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tsmhicks

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About tsmhicks

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  1. Is there a way to specify how much memory can be used or is it allocated as needed by the server by default? All I do right now is make sure the task is set to "real time"
  2. where is the list of commands for this stuff as reference? our dedi has 32gb of memory and 6 cores, so id like to utilize them more with x64
  3. So I found the issue. Its embarrassing that I didn't see it right away haha. The file saved as <filename>.cfg.txt . Make sure to saveas - all selection when using notepad. -.-. 32bit server is working now, now I attempt x64 Hicks
  4. will that make it visible to public? My x86 server version is working but when i launch the x64 it shows locally but public cant see
  5. Update your firewall rules to include the 64 bit binary How do you do that?
  6. So I have another topic in the forums in regards to server installing and missing AI. Well after much trial error with another issue, I just ended up reinstalling the entire server using steamcmd.exe and everything is looking good. Steamapp is recognizing the server, ports are open, i can direct connect to the server, so I felt that topic was not appropriate for this next issue. Now I can not see the server in the server list (for the name i gave it), password to server isn't working, and server name isn't changing per server.cfg. Below is my cfg's and launch parameters. Any insight to whats up would be appreciated. server.cfg shortcut launch parameters launch parameters.txt
  7. Well after much trial error, I just ended up reinstalling the entire server using steamcmd.exe and everything is looking good. Steamapp is recognizing the server, ports are open, i can direct connect to the server, but now I can not see the server in the server list, password to server isn't working, and server name isn't changing per server.cfg. Below is my cfg's and launch parameters. Any insight to whats up would be appreciated. server.cfg shortcut launch parameters launch parameters.txt
  8. So I have narrowed it down now to our dynamic recon ops not allowing us to spawn AI or even select a faction.....oh solve 1 issue, new issue pops up. I found a temp fix for the ai not spawn in escape. If i just load that mission on the server it works fine, not sure what that means, but it sounds like not a mission issue?
  9. Anything in particular I should look for? here is a sample:
  10. So why would no AI be spawning vs AI spawning when its the same mission that we downloaded from the workshop and the only thing that has changed is server type? I
  11. So why would no AI spawn originally, but then when i changed it to isDedicated it did spawn AI?
  12. So I have a general question for anyone who can help us here. So my group first purchased a basic server with no OS access and we just used the ftp to drag the mods, missions, etc that we wanted to play with. After seeing that performance was not ideal and wanting more control, we purchased a VM from the same company. We did the server install and use TADST to launch the server due to the steam id not matching issue that occurs. We put all the same mods folders and missions pbo's in their correct places, launch up the server and only Invade and Annex is working. None of our dynamic recon missions or Escape missions are spawning AI. I started doing some reading and found that there are variables such as isServer, isDedicated, and isMultiplayer that define who does what is most likely the cause. Unfortunately, i do not know the script language very well, nor would know where to even start looking to change these values (if they are the cause). I took a random stab and went the the escape missions script folder and modified every script where isServer/!isServer was present and changed to isDedicated/!isDedicated, repackaged the pbo and the mission started spawning AI. But there are other folders in these pbo's that have isServer & isMultiplayer and I don't know if I should be editing those too and if content would be missing if I didn't? If anyone wants examples of the mission list here they are (all from workshop): co@10_escape.chernarus (vanilla, rhs, rhs-us) co@10_escape.takistan co@10_escape.chernarus_summer (vanilla, rhs, rhs-us) If more detail is needed please let me know and Ill provide Thanks, -Hicks
  13. tsmhicks

    [MP][CTI-COOP] Liberation (beta)

    We are going to do this method with all mod checks going forward, thanks for the suggestion! Owner is looking into "ghost_spot" today, that would make sense as the RPT in the "spoilers" portion has "object in water" errors. Thanks for the suggestion
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