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Wait... am I missing something? Why do the renegades have strange faces? red/yellow eyes... are they semi-immune to the white plague or something?
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KA_weapons works fine alongside RHS and ACE. The grenades just stop working when you combine it into RAVAGE. Oh well. I can live without specialty grenades and just use vanilla arma 3 grenades.
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One thing I hope gets fixed is how ACE, RHS, and KA_Weapons Pack grenades stop working with RAVAGE.
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Hey Haleks, is there a way in the editor that I can manually place containers with food and other RAVAGE added items in them? I want to make a RAVAGE mission for myself to play in the Chernobyl Zone map, but that map doesn't use any of the buildings that RAVAGE auto-populates. I know I can place some survival caches but id honestly prefer randomization. If not do you think you could add it to the next release? EDIT: Also can I see a changelist for the upcoming 1.40 release? Or will I have to wait?
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[WIP] Friths Ruin: post-apocolypse rvmat re-textures
steelthunder13 replied to lordfrith's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love your mod. I wanna ask/beg, is there any chance you might do the same treatment to the rest of the gear in the game? Like patchwork backpacks, or rusted up weapons? -
Okay, it works now, but it starts me in the very most south-western corner of the map, not exactly where I want to start. How do I change it so the Ravage Mod starts me/spawns me in one location?
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Will try asap. I also have a question. Is Ravage compatible with Zombies and Demons?
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Hello, I'm trying to make my own Esseker mission. So far ive used a copy/paste template offered here: https://forums.bistudio.com/topic/186530-sp-ravage-vanilla-mission-ported-including-template/ To make mine, and I am copy/pasting anything relevant the included Altis mission file. When I run the mission from inside the editor everything seems to work perfectly fine, but when I export it to Single Player Missions as a PBO, I start the game and after the fade in and out sequence showing the RAVAGE logo, I am left staring at the ground from high altitude. I dont know whats causing the problem, help? Here's a screenshot of the problem http://imgur.com/a/hVdcu Previewing the mission in the editor, it starts out mostly fine, but for some reason, I cant start at the start markers I set up (I didn't really set them up, I just copied them from the template).
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Did APEX add anything that got cut that could influence new factions to be added to this mod?
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HOLY SH*T! Thank you so much Dionator! This worked! I have no idea why Win 10 decided to no longer want to work. Maybe a windows update screws up the java? Anyway, thank you so much!- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did a clean install from the latest version of TPW off of armaholic. I will try pasting the contents of your hpp into mine to see if it works." EDIT: Nope. Still getting the same error. I'd appreciate if you can supply me with a copy that is a month old. If I get the same error with it then it's probably something with my computer. Maybe Windows patched something and ruined everything.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it is in the correct place. I included an RPT file in my previous post. I hope it helps. Additionally I would like to add, I am on WIndows 10 64bit. I don't know if that influences or not, it was fine a week ago, and I haven't installed any windows updates since then. And as the dummy I am, I didn't save the last version of TPW that worked for me.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I checked the RPT log and it says this https://www.dropbox.com/s/h05xwx9v25biq37/arma3_2016-05-22_18-38-49.rpt?dl=0 Fault address: 74B2DAE8 01:000BCAE8 C:\Windows\SYSTEM32\KERNELBASE.dll- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the quick reply. I hope this is the right .hpp file. https://www.dropbox.com/s/rj71r1y31266794/TPW_MODS.hpp?dl=0- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
steelthunder13 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there, I am having a problem with the latest versions of TPW mods not working for my copy of Arma 3 (legit bought on steam). It does it regardless of what other mods I run with the mod. I have properly copied the TPW config files to userconfigs folder and turned off everything except anims which cannot be turned off and HUD, the part of the mod that I need to play arma 3 as I have a vision impairment. Here is a link to an imgur gallery showing my load order and the errors I get. http://imgur.com/a/qvO1i I hope someone can help me fix this. I really struggle to spot contacts in the game without this mod.- 5767 replies
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