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Everything posted by steelthunder13
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Wait... am I missing something? Why do the renegades have strange faces? red/yellow eyes... are they semi-immune to the white plague or something?
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KA_weapons works fine alongside RHS and ACE. The grenades just stop working when you combine it into RAVAGE. Oh well. I can live without specialty grenades and just use vanilla arma 3 grenades.
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One thing I hope gets fixed is how ACE, RHS, and KA_Weapons Pack grenades stop working with RAVAGE.
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Hey Haleks, is there a way in the editor that I can manually place containers with food and other RAVAGE added items in them? I want to make a RAVAGE mission for myself to play in the Chernobyl Zone map, but that map doesn't use any of the buildings that RAVAGE auto-populates. I know I can place some survival caches but id honestly prefer randomization. If not do you think you could add it to the next release? EDIT: Also can I see a changelist for the upcoming 1.40 release? Or will I have to wait?
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[WIP] Friths Ruin: post-apocolypse rvmat re-textures
steelthunder13 replied to lordfrith's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love your mod. I wanna ask/beg, is there any chance you might do the same treatment to the rest of the gear in the game? Like patchwork backpacks, or rusted up weapons? -
Okay, it works now, but it starts me in the very most south-western corner of the map, not exactly where I want to start. How do I change it so the Ravage Mod starts me/spawns me in one location?
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Will try asap. I also have a question. Is Ravage compatible with Zombies and Demons?
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Hello, I'm trying to make my own Esseker mission. So far ive used a copy/paste template offered here: https://forums.bistudio.com/topic/186530-sp-ravage-vanilla-mission-ported-including-template/ To make mine, and I am copy/pasting anything relevant the included Altis mission file. When I run the mission from inside the editor everything seems to work perfectly fine, but when I export it to Single Player Missions as a PBO, I start the game and after the fade in and out sequence showing the RAVAGE logo, I am left staring at the ground from high altitude. I dont know whats causing the problem, help? Here's a screenshot of the problem http://imgur.com/a/hVdcu Previewing the mission in the editor, it starts out mostly fine, but for some reason, I cant start at the start markers I set up (I didn't really set them up, I just copied them from the template).
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Did APEX add anything that got cut that could influence new factions to be added to this mod?
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HOLY SH*T! Thank you so much Dionator! This worked! I have no idea why Win 10 decided to no longer want to work. Maybe a windows update screws up the java? Anyway, thank you so much!- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did a clean install from the latest version of TPW off of armaholic. I will try pasting the contents of your hpp into mine to see if it works." EDIT: Nope. Still getting the same error. I'd appreciate if you can supply me with a copy that is a month old. If I get the same error with it then it's probably something with my computer. Maybe Windows patched something and ruined everything.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it is in the correct place. I included an RPT file in my previous post. I hope it helps. Additionally I would like to add, I am on WIndows 10 64bit. I don't know if that influences or not, it was fine a week ago, and I haven't installed any windows updates since then. And as the dummy I am, I didn't save the last version of TPW that worked for me.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I checked the RPT log and it says this https://www.dropbox.com/s/h05xwx9v25biq37/arma3_2016-05-22_18-38-49.rpt?dl=0 Fault address: 74B2DAE8 01:000BCAE8 C:\Windows\SYSTEM32\KERNELBASE.dll- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the quick reply. I hope this is the right .hpp file. https://www.dropbox.com/s/rj71r1y31266794/TPW_MODS.hpp?dl=0- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there, I am having a problem with the latest versions of TPW mods not working for my copy of Arma 3 (legit bought on steam). It does it regardless of what other mods I run with the mod. I have properly copied the TPW config files to userconfigs folder and turned off everything except anims which cannot be turned off and HUD, the part of the mod that I need to play arma 3 as I have a vision impairment. Here is a link to an imgur gallery showing my load order and the errors I get. http://imgur.com/a/qvO1i I hope someone can help me fix this. I really struggle to spot contacts in the game without this mod.- 5767 replies
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
steelthunder13 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello I downloaded this from Play With Six but it breaks the main menu. http://cloud-4.steamusercontent.com/ugc/32986361088426655/C2B834E86C059F165368052FC50D75E5A863955F/ (123 kB) I'm currently not in devbranch. I have the required mods (cba a3, asdg, cup) activated. Help? -
China - PLA Infantry (Alpha)
steelthunder13 replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The bug helmets are supposed to be some sort of future/land warrior system that CSAT (of which China seems to be a high ranking member) developed and is fielding in their Aegean front. If anything I believe the PLA portion of CSAT should have better gear than the Iranian ones, unless you write it off as them sending the Iranians off with all the new cool toys to test. You should ask the VMA guys to at least lend you the ZTZ-99 model of theirs. Just re-skin it into CSAT hex or the camo you are using for the PLA. -
FUTARM: Altis/Stratis Inspired Digital Camo
steelthunder13 replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of this ever being released as a texture replacer for standard NATO units instead of as being a whole faction?