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norsk2277

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Everything posted by norsk2277

  1. What is the max ram i can run on a linux based server? Dedicated 32gb RAM Server.
  2. Hello. Soo i am thinking about hosting a dayz server with 60-50 slots without lag or desync and i dont know what server i should chose? Dedicated servers from datacenter It is Option 1. Processor Intel Xeon E3 1225v2 3.2 GHz RAM 32GB DDR3 Disks 2 x 2 TB SATA (probely HDD) or option 2. Processor E5-1620v2 3,9 GHz RAM: 32 GB DDR3 ECC 1600MHz Disks: 2x 3 TB SATA3
  3. Hello. so when i start my server it runs perfectly and then after 5 min it just says "arma2oaserver.exe" have stoped working" heres a RPT log ===================================================================== == D:\Steam\SteamApps\common\arma 2 operation arrowhead\arma2oaserver.exe == "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server" ===================================================================== Exe timestamp: 2014/12/25 13:14:09 Current time: 2014/12/26 12:44:00 Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 7737AE33 Allocator: D:\Steam\SteamApps\common\arma 2 operation arrowhead\dll\tbb4malloc_bi.dll graphics: No resolution: 160x120x32 Addons: CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\ CAData_ParticleEffects in Ca\data\particleeffects\ CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ fal_trafficsigns in ca\fal_trafficsigns\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ BB_Mercenary in bb_mercs_desert\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\ CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\ CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\ CAAir_PMC in ca\air_pmc\ CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\ USSOF_US_Navy_SEALs in ussof_us_navy_seals\, MBG_Buildings_2 in mbg_buildings_2\ dayz_sfx in dayz_sfx\, CAMusic in ca\music\, pond_test in ca\structures\pond\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ gsc_units_stalker_patch in gsc_stalker\ CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\ dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\ CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\ CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\ CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\ CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\ CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CA_Missions_BAF in ca\missions_baf\, CA_Dubbing_E in ca\dubbing_e\ Takistan in ca\takistan\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWheeled2_BTR90 in ca\wheeled2\btr90\ arma1_sf_port_patch in arma1_sf_port\, CAWeapons_E_KORD in ca\weapons_e\kord\ pook_H13 in pook_h13\, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\ nissan_350z in nissan_350z\, CA_Editor in ca\editor\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CARoads2Bridge in ca\roads2\bridge\, CAWheeled_W_BAF in ca\wheeled_w_baf\ CAWheeled_E_V3S in ca\wheeled_e\v3s\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\ CAStructures_E_Wall in ca\structures_e\wall\, DDOPP_taserPack in ddopp_taserpack\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CA_Modules_PMC in ca\modules_pmc\ CATracked in ca\tracked\, CAWeapons_PMC in ca\weapons_pmc\ CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\ CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CALanguage_missions_e in ca\languagemissions_e\ CACharacters_E_Head in ca\characters_e\heads\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAWeapons_ZU23 in ca\weapons\zu23\, CATracked_E in ca\tracked_e\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ Warfare2_E in ca\warfare2_e\ CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\ CA_PMC in ca\ca_pmc\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons in ca\weapons\, CA_Dubbing_PMC in ca\dubbing_pmc\ ASC_EU_Lights in asc\asc_eu_lights\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\ CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\ CA_Anims_Wmn in ca\anims\characters\config\wmn\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAVideo2_PMC in ca\video2_pmc\, CAWeapons_AK in ca\weapons\ak\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\, CA_E in ca\ca_e\ CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\ CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\ CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\ CAMisc_fix_A2FREE in ca\misc_fix\a2free\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAMisc_fix_air in ca\misc_fix\air\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\ CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\ CACharacters_BAF_Head in ca\characters_d_baf\heads\, CAAnimals in ca\animals\ CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\ dayz_code in z\addons\dayz_code\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\ CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\ CA_Dubbing_Baf in ca\dubbing_baf\, CATracked_E_T34 in ca\tracked_e\t34\ CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\ CAStructuresHouse in ca\structures\house\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\ CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\ CAStructures_Rail in ca\structures\rail\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\ CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\ CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\ CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, VILAS_RW_Forces_CO in vilas_aks_cfg\ Monaro in holdenmonaro\, CAAir2_MV22 in ca\air2\mv22\ CAWheeled_E_LADA in ca\wheeled_e\lada\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\ CAWheeled2_LADA in ca\wheeled2\lada\, MAP_EU in map_eu\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\ CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\ CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\ CAWeapons_E_Javelin in ca\weapons_e\javelin\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\ RH_m14 in rh_m14_cfg\, CA_Animals2_Rabbit in ca\animals2\rabbit\ gms_k98 in gms_k98\, CA_Modules_Alice2 in ca\modules_e\alice2\ CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CA_Modules_Coin in ca\modules\coin\ CAStructures_Nav in ca\structures\nav\, CATracked_W_BAF in ca\tracked_w_baf\ Shed_small in ca\buildings2\shed_small\ CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\ CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\ CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\ CAWeapons_E_G36 in ca\weapons_e\g36\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\ CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\ CA_Modules_Silvie in ca\modules\silvie\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\ CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\ CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ CATracked_E_BMP2 in ca\tracked_e\bmp\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\ CAWeapons_E_Stinger in ca\weapons_e\stinger\, CA_Sounds_Baf in ca\sounds_baf\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Missions_PMC in ca\missions_pmc\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\ KPFSWaySigns in kpfs_waysigns\, RH_de_cfg in rh_de_cfg\ CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\ smk_anims_lite in smk_anims_lite\, HALO_Test in ca\air2\halo\ CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\ CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\ CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\ CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\ CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CA_AIR_E_Su25 in ca\air_e\su25\ CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CATracked2_AAV in ca\tracked2\aav\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CAAir_E_AH64D in ca\air_e\ah64\, CYBP_Camels in cybp\cybp_camels\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\ CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\ CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\ CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\ CACharacters_BAF in ca\characters_d_baf\ DZ_DebriefingRemoved in z\addons\dayz_code\ HouseRuins in ca\buildings2\houseruins\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CAWheeled_D_BAF in ca\wheeled_d_baf\ dayz_communityassets in z\addons\dayz_communityassets\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\ Barn_Metal in ca\buildings2\barn_metal\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\ SBH_PARANOIA in sbh_paranoia\data\ CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\ CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\ FHQ_Remington_RSASS in fhq_remington\rsass\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\ CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\ CA_Modules_E_Weather in ca\modules_e\weather\ CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\ CAStructuresHouse_HouseV in ca\structures\house\housev\, zargabad in ca\zargabad\ CA_Modules_E_OO in ca\modules_e\oo\, CA_Dubbing in ca\dubbing\ CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\ st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ aif_arma1buildings in aif_napfobjects\aif_arma1buildings\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\ gdtmod_grass in gdtmod_grass\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\ CA_Missions2_PMC in ca\missions2_pmc\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\ CAWeapons_Kord in ca\weapons\kord\ CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\ CA_Anims_Char in ca\anims\characters\config\ CA_DubbingRadio_PMC in ca\dubbingradio_pmc\ CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\ CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E_ATV in ca\wheeled_e\atv\ CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\ frb in fr_reskin\, CASounds_E in ca\sounds_e\ CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\ Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\ CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\ CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\ Danish_Army_UNITSPEC in a2020_danetmp\ CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\ Ind_Workshop01 in ca\buildings2\ind_workshop01\ CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\ CAAir_PMC_KA137 in ca\air_pmc\ka137\ CALanguageMissions_baf in ca\languagemissions_baf\ CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\ CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\ CA_Missions_E in ca\missions_e\ CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\ CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\ CAWeapons_E_AGS in ca\weapons_e\ags30\, CATracked2_BMP3 in ca\tracked2\bmp3\ CAweapons_ksvk in ca\weapons\ksvk\, CAWheeled2 in ca\wheeled2\ CA_HC_Sounds in ca\missions\data\sounds\, CAStructures_PMC in ca\structures_pmc\ CAWheeled3 in ca\wheeled3\, CAAir2 in ca\air2\ CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\ CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\ CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\ missions_ew in ca\missions_ew\, FHQ_Remington in fhq_remington\ CAMisc_E in ca\misc_e\, CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ Farm_Cowshed in ca\buildings2\farm_cowshed\ GLT_BH_Wreck_burned in glt_bh_wreck_burned\ CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\ A_statue in ca\buildings2\a_statue\, Shapur_BAF in ca\shapur_baf\ CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\ CA_Modules_E_Functions in ca\modules_e\functions\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\ CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CAAir_E_Mi24 in ca\air_e\mi35\, CARocks2 in ca\rocks2\ CAStructuresShed_Small in ca\structures\shed\shed_small\ CAWater2_LHD in ca\water2\lhd\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\ CAStructures_E_Mil in ca\structures_e\mil\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CAWeapons_E_STATIC in ca\weapons_e\static\, CAAir_PMC_KA60 in ca\air_pmc\ka60\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CATracked_BAF in ca\tracked_d_baf\ CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled_E_Volha in ca\wheeled_e\volha\ CA_DubbingRadio_E in ca\dubbingradio_e\ CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\ CAMusic_E in ca\music_e\, CA_Modules_PMC_Functions in ca\modules_pmc\functions\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CAStructures_Ruins in ca\structures\ruins\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\ CAWeapons_bizon in ca\weapons\bizon\, CAWheeled_E_stryker in ca\wheeled_e\stryker\ CAMisc_fix_Weap in ca\misc_fix\weap\, Church_01 in ca\buildings2\church_01\ CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\ GoosUKSF in goosuksf\, FHQ_Remington_MSR in fhq_remington\msr\ CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\ CAWeapons_E_M240 in ca\weapons_e\m240\ CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\ dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CA_Missions in ca\missions\, Desert_E in ca\desert_e\ CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\ CAStructures_E_Misc in ca\structures_e\misc\ CAStructures_Railway in ca\structures\rail\railway\ Shed_wooden in ca\buildings2\shed_wooden\, CA_Modules_DynO in ca\modules\dyno\ dayz_epoch in z\addons\dayz_epoch\ CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\ CA_Modules_Alice in ca\modules\alice\, Ind_SawMill in ca\structures\ind_sawmill\ CAWheeled2_MMT in ca\wheeled2\mmt\ CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\ nof_menfsk in nof_fsk\, CATEC in ca\buildings2\buildingparts\signs\tec\ CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\ CALanguage_PMC in ca\language_pmc\ CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\ CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E in ca\weapons_e\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ American_Law_Enforcement in american_law_enforcement\ dayz_weapons in dayz_weapons\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAMusic_PMC in ca\music_pmc\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ CAStructures_PMC_Walls in ca\structures_pmc\walls\, GLT_M300T in glt_m300t\ CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\ CACharacters2 in ca\characters2\, FHQ_Remington_Ammo in fhq_remington\ammo\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CABuildingParts in ca\buildings2\buildingparts\ CALanguage_Baf in ca\language_baf\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ Ind_Shed_01 in ca\buildings2\ind_shed_01\, CARoads2 in ca\roads2\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ CAWater2_fishing_boat in ca\water2\fishing_boat\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Missions_BattlefieldClearance in ca\modules\bc\ WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\ JetSkiYanahuiAddon in jetskiyanahui\ CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\ CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\ CAStructures_E_HouseC in ca\structures_e\housec\ CAWater2_smallboat_1 in ca\water2\small_boat\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ CA_Modules_clouds in ca\modules\clouds\ CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\ ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ CA_Modules_ARTY in ca\modules\arty\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\ warehouse in warehouse\ CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\ CA_Missions_BAF_2 in ca\missions_2_baf\ CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ CAWater2_Destroyer in ca\water2\destroyer\ CA_Missions_Armory2 in ca\missions\armory\ CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ dayz_anim in dayz_anim\, CATracked_E_M113 in ca\tracked_e\m113\ CAWeapons_E_M2StaticMG in ca\weapons_e\m2\, CAAir_E_An2 in ca\air_e\an2\ CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\ CA_Modules_Animals in ca\modules\animals\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ VILAS_WWP_CO in vilas_wwp_cfg\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\ CAAir_E_A10 in ca\air_e\a10\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\ CA_Animals2_Sheep in ca\animals2\sheep\, FHQ_Remington_ACR in fhq_remington\acr\ Oz_Is_Objects in paf_stad_obj\, CAAir_BAF in ca\air_d_baf\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CACharacters_PMC_Head in ca\characters_pmc\heads\, usec_ch53 in usec_ch53\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\ CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\ CA_Modules in ca\modules\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\ CA_Modules_E_DynO in ca\modules_e\dyno\, st_evasive in st_evasive\ CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\ CARoads_PMC_Bridge in ca\roads_pmc\bridge\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\ CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\ CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\ CA_Modules_E in ca\modules_e\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ Ind_Garage01 in ca\buildings2\ind_garage01\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ A_TVTower in ca\structures\a_tvtower\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\ SOW_Sounds in SOW_sounds_c\, CAStructures_E_HouseL in ca\structures_e\housel\ CA_MPA_Core in ca\mp_armory\armory_core\, VILAS_WWP in vilas_wwp\ CA_Modules_Functions in ca\modules\functions\ dayz_server in z\addons\dayz_server\, CAStructuresBarn_W in ca\structures\barn_w\ CAWeapons_BAF in ca\weapons_baf\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\, dayz_epoch_b in dayz_epoch_b\ CA_Modules_E_UAV in ca\modules_e\uav\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\ CA_BAF in ca\data_baf\, ow_assets in z\addons\ow_assets\, MicroAirVehicles in raven\ VILAS_RW_Forces in vilas_aks\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ mbg_african_buildings in mbg\mbg_generic_african_buildings\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\ dayz in dayz\, CAWeapons_E_M14 in ca\weapons_e\m14\ CYBP_Camels_Config in cybp\cybp_camels_config\ CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\ CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\ CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ CAAir3_Su34 in ca\air3\su34\ CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\ CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAStructures_E_Ind in ca\structures_e\ind\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\ CA_Anims_E in ca\anims_e\, CAAir_E_C130J in ca\air_e\c130j\ CAMisc_fix_Str in ca\misc_fix\str\, CAAir_E_MI8 in ca\air_e\mi17\ CA_Animals2 in ca\animals2\, CAStructures in ca\structures\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CAWeapons_E_M16 in ca\weapons_e\m16\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\ CAStructures_E in ca\structures_e\, CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\ CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\ CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\ CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\ CA_Modules_E_Gita in ca\modules_e\gita\, CAMisc2 in ca\misc2\ CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\ CALanguage_missions_PMC in ca\languagemissions_pmc\, Chernarus in ca\chernarus\ CAMisc in ca\misc\ CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ MBG_Killhouses in mbg_killhouses\, CAStructures_Mil in ca\structures\mil\ CATracked2_T90 in ca\tracked2\t90\ CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\ USSR_cheytac in ussr_m200\, CALanguage in ca\language\, CAUI in ca\ui\ CAMisc3 in ca\misc3\, FHQ_Remington_XM2010 in fhq_remington\xm2010\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, CASigns2 in ca\signs2\ CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\ RH_hk416_cfg in rh_hk416_cfg\, CACharacters in ca\characters\ CAweapons_m107 in ca\weapons\m107\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ Mods: @DayZ_Epoch_Server Distribution: 0 Version 1.63.125548 Fault address: 7737AE33 01:0002AE33 C:\Windows\SysWOW64\ntdll.dll file: world: Chernarus Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00 Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15 Registers: EAX:1503F000 EBX:00000022 ECX:1503EE5C EDX:01D09E62 ESI:00000001 EDI:0000002A CS:EIP:0023:7737AE33 SS:ESP:002B:1513EE88 EBP:1513EE94 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 ======================================================= note: Minidump has been generated into the file instance_11_Chernarus\arma2oaserver.mdmp
  4. Hello. whenever i try to start my arma2oaserver on the new update 1.63 i getting "addon 'CAMisc_fix_str' requires addon 'CAstructurehouse_a_office01'" I have tried to reinstall both arma 2 and arma 2 OA but with no luck. I copied and replaced arma 2 addons to arma 2 OA but then i cant join the server, soo i have to start the server 2 times for it to work, but that is just screwing up battleye soo cant connect to it with battleye recon tool. Do anyone have a solution?
  5. norsk2277

    Arma2OA server Addon missing?

    Sooo. Now when i start the server it says "waiting for host" on connecting. soo i have to start the server twice to get it to work. anybody know what is wrong? copied the addons from arma 2 to arma 2 OA common folder
  6. Hello! im making gate in blender for helis to fly in and i want a slide door function, and do i just create the animation in the blender? do i need to have the animation made in blender? or is it config that move the object? is it ok that i follow this tut? http://www.youtube.com/watch?v=owrdtPRhXdo the idea is that you can scrool and then "open doors"
  7. norsk2277

    making gate, animation

    Thanks :) But got a problem, The animation works for both doors in buldozer but it did not work ingame in arma 2 and i have a question: When i walk on the top of the object i kinda skid of it if i run, is it posible to make it like a floor? i played littlebit with config.cpp after this didnt work to try to get it to work, but failed all time /* Your doorsegment is derivated from the normal wall.*/ class Land_TUT_Tur_3x3m : Land_TUT_Wall_3x3m { model = "\stuff\dayzEpochblend.p3d"; displayName = "$STR_TUT_Tur"; /* Arma needs to know, how the animation trigger is triggered*/ class AnimationSources { class Open_door class Open_door2 { source = "user"; animPeriod = 4; /* duration in seconds */ initPhase = 0; }; }; /* The entry to the actionmenu */ class UserActions { class Open_Door class Open_Door2 { displayName="$STR_TUT_OpenDoor"; onlyforplayer = true; position="Door_knopf"; radius=50; /* visibility distance of the entry */ condition="this animationPhase ""Open_door","Open_door2"" < 0.5"; statement="this animate [""Open_door","Open_door2"", 1]"; }; class Close_Door : Open_Door class Close_Door2 : Open_Door2 { displayName="$STR_TUT_CloseDoor"; condition="this animationPhase ""Open_door","Open_door2"" >= 0.5"; statement="this animate [""Open_door","Open_door2"", 0]"; }; }; };
  8. norsk2277

    making gate, animation

    i did do this Mark the hole object Then go to "Structure - Convexity - Component Convox hull" then i toke the componet door and renamed it to "door" but do you have skype? so can we talk there and i can show you in teamviewer as its easyer to understand if so add me super22771 EIDT: Got this working now, im ready to take the next step in the animations
  9. norsk2277

    making gate, animation

    Okay, when i added componet to the resulotion the textures disapeared Used blender to make the object and add the UVtextures
  10. norsk2277

    making gate, animation

    Im littlebit bad to explain but heres the door section that i defined in componets, i slected the hole door The hole componet door is gone slide The idea is that it gone slide on those smallwide, long object. as it should work as skids, but those are not defined http://gyazo.com/a18cfa60158e250f8570cf7a2515c314.png (141 kB) this is the hinges that it gone slide on. http://gyazo.com/6838145811a16b871a584e4e1021362c.png (411 kB) I tried to right click on the door and then "Use in model.cfg and got this errror"
  11. norsk2277

    making gate, animation

    Thanks :) The animation runs, but the door dont visible move
  12. Hello! i need a animation script that slide the door open roof hatch, and it need a scrool menu (actionmenu) is it posible that anyone can make it for me? or help me allot of how to do it? i have looked at the tutorials but dont quit understand them
  13. norsk2277

    making gate, animation

    Solved the object flying. But now i need to know this animation stuff. i used Mondkalbs config just to test if the animation works and i get error "no entry bin\config.bin\cfgvehicles\animationsources.scope"
  14. Hello! im making a roof and i want it float in the air and stand still without falling I tried "CanFloat" but that didnt work for the air, just on water. soo how to fix this? And another thig is it that it weight 1950KG, but when i shoot rockets on it then the object itself shoot speed and skies on the map
  15. norsk2277

    Floating object in air

    Placed landcontact on the addon but its still falling if i shoot at it
  16. norsk2277

    making gate, animation

    Okay, got this working now :) thanks! But one problem :/ when i shoot at the object, it start falling, the idea is to make it not fall
  17. norsk2277

    making gate, animation

    Thanks :) all those LOD's are created as geometry and fire geometry and LandContact here is the config class CfgPatches { class roof_door { units[] = {""}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData","CAMisc3"}; }; }; class CfgAddons { class roof_door { list[]= { "roof_door", }; }; }; class CfgVehicleClasses { class roof_door { // name in the editor displayName="Bulding stuff, Epoch"; }; }; class CfgVehicles { class Thing; // External class reference class roof_door: Thing { scope = 2; model = "\stuff\dayzEpochblend.p3d"; icon = "\Ca\misc\data\icons\i_danger_CA.paa"; displayName = "Roof Door"; mapSize = 0.7; accuracy = 0.2; vehicleClass = "roof_door"; destrType = "DestructNo"; }; };
  18. norsk2277

    making gate, animation

    EDIT: Fixed it, i placed the textures.png in wrong folder. But i can walk trought the object, is it posible to make it solid?
  19. norsk2277

    making gate, animation

    Okay, now i started 3D editor and now it says texture concretefloor.paa not found in the 3D editor in arma 2, tried to start this in buldozer and it worked without problems
  20. norsk2277

    making gate, animation

    Okay Thanks :) But i have an problem here, it says that "cannot load texture \concretefloor.paa."
  21. I got a problem! I cant export to "Arma 2 object .P3D" it just dosent export even when i say too! i tried others export format and that worked, but this isint working ---------- Post added at 19:55 ---------- Previous post was at 19:39 ---------- in console it says
  22. i got a problem! When i try to export it as arma 2 P3D it dosent save, it works with everything else but not this
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