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DJankovic

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Everything posted by DJankovic

  1. DJankovic

    Tanoa discussion (Dev-Branch)

    3.6 gb download on devbranch for me no idea what it is
  2. cosmic10r I lol`d on your last image :D Images are from TANOA open at own discresion Map is still WIP
  3. DJankovic

    Tanoa discussion (Dev-Branch)

    well judging by my test AI doesn't like them especially wooden ones,they are going around them if you give them waypoint over the bridge,only time they use it is if they start from it :D Large ones connecting islands are good and they use them but i want to stop them using them with destruction :D
  4. DJankovic

    Tanoa discussion (Dev-Branch)

    Please devs,destroyable bridges especially wooden ones
  5. DJankovic

    Tanoa discussion (Dev-Branch)

    Spec 4 Vest is the mod with Tropical camo on G3 uniforms
  6. DJankovic

    Tanoa discussion (Dev-Branch)

    https://community.bistudio.com/wiki/Game_Updater_Manual This will instal new ARMA 3 on your pc so you can have both versions at the same time so you dont need to switch back and forward all the time
  7. DJankovic

    Tanoa discussion (Dev-Branch)

    Working,LOVE IT
  8. DJankovic

    Tanoa discussion (Dev-Branch)

    Now my question is how can we easily report all objects misplacements but to keep spamming and overreporting(if this is even a word) on the feedback tracker etc.
  9. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    CONFIRMED...Hope it works fingers crosed :D
  10. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    Well RHS is giving us best stuff like RQ-11 and soon SOC-R :D Finally we can do some Act of Valor stuff :) Hostage rescue etc.
  11. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    Devs said 6.5 GB for APEX owners 1.3 for non owners EDIT: And this is just a first iteration of the map,no vehicles or weapons or any faction so expect it to be much bigger
  12. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    By the looks of it no. PuFu did a close up screenshot they dont look to be enterable. But fingers crosed.
  13. DJankovic

    Tanoa discussion (Dev-Branch)

    I like that it is bringing up options for SDV`s and divers but more gear for diving would be welcome etc.
  14. DJankovic

    Tanoa discussion (Dev-Branch)

    Is is only me or most of the buildings are not enterable? :(
  15. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    Well you know what happen with those civilians,they all turned in to the zombies hahah Arma 3 devs dont want that
  16. DJankovic

    Tanoa discussion (Dev-Branch)

    I remember there was a script to flod altis mybe we can reverse enginer it and reduce sealevel :D and than you can have aditional land area :D
  17. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    I was about to write the same thing maybe 30minutes ago but i knew they said there is no females but still I am not getting my hopes down especially when we saw that image from that convention with oversized head :D
  18. DJankovic

    Tanoa discussion (Dev-Branch)

    Well maybe PuFu is a cooperating with devs like Dslyecxi is, and CEO of Bohemia Marek Å panel is also can test out the map I don't mind really. When we get our hands on it will be majestic :D I love it so far from all the info and pictures it looks amazing.
  19. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    That red circle NE is not airstrip it is a part of docks or harbour with cranes on it etc.
  20. DJankovic

    Tanoa discussion (Dev-Branch)

    Will we be having dev-branch update today than?
  21. DJankovic

    Tanoa discussion (Dev-Branch)

    https://forums.bistudio.com/topic/191389-tanoa-discussion-dev-branch/?p=3037080
  22. DJankovic

    Tanoa discussion (Dev-Branch)

    Devs said 6.5 gb for APEX owners,and 1.3gb to the non-owners
  23. DJankovic

    Arma 3 - APEX - NEWS and SPECULATIONS

    Zodiac hurricanee? in the middle EDIT: Water physix? hahahah kidding not in arma 3 :P
  24. DJankovic

    Visual Upgrade – Feedback

    Dude you need to figure out that it is not ARMA 3 devs job to fix PORTED maps. Go to CUP Terrains thread and tell them what is wrong with map and hopefully they will fix it.
  25. When can we expect new stuff for testing on devbranch?
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