

tsmhicks
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Everything posted by tsmhicks
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ArmA 64 bit server (Dont forget to do the following)
tsmhicks replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is there a way to specify how much memory can be used or is it allocated as needed by the server by default? All I do right now is make sure the task is set to "real time" -
ArmA 64 bit server (Dont forget to do the following)
tsmhicks replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
where is the list of commands for this stuff as reference? our dedi has 32gb of memory and 6 cores, so id like to utilize them more with x64 -
So I have another topic in the forums in regards to server installing and missing AI. Well after much trial error with another issue, I just ended up reinstalling the entire server using steamcmd.exe and everything is looking good. Steamapp is recognizing the server, ports are open, i can direct connect to the server, so I felt that topic was not appropriate for this next issue. Now I can not see the server in the server list (for the name i gave it), password to server isn't working, and server name isn't changing per server.cfg. Below is my cfg's and launch parameters. Any insight to whats up would be appreciated. server.cfg shortcut launch parameters launch parameters.txt
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Server not taking server.cfg file?
tsmhicks replied to tsmhicks's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So I found the issue. Its embarrassing that I didn't see it right away haha. The file saved as <filename>.cfg.txt . Make sure to saveas - all selection when using notepad. -.-. 32bit server is working now, now I attempt x64 Hicks -
ArmA 64 bit server (Dont forget to do the following)
tsmhicks replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
will that make it visible to public? My x86 server version is working but when i launch the x64 it shows locally but public cant see -
ArmA 64 bit server (Dont forget to do the following)
tsmhicks replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Update your firewall rules to include the 64 bit binary How do you do that? -
Server not taking server.cfg file?
tsmhicks replied to tsmhicks's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
any suggestions? -
Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks replied to tsmhicks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any info?- 10 replies
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- mission edits
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Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I have a general question for anyone who can help us here. So my group first purchased a basic server with no OS access and we just used the ftp to drag the mods, missions, etc that we wanted to play with. After seeing that performance was not ideal and wanting more control, we purchased a VM from the same company. We did the server install and use TADST to launch the server due to the steam id not matching issue that occurs. We put all the same mods folders and missions pbo's in their correct places, launch up the server and only Invade and Annex is working. None of our dynamic recon missions or Escape missions are spawning AI. I started doing some reading and found that there are variables such as isServer, isDedicated, and isMultiplayer that define who does what is most likely the cause. Unfortunately, i do not know the script language very well, nor would know where to even start looking to change these values (if they are the cause). I took a random stab and went the the escape missions script folder and modified every script where isServer/!isServer was present and changed to isDedicated/!isDedicated, repackaged the pbo and the mission started spawning AI. But there are other folders in these pbo's that have isServer & isMultiplayer and I don't know if I should be editing those too and if content would be missing if I didn't? If anyone wants examples of the mission list here they are (all from workshop): co@10_escape.chernarus (vanilla, rhs, rhs-us) co@10_escape.takistan co@10_escape.chernarus_summer (vanilla, rhs, rhs-us) If more detail is needed please let me know and Ill provide Thanks, -Hicks- 10 replies
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Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks replied to tsmhicks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well after much trial error, I just ended up reinstalling the entire server using steamcmd.exe and everything is looking good. Steamapp is recognizing the server, ports are open, i can direct connect to the server, but now I can not see the server in the server list, password to server isn't working, and server name isn't changing per server.cfg. Below is my cfg's and launch parameters. Any insight to whats up would be appreciated. server.cfg shortcut launch parameters launch parameters.txt- 10 replies
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- mission edits
- script edits
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(and 1 more)
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Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks replied to tsmhicks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I have narrowed it down now to our dynamic recon ops not allowing us to spawn AI or even select a faction.....oh solve 1 issue, new issue pops up. I found a temp fix for the ai not spawn in escape. If i just load that mission on the server it works fine, not sure what that means, but it sounds like not a mission issue?- 10 replies
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Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks replied to tsmhicks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anything in particular I should look for? here is a sample:- 10 replies
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Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks replied to tsmhicks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So why would no AI be spawning vs AI spawning when its the same mission that we downloaded from the workshop and the only thing that has changed is server type? I- 10 replies
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Going from Hosted Server to a VM Dedicated Server Issues
tsmhicks replied to tsmhicks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So why would no AI spawn originally, but then when i changed it to isDedicated it did spawn AI?- 10 replies
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We are going to do this method with all mod checks going forward, thanks for the suggestion! Owner is looking into "ghost_spot" today, that would make sense as the RPT in the "spoilers" portion has "object in water" errors. Thanks for the suggestion
- 2432 replies
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CBA - Community Base Addons - ARMA 3
tsmhicks replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The RPT is in the "spoilers" portion that I grabbed after a restart and did the functions of base building. We were given a few suggestions on looking for "ghost_spot" or items in "water" as that could relate to the base building function. -
CBA - Community Base Addons - ARMA 3
tsmhicks replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Copy/Pasting a issue after we upgraded to CBA v3.2.0. Not sure if its CBA related, but it happened after the upgrade. Any help would be appreciated greatly! Hello all, So my squad recently did a port to Chernarus and all seemed to go just fine until CBA_A3 updated to V3.2.0/3.2.1. Once that happened the base building module broke in liberation GREUH .0923. We can no longer See the base parts we want to place and the rotate function is not working, if we tried to blindly guess rotation. Everything we place is the same orientation, but can be seen at this point (when it is placed). Any reason why this would be happening or a way we can fix this? Current mods on our server: 1-3. Attached is server rpt from last restart with base part summoning actions 4. version of mod using - Liberation 0.923 & CBA 3.2.1 5. None 6. Mod List Below: RHS:SAF RHS:GREF RHS:AFRF RHS:USF Enhanced SoundScape DynaSounds2 TRYKs Multi-Play Uniforms SMA MRT Accessory Functions F/A-18 CUP Terrains - Maps 1.3.0 CUP Terrains - Core 1.3.0 CBA v3.2.1 ASR AI3 Arma Enhanced Movement Spec4Gear 7/8. Steps to reproduce http://imgur.com/a/3r4fJ -
Hello all, So my squad recently did a port to Chernarus and all seemed to go just fine until CBA_A3 updated to V3.2.0/3.2.1. Once that happened the base building module broke. We can no longer See the base parts we want to place and the rotate function is not working, if we tried to blindly guess rotation. Everything we place is the same orientation, but can be seen at this point (when it is placed). Any reason why this would be happening or a way we can fix this? Current mods on our server: 1-3. Attached (do you want the entire post?) 4. version of mod using - 0.923 5. None 6. List Below: RHS:SAF RHS:GREF RHS:AFRF RHS:USF Enhanced SoundScape DynaSounds2 TRYKs Multi-Play Uniforms SMA MRT Accessory Functions F/A-18 CUP Terrains - Maps 1.3.0 CUP Terrains - Core 1.3.0 CBA v3.2.1 ASR AI3 Arma Enhanced Movement Spec4Gear 7/8. http://imgur.com/a/3r4fJ
- 2432 replies
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So i have been playing bohemia games since operation flashpoint cold war crisis and the one thing that has not noticably changed is the action / context menu. To me and many long time players of both operation flashpoint and now arma are wanting the context menu to be drastically worked on before gold release. Dyslexi just did a perfect video that is 30min long describing and showing all the critical flaws with the action / context menu and i really want bohemia to look at it.
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Here is Dslyecxi's video @TomNL was talking about. I agree, this menu need to be redone. Its so frustrating and way to old of a system, heck its been around since Operation Flashpoint...needs to change period
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Found a bug in day1 beta Vehicles with HMG attached like to fly in the air when hitting trees. We tried a vehicle with no HMG and could not make a tree fall to the ground, nor launch in air. I believe both are bugs (HMG attached flying, and Non-HMG vehicles not able to knock trees down). Video in link with flying vehicles
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[TsM] Hicks' First Night of Playing. FIRST BLOOD!
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Hey Arma players. I'd thought you guys like to see a fun/funny/serious montage of my squads experience with the Wasteland mod. We are a well known DayZ crew and can see those videos on youtube.com/Eonshikeno channel (not mine, just a crew members). But here it is for your viewing pleasure, ENJOY! 9UflNAV63Rw
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Ahh thanks to a mod I was able to find my favorite part of any forums...VIDS! I love seeing people experience because they are all different and its what makes ARMA2 and all its mods/addons so great. Here I have a video that me and a few of my buddies had during a game of insurgency as OpFor. We also just found a server that does a RP / cops n robbers type thats mad fun Vid Link if YOUTUBE tags aren't working:
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So I originally fell in love with ARMA2 as it felt like the old Operation Flashpoint Cold War Crisis and also the DayZ mod that everyone has been raving about. Been playing DayZ since 1.4 so myself and my team has had some time to get used to how the REAL ARMA game plays. We do alot of CTI and Insurgency servers and honestly find it the best thing this game offers. Here is a funny episode of my crew and I playing as OpFor in an Insurgency Server. Enjoy and let me know what is your favorite mod for Arma2.