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SecroNiTE

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About SecroNiTE

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  1. A.C.R.E (Advanced Combat Radio Environment) read here for a full description of what I'm talking about. Much more depth as far as radio settings are concerned Each radio keeps it's current settings after it is dropped. Meaning that you could kill and enemy and then pick up their radio to listen in on hostile troop movements. Vehicles can broadcast over external speakers Radios are also audible to those in close proximity (just like in real life) Radios can get interference from hills and the land scape they also have a set range depending on their frequency (different radios for different tasks)
  2. Gameplay Sound - Vehicle warning sounds/beeps are able to be heard both inside the vehicle by not only the driver/pilot but by the passengers/gunner also. i.e. A transport chopper full off troops is looses it's engines, instead of just the pilot hearing the warning tone all of the troops sitting in the back can hear it also and have time to react appropriately. People should also be able to hear the warning sounds from outside the chopper when it has landed (they would be much softer obviously) and only really noticeable when the rotors are not spinning. Lighting - Big explosions at night are able to illuminate passing clouds in the night sky (this YouTube link describes what I'm talking about)It doesn't need to be nearly as bright as this one but it would be cool if it had some effect on the clouds.
  3. SecroNiTE

    December 2012 status update

    Keep up the good work guys, you are doing an amazing job. It would be a shame to rush the release date at the cost of game features
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