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Everything posted by SGT Fuller
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United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
good question. While you are right the F22 is more of a air dominance role. The F22 can not use the same muns as the F35. The F35 in this pack has been greatly enhanced and can use more munitions that the F35 cant. There are also some muns that are avaliable to the 22 that the F35 cannot use as of yet. All in all munitions will be the reason why you choose the F35 over the F22. -
US Naval Warfare Pack [WIP]
SGT Fuller replied to Foxone's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Add the F35C to the list plz from me- 744 replies
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- United States
- Navy
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United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There are Service menus already on the aircraft there error you would get is only if for instance you added the nuclear bomb onto the F-16 but did not have the B-2 pbo in Arma that's how you would get the error. The MC-130 can currently carry the MOAB and drop it. B1 and B2 also currently have the ability to change weapons but more bombs were added -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can do that no problem and your right. I have already increased the F35s potential and will do the same F22 ---------- Post added at 05:09 ---------- Previous post was at 05:03 ---------- I have a serious question for the community. I have updated the capacity for all the aircraft as far as diffrent weapons and such. Some are unique to the specific aircraft for instance the B2 right now is the only one able to use the Nuclear bomb. In real life though the F-16 and the F-35 can carry this. Also the F-35s GBU-53s can be carried by the F-16, B-1, B-2 and F22. Here is the issue..they are hard scripped into the planes themselves and transferring them into the missilebox is not an option. They can however be added to the Service menus and thus added to the planes that way but it causes a dependency issue. I dont know if everyone has all the planes in the pack on there servers or personal stuff or just the ones they want. I will leave it to the community to say if they want the hard scripted weapons added to the service menus it means that you will have to have F35 and the F22 in the game not on the field but in game so it has something to inherit from. If your willing to do it then i will add it in. You wont have to have them initially but if you use the service menu and the plane is not in your pbos then you will get an error. You have until tomorrow around this time to decide as i have to add them to the service menu for release on friday. Just make a post with im for it or against it. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You know when you get done with everything and you feel there is a lil more you can add?? Thats whats happening it will be out next week friday at the latest ---------- Post added at 01:38 ---------- Previous post was at 01:33 ---------- the question marks were supposed to be smile faces but i sent from my phone. Im being nice but i have asked like a million times to use the search function because repeating stuff is kinda annoying. It has been fixed -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Search option!!!!í ½í¸“í ½í¸“í ½í¸“ yes they are both fixed -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Search option is your friend :) I believe I posted a pic of it in action also -
Thanks let me know
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Goblin care to upload a video of the C-17 jumps?
- 722 replies
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- systems
- enemy spawner
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Looking for help with particle upgrade for AC-130
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
All this you see here is for the ac-130 orbit mode. Not the original version. If you open up the ldl_ac130 of my mod you will see what I'm talking about. It only uses magazines. In uploaded a video on my page of the ac-130 AI firing and you can't hardly see its weapons at all. I tried inheriting the base ac-130 weapons and magazines but it didn't work out -
Looking for help with particle upgrade for AC-130
SGT Fuller posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello i dont know if many have used my AC-130 but im trying to change the color of the AC-130's guns. In the script they use the same animation just one simulates rapid fire for the 25mm gun. Looking from the ground you can hardly see the tracers as they are appear at all. What i would really like is for the 25mm to actually look like tracer bullets flying through the air to the target. Like the ac-130s normal mode . The L60 and the M102 dont look to bad but again you cannot see them. So if anybody is good with particle effects or the know how please let me know below /* ac130_createParticleSource.sqf for AC130-Script * @author: LurchiDerLurch * @param: nothing * @return: nothing * @description: */ _shell setVelocity _vel; if (LDL_showParticles) then { //Flash if (_weapon != 0) then { for [{_i = 1},{_i < 3 + random 2},{_i = _i + 1}] do { drop [["\A3\Data_F\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.12 + 0.015*_i), //[-0.5 + random 1, -0.5 + random 1, -0.5 + random 1], _position, [2.5, 2.5, 2.5], 0, 10, 7.9, 0.075, [2, _i], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [3 + random 2], 1, 0, "", "", ""]; }; }; //Smoke _j = 8; _color = [[0.6,0.6,0.6,0],[0.7,0.7,0.7,0.8],[0.7,0.7,0.7,0.7],[0.8,0.8,0.8,0.35],[0.9,0.9,0.9,0.15], [1,1,1,0]]; if(_weapon == 0) then { _j = 0; _color = [[0.6,0.6,0.6,0],[0.7,0.7,0.7,0.8],[0.7,0.7,0.7,0.3],[0.8,0.8,0.8,0.35],[0.9,0.9,0.9,0.15], [1,1,1,0]]; }; for [{_i = 1},{_i < _j + random 4},{_i = _i + 1}] do { drop [["\A3\Data_F\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 4+random 2, _position, [random 1 - 1, _i, random 1 - 1], 1, 1, 0.80, 0.4, [2,(3+random 2)*_i], _color, [2,0.7,0.5],0.1,0.1,"","", ""]; }; //Tracer _color = [[1,0.5,0.1,0.2],[1,0.5,0.1,0],[1,0.5,0.1,0]]; _size = [1]; _weight = 80.0; _volume = 0.005; _rubbing = 0.001; if (_weapon == 0) then { _size = [0.5]; _tracer = "#particlesource" createVehicleLocal getPos _shell; _tracer setParticleParams ["\A3\Data_F\koulesvetlo","","Billboard",100,0.2,[0,0,0],[0,0,0],0,_weight,_volume,_rubbing,_size,_color,[0],0,0,"","", _shell]; _tracer setDropInterval 0.001; } else { _tracer = "#particlesource" createVehicleLocal getPos _shell; _tracer setParticleParams ["\A3\Data_F\koulesvetlo","","Billboard",100,0.2,[0,0,0],[0,0,0],0,_weight,_volume,_rubbing,_size,_color,[0],0,0,"","", _shell]; _tracer setDropInterval 0.001; _smoketrail = "#particlesource" createVehicleLocal getPos _shell; _smoketrail setParticleParams ["\A3\Data_F\missileSmoke","","Billboard",100,0.5,[0,0,0],[0,0,0],0,0.6,0.5,0.05,[1,2.5,3,3.5],[[1,1,1,0.05],[1,1,1,0.05],[0,0,0,0]],[0],0,0,"","",_shell]; _smoketrail setDropInterval 0.002; }; sleep 0.05; //error occurs because not in scheduled environment for those who receive it //Light if(daytime > 20 || daytime < 6) then { _light = "#lightpoint" createVehicleLocal _position; if (_weapon == 0) then { _light setLightBrightness 0.2; } else { _light setLightBrightness 0.4; }; _light setLightAmbient[0.0, 0.0, 0.0]; _light setLightColor[1.0, 0.5, 0.0]; _light lightAttachObject [_shell, [0,0,0]]; waitUntil{(!alive _shell)}; if(_weapon == 0) then { sleep 1; } else { sleep 1 + random 2; }; deleteVehicle _light; }; }; -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
there you go awesomness in a two modules :} -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No worries, and no its not open source maybe in the future it will be but for right now no -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you have to understand that there is a search feature so you dont have to read all 63 pages. And also you have to understand that the accounts that are being made just to ask questions is kinda annoying.. The updated C-17 will be released soon so until then i guess go back to the other one and when the update is released you are welcome to come back. The choice is yours. My tone is because i hate repeating things..im not mean its just annoying. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You didn't take the time to read through the thread or use its search feature to find what your looking for. Halo drop ejection scrip is broken and has been removed. In the new update that has not been released you will be able to walk around in the c-17 and run to the ramp and jump out. The lighting script has been removed as it was causing issues. Everything your asking for is in the not released c-17 update.... -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ill see what i can do ---------- Post added at 01:33 ---------- Previous post was at 23:41 ---------- Hey everyone i will be putting up a final changelog here soon. After these small things the update will be complete and ready for distribution. 1. Adding Cluster bombs to the service menus of the A10, B1, B2 and F16 2. Updating the Gau8 3. Impact sounds for the AC-130 4. Paa for the F35 helmet 5. Minor update to the Move in actions for the C17 and C130 This will be the last time that anyone will have to download the entire mod pack. Upgrades from here on after will be for specific aircraft only unless there is a need to re release a new version of all the aircraft. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the paradrop script currently on there is broken. The C-17 has been updated and will be released here in the next few days. It will not have the script on it and you will be able to walk through the vehicle and exit out of any of the doors. Side and back -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Take off with any of these heavy vehicles at full flaps down. It will make it easier to take off and you wont suffer pain. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just did some tests on the C17 and the parachutes open on everything that i dropped. I took off the ability to eject because you wont see pilots jumping from the C17. As far as jumping from the back the new script allows for just that. It gives you the ability to walk through out the cargo area. The current halo script has been removed..as it was causing alot of issues. Please read through my changelogs throughtout the thread and if it isnt posted please feel free to ask about it. Thanks again and welcome to the forums -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cleared -
Santa Catalina Island, USA: Terrain
SGT Fuller replied to gotdead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks great please make more American places. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
textures can be edited -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello all sorry for the long wait..the update will make it more than worth it though. Also good news for you texture guys. I have enabled Hidden Textures Selection and reopened the Portion on the Service menus. Im anxious to get the update out so this update will not have the service menus for the C17 and the C130. The next minor update will have them in there i promise. Also we have a few new weapons. CBU-87 and CBU-88. Also Training weapons that dont do damage. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This has already been reported and fixed.. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What???