Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

taumargin

Member
  • Content Count

    197
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by taumargin

  1. Great work thanks for the update Shay :cool:
  2. taumargin

    EricJ Release thread

    That M107 sound effect sounds really driven. Like some kind of heavily pushed brickwall limiter or distortion EricJ. Might be just youtube?
  3. taumargin

    Arma3 - AGGRESSORS

    Haha excellent. Just what Arma3 needed :cool:
  4. taumargin

    @A3MP - ArmA 3 Map Pack

    I can also confirm Claf had the water lines:(. Downloaded with Six. Most noticeable whilst flying a chopter alongside the river. ps Thanks for creating this Mod it's great to have the old maps back.
  5. taumargin

    Karma Modules

    Thanks for the update look forward to trying this out :cool:
  6. taumargin

    Stance to analog axis?

    Couldn't agree more. It would be nice to be able to govern the amount of leaning around corners with a bit more subtlety too.
  7. taumargin

    EricJ Release thread

    Loving the SCARs thanks for spending the time to do this. :cool:
  8. taumargin

    VBS3 snow... in ARMA 3?!?!?

    Looks awesome. Would love to see this in Arma 3 for the community maps.
  9. taumargin

    EricJ Release thread

    I agree with this statement 100% :p
  10. taumargin

    J.S.R.S. 2.2 Soundmod

    Barabara it seems your an audiophile that likes to troll audio mods. Instead of offering pathetic insults try offering constructive criticism. This isn't battlelog. ps It's also interesting that in your picture you missed out SACD/DVD-A/DSD amongst others and consider 44.1KHz audio as decent??
  11. taumargin

    @A3MP - ArmA 3 Map Pack

    Congratulations on your release. Excellent.
  12. taumargin

    JSRS2.0 WIP Thread

    That's good to here. I made the video for demonstration purposes, as far as I know the mod doesn't exist? I'd really like to see this included in Arma, it'd be a really nice addition to the Arma3 ACE mod (who knows). Anemometer etc. Possibly even effecting the comms in ACRE too :) ps Great work with your sfx library
  13. taumargin

    JSRS2.0 WIP Thread

    Hi LordJarhead, Will you be taking the direction of the wind into consideration too, fixed to the direction of ingame wind as this would be an awesome addition. An audible indicator whilst throwing smoke grenades etc. http://forums.bistudio.com/showthread.php?148719-ARMA-3-Addon-Request-Thread/page42
  14. Loving the combination of distant small arms fire and the impacts on that Hunter sounds very impressive. It's a very believable environment, my biggest gripe with the Arma audio engine fixed. I'm not a big fan of over compressed, ear piercing low resolution samples being used in mods, but this sounds very promising. :) well done quite amazing. :beeeers:
  15. This is the sound mod I've been waiting for can't wait for a release. Great attention to detail.
  16. Great mod/s certainly brought Arma's Stratis/Altis to life. Excellent work.:cool: Thanks
  17. taumargin

    8 Gigs of Ram Not Enough?

    Hi mate, your specs are more or less the same as mine (I7 3770k and gtx660ti) but I have 16gb and I also get that annoying message so it's definitely not a ram issue. Just close it, ignore it an enjoy the game.
  18. taumargin

    Thanks!

    I really enjoyed the First part of the campaign and love the futuristic UK camo. Thanks
  19. taumargin

    Bering Sea Project

    Looks fantastic. Will you be using snow/slushy footsteps?
  20. taumargin

    Audio Tweaking (dev branch)

    Well obviously Ondrej Matejka must be pulling his hair out. Why does every modern sound engine known to man/woman have the ability to have a range of different audio environments/reverbs and Arma3 does not. It's bread and butter stuff that should have been included after Arma2.
  21. Thanks love this Mod. :beeeers:
  22. Great work Feint. I look forward to trying this out. Congrats on release. I wonder is it possible to do the same thing to infantry by increasing the vertical range. So that it is possible to look over walls/objects/windows briefly without the mechanical movement of the stance modifier?
  23. look forward to trying this out. Thanks for spending your own personal time making this mod. :)
  24. taumargin

    The New York City Project

    Great work. Look forward to the release.
×