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LeClair

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  1. LeClair

    CSLA Iron Curtain - Changelog

    CSLA Iron Curtain Update 1.2 ADDED ADDED: CSLA desert faction .. gear, men, vehicles, groups ADDED: US85 desert faction .. gear, men, vehicles, groups ADDED: FIA desert faction .. gear, men, vehicles, groups ADDED: UH-60 (Volcano) helicopter ADDED: M923A1 (Volcano) Truck ADDED: M923A1 GunTruck ADDED: BzK-59A Recoiless Gun ADDED: OT62D Recoilless Gun Carrier ADDED: FIA V3S GunTruck ADDED: FIA V3S + AGS17 GL ADDED: FIA V3S + M52 Mortar ADDED: M1008 + M2 HMG ADDED: M1008 + Mk19 GL ADDED: M998 Cargo ADDED: M113A1 + Mk19 GL ADDED: M113A1 + TOW ATGM ADDED: HMMWV + Mk19 GL ADDED: HMMWV + TOW ATGM ADDED: Static DShKM HMG ADDED: Static AGS-17 GL ADDED: Static Mk19 GL ADDED: Static M60 MG ADDED: Static M60 MG + PVS4 ADDED: Static M60E3 MG (Short) ADDED: Static M60E3 MG (Long) ADDED: Static M60E3 MG + PVS4 ADDED: M-60E3 MG (Short) ADDED: M-60E3 MG (Long) ADDED: AN/PAQ1 Laser Target Designator ADDED: M23 SOCOM ADDED: M23 Suppressor ADDED: M23 Flashlight ADDED: Pu-52 Rifle ADDED: Pu-52/57 Rifle ADDED: Pu-52/57 Marksman Rifle + Optics ADDED: MPV-N1 SMG ADDED: MPV-N1 Suppressor ADDED: OP-54 Sniper Rifle ADDED: P-27 Anti-Tank Weapon ADDED: LK-52 Machinegun ADDED: LK-52/57 Machinegun ADDED: PP-Mi-SR Anti Personnel Mine ADDED: M87A1 Volcano Mine ADDED: Krizna-R Mine ADDED: RM70 9M22 Krizna-R Rocket ADDED: HGU55P pilot helmet ADDED: vz53 helmet (Needles) + goggles ADDED: vz53 helmet (Clouds) + goggles ADDED: vz53 helmet (Salamander) + goggles ADDED: Backpack - TOW Tubes ADDED: Feature - Unflip Vehicles via DTP/Service vehicles ADDED: Feature - Smokescreen for Some Vehicles ADDED: Feature - Object/weapon transport on vehicles ADDED: 200l Barrel object for refuel vehicles (can be transported) ADDED: Repair box object for repair vehicles (can be transported) ADDED: New Pi-52 sound ADDED: New Pi-82 sound ADDED: New Sa61 sound ADDED: New Sa24/26 sound ADDED: New Sa-58 sound ADDED: New UK-59 sound ADDED: New M16 sound ADDED: New M249 sound ADDED: New M60 sound ADDED: New DShKM sound ADDED: New NSV sound ADDED: PLDvK-53/59 “Lizard” to FIA ADDED: Missing Weaponholders ADDED: New Vehicle Siren Sound ADDED: soundServoVertical ADDED: turret manual sound ADDED: turret sound ADDED: Mi24 Desert Camo ADDED: CZ Rondel to National Signs ADDED: New Units and Groups in 3DEN editor ADDED: Aircraft Weaponry ADDED: US Aircraft Weaponry Weaponholders UPDATED UPDATED: New Static TOW model UPDATED: New Alice backpack model UPDATED: New FIA Backpack UPDATED: vehicles destruct visual effect UPDATED: AZU DShKM - New DShKM model + Gunner Anim UPDATED: BTR40 DShKM - New DShKM model + Gunner Anim UPDATED: AH1 - new HUD UPDATED: T-72 Tanks - Track and Engine Damage UPDATED: T-72 Tanks - updated durability and damage UPDATED: T-72 Tanks - updated mudguards UPDATED: M1 Tanks - Track and Engine Damage UPDATED: M1 Tanks - updated durability and damage UPDATED: M1 Tanks - Elevation UPDATED: M1 Tanks - Turret Limits Adjustments UPDATED: M1IP - Turret Config UPDATED: M1IP - Texture Adjustments UPDATED: Static TOW Launcher - Reload Anim UPDATED: Konkurs ATGM - Assembly from 2 Components UPDATED: Konkurs ATGM - started without ammo UPDATED: RM-70 - ammo type change via attributes UPDATED: AH1 - updated Loadouts UPDATED: AH1 - Pilot Glass Chamfered Edges UPDATED: Mi-17, Mi24, AH1 updated Head Movement UPDATED: Mi24 - HUD Impact Crosshair Position UPDATED: UH60 - M240 Shake Anim UPDATED: UH60, AH1, Mi17, Mi24 glass damage UPDATED: Cars/Trucks: updated mirror.rvmat in cargoview UPDATED: weapons muzzle efects UPDATED: Hunting rifle reload animation UPDATED: LAV25 VhC UPDATED: LAV25 view gunner UPDATED: LAV25 comm shake anim UPDATED: LAV25 day/night reticle UPDATED: M1008 Engine Durability UPDATED: AZU DShKM - New VhC UPDATED: BTR40 - New VhC UPDATED: M923 - Editor Pictures UPDATED: MU-90 - Editor Picture UPDATED: MU-90 - Switched TM46 for PtMiBa UPDATED: OT-62 - added FFV on top UPDATED: PLDVK - Map Icon UPDATED: PLDVK - Overall Durability UPDATED: PLDVK - Texture Set Switching for AA Turret UPDATED: Civilian V3S - Texture Touch Up UPDATED: CIV Vehicles' Transported Equipment UPDATED: Sarka - Grille at Left D Pillar UPDATED: ShKH-77 DANA - New DShKM model + Gunner Anim UPDATED: ShKH-77 DANA - Circular Error Probability UPDATED: ShKH-77 DANA - Vehicle Shake UPDATED: RM-70 - Spare MagazineHide Animation UPDATED: US: SF baseman - randomised headgear UPDATED: US: SF baseman - updated default gear UPDATED: 200g TNT - increased Efficiency UPDATED: CSLA/US/FIA vehicles - Turret Manual Sound UPDATED: M21/M14 - Sound Unification For Single and FullAuto UPDATED: M14/21 Wood Texture adjustments UPDATED: M14 - Added HiddenSelections UPDATED: M14 - Texture Text UPDATED: UK59 MG reload animation UPDATED: M60 MG reload animation UPDATED: Handheld and Static M60 MG Sound Unification UPDATED: Sa24 Wood Textures UPDATED: Sa-58 Textures UPDATED: RG4 Model UPDATED: MAAWS Ammo Velocity UPDATED: MAAWS Soundsets UPDATED: RPG-75 End Cap UPDATED: LAW72 Reticle Glass UPDATED: M2, M252 UPDATED: Static UK59 - Optics Hide Animation UPDATED: CSLA - reloadTime for grenades UPDATED: CSLA - userAction for URG mode UPDATED: Smaller MG barrel Smoke UPDATED: Jak-B Heli MG Parameters UPDATED: S8 Rocket Weight UPDATED: US 25mm Ammo Efficiency UPDATED: US 25mm Ammo camShake UPDATED: ZD 4x8 optics - SMDI Texture UPDATED: Supply Crates With New and Missing Gear UPDATED: US Helmets Shadow LODs UPDATED: US Goggles Texture Mapping UPDATED: US Woodland Uniform Texture UPDATED: CSLA Tank Commander Gear UPDATED: CSLA Berret Size and Postioning UPDATED: Mk6 Helmet - New Icon UPDATED: Mk6 Helmet - Description Short UPDATED: vz53 Helmet - New Icons UPDATED: Smoke Grenades and Explosives' Icons UPDATED: W-3P Detector Icon UPDATED: AN/PRS-8 Detector Icon UPDATED: General Cleanup of Gear and config for units UPDATED: Textures for Uniform Suitpacks UPDATED: Sa-61 shortened string UPDATED: String Change from 7.65Browning to 7.65*17 UPDATED: String for UA Cross Attribute UPDATED: String Change from "Mount bearer" to "Mortarman" UPDATED: VhC strings changed for "topStuff","mre" and "boxes inside" UPDATED: Upper/Lower case for some headwear UPDATED: US - Heli Camouflage Texture sets naming UPDATED: CSLA - Heli Camouflage Texture sets naming UPDATED: CZ Air Force String UPDATED: backpacks icons UPDATED: TI maps for M14/M21 UPDATED: Sa24/26 TI map UPDATED: Sensors on BPzV UPDATED: M923 - added getIn/Out for gunner UPDATED: M113, M1025, M1043 - updated ViewGunner limits UPDATED: MP DM Anarchy - small adjustments, V3S Wreck at the Town Square Moved UPDATED: MP Cleaning - Debug Disabled UPDATED: MP Anarchy: FirstAidKit -> CSLA_Ob80 UPDATED: MP Anarchy: reduced probability of acquiring a mine UPDATED: MP Anarchy: gameplay tweaks UPDATED: MP Anarchy: new weapons from update 1.2 + random PPMiSr2/PPMiBa UPDATED: RTD (advanced flight model) UPDATED: Field Manual UPDATED: Credits FIXED FIXED: vehicle attributes - MP compatibility FIXED: CAR/TRUCK vehicles - driver - set head movement to the side and tilt FIXED: Mi24 - no longer gains height in flight - community feedback Discord FIXED: AH1 - no longer gains height in flight - community feedback Discord FIXED: Sarka Shadow LOD FIXED: Ada, Sarka - Slingload + ViV FIXED: M923A1 spare wheel mapping FIXED: PLDVK - mirrors FIXED: M113 - TI map on spare wheel FIXED: RVMAT on T72 NSV colimator FIXED: T72 - NSV - removed NVG mode FIXED: Mk6 helmet ragtop shadow LOD FIXED: M1008 damage FIXED: M1008 shadow LOD FIXED: CUCV, HMMWV, M923, V3S, AZU - fording FIXED: V3S lights hitpoints FIXED: V3S exhaust FIXED: Ammo crates - ViV FIXED: OT-62 - Lights in far LOD FIXED: M270 - Lights in far LOD FIXED: CATOR - Beacon FIXED: M2 static - fixed selections FIXED: damage of M113 FIXED: damage of LAV25 FIXED: M113 MEV fire geometry FIXED: CATOR - glass resistance FIXED: RM-51 - collision resistance too high FIXED: Field manual typos FIXED: FIA uniform icons FIXED: CSLA: DTP-90: maximumLoad FIXED: ADA, Sarka - terrainCoef FIXED: BvPZ - turret RVMAT FIXED: green textures on M113EXT FIXED: SMAW - eye dir FIXED: SMAW a MAAWS ballistic curve FIXED: RESCUE text mirrored FIXED: AH1 gauges as map FIXED: AH1 gauges animations FIXED: AZU - mirrors FIXED: Mi24 - gunner stick hand anim FIXED: V3S - mirrors FIXED: RM-51 - hitpoints + mirrors FIXED: AH1 pilot HUD glass sharp edges FIXED: OT62 - light_L selection FIXED: M1IP recoil FIXED: OT64 selection FrontDoorP FIXED: MP Anarchy Strasice - character change FIXED: MP Warlords - disabled ammo crates with static weapons FIXED: Mi24 - hide wheels anim FIXED: Sa24 - bolt anim FIXED: AZU, V3S - mirros FIXED: Pi75 - missing faces FIXED: OT64 - selection FrontDoorP FIXED: M1 tanks - getIn anim for gunnera and loader FIXED: M1 tanks - getIn pont for crew FIXED: AN2 - shadowvolume FIXED: AN2 - cargo and pilot view FIXED: Sa24/26 - bolt anim FIXED: sound of static UK59, M60, M249 FIXED: AFMC M1 tanks - optics aligned with US FIXED: PLDVK - Summer camo FIXED: M1IP - Desert camo FIXED: Hat vz.85 - shadow lod FIXED: T21 map icon FIXED: M1A1, M1IP - added recoil FIXED: SPH-4 - alpha sorting + shadow lod FIXED: M2 static - selection of getIn points for cargo FIXED: Sa24/26 - bolt anim FIXED: typo - TOW ATM -> ATGM FIXED: damage textures - all helicopters FIXED: Sandbag proxy - shadow lod FIXED: weight of RG4 grenade FIXED: T813 - fire geom for driver FIXED: M14/M21 - shadow LOD FIXED: V3S - shadow LOD FIXED: UAZ - shadow LOD FIXED: V3S - death anims v3s/rm51 FIXED: T72 - IR light FIXED: M1 helmet - fixed mapping id far LOD FIXED: M923 - fire geo and hitpoint FIXED: M923 - hitpoint for tailgate FIXED: Sarka - various details on model and textures FIXED: V3S - shadow on wheels and in cabin FIXED: vehicles - hiding of beacon once vehicle is destroyed FIXED: CATOR - mapping on last Lod FIXED: V3S CIV - color part on chassis FIXED: ADA, VB ADA - damageHide of seats FIXED: ADA, SARKA - damage of glass FIXED: ADA - clocks, shadowvolume, glasses, plate FIXED: FIA soldiers - hiddenselection on hats FIXED: UH60M240/M134 selections ZBRAN_1, ZBRAN_2 FIXED: M923A1 - glass6 selection FIXED: CFG - FIA headgear in CfgPatches FIXED: damage of weapons on UH60 FIXED: Mi24 - shadow atrifacts on wings FIXED: M1A1 - assigned materials for camo selections on last reso LOD FIXED: V3S - incorrect selection of light proxy in 2nd Lod FIXED: M1008 - back lights once vehicle destroyed FIXED: HMMWV M60 - recoil FIXED: M1 tanks - US85_crwDrw -> US85_crwDrv FIXED: AH-1F - Shooting rockets generates a visual clay effect FIXED: Mi-24 - gunner's hands imitate pilot's movements despite static joystick FIXED: Mi17 pylons - pylon preset "2x B-8V (S-8BM), 4x B-8V (S-8OF)" sets 1st and 6th pylon to "<empty>" FIXED: MH60 FFAR - pylon preset "2x Fuel Tank 230 Gallons" sets pylons on heline as "<empty>" FIXED: AH1F - SMDI artefacts on exhaust covers removed FIXED: UH60 - ALT indicator adjustment FIXED: UH-60 missing left side national symbols FIXED: Mi-24V - typo in Emblem selection FIXED: Mi-24V rotor causes flickering underneat helicopter in thermal imaging FIXED: AH-1F - enable unguided rockets on all hardpoints FIXED: AH-1F - pilot's joystick clipping through legs FIXED: UH60 M240 - Cannot insert characters to Left and Right Gunner positions in editor FIXED: OT-64, BMP, OT62, LAV25, M113 - FFV - Inability to get in after getting out of the open hatch FIXED: M113A2 - Parts of the turret are missing "destroyed" material FIXED: M113A2 Repair, Medic - Wrong look around limit setting on Passenger (Gunner) FIXED: M113 Repair, Medic - Visible dead body in passenger position FIXED: US/AFMC M113A1 - fix proxy cargo order 11>1 to make Rear Gunner work FIXED: AFMC M113 ext - abolition of cargoturret FIXED: M113A2 Extended doesn't move tracks when swimming FIXED: AFMC M113A2 Extended - incorret rifle in the inventory FIXED: AFMC M113A1 - incorrect rifle in the inventory FIXED: M113A1 - driver's animations broken FIXED: LAV-25 - Commander controls the M240 machine gun from inside the vehicle FIXED: LAV-25 - Commander hand deformation in M240 machine gun FIXED: LAV-25 - Cannon clipping into gunner PiP FIXED: LAV25 - interior has no damage material, corpses are visible in the cargo area after destruction FIXED: OT-62 - the rear of the vehicle does not have a "damaged" texture FIXED: OT-62 - Get out animation Rear gunner clipping into tank FIXED: OT-62 - hide anim addSpareTracks FIXED: OT-64 VB - when the police gate is broken, the APC's body becomes visibly damaged FIXED: OT-64, OT-64 VB - entering as gunner doesn't open rear doors FIXED: T-72 (All Variants) - Misaligned lights FIXED: T-72 - incorrect tracks from 3rd LOD FIXED: M1IP "ADD_spareheel" missing in Shadow LOD FIXED: M988 SF GT (M60) - Gap between vehicle and turret model FIXED: M1025/M1043 M60 - damage texture updated for m60 turret FIXED: M1025/43 (M2) - Hand deformation in 1PV FIXED: M1043 M60 / M1025 M60 - no doors animate on entry FIXED: M1025/M1043 all - light source position FIXED: M1025/M1043 M60 M988 FGT supplemented with damage and destruct RVMATs for mounting M60 - M142 FIXED: reload magazine anim (not properly storing the cartridge belt + clipping it over the magazine) on HMMWV M2, M1008 M2, M923 M2, M113 M2 FIXED: M1008/M1025/M1043 - missing gunner Getin/Getout anim FIXED: M1008 (all variants) - Bad engine hitboxes FIXED: M1008 - lights not in damageHide FIXED: M1008 (All Variants) - Damaged glass does not render the player seated in the vehicle FIXED: M1008 added body material in the last LOD FIXED: M923A1 - Mirror clips to door FIXED: M923A1 - Unbreakable glass FIXED: M923: The speedometer across all versions of the M923 is showing the wrong value FIXED: M923A1 - Bad rotation of 2 wheel axle FIXED: M923a1o / US85_M923c / US85_M923o / US85_M923a1cm2 - visible corpses in cargo area (PEGI) FIXED: M923A2 TT - incorrect 3DEN preview image FIXED: M923 A1 - quiet environmental sounds FIXED: M923: The speedometer across all versions of the M923 is showing the wrong value FIXED: M923A1 (All Variants) - Mirror clips to door FIXED: trucky a auta CSLA+CIV - damage SPZ FIXED: vanila toolkit in Sarka FIXED: Sarka VB/PO: rear sign faces FIXED: ADA, Sarka - doesn't slow down when fording FIXED: CSLA_CIV_Sarka1200VB / CSLA_CIV_Sarka1200PO / CSLA_CIV_ADA1600VB - wrong hitpoints (damage to beacon counts as fuselage damage) #966 FIXED: CSLA_F813 / CSLA_F813o AZU VB - wrong hitpoints for beacons (beacon damage counts towards fuselage damage) #856 FIXED: Mk. V3S (All Variants) - Alarm clocks are too bright - material on the alarm clocks in the cargo bay has been replaced FIXED: V3S Lizard - Cabin corpses are not hidden after destruction (PEGI) FIXED: V3S - increased resistance of the fuel tank FIXED: V3S - repair of the white border on the reserve cover FIXED: CATOR - shooting cockpit glass has no sound FIXED: DANA - fixed GetIn/GetOut point for commander FIXED: RM-70 Robinia - requires reload after spawning FIXED: BTR40_DSKM - missing gunner Getin/Getout anim FIXED: CSLA_FIA_BTR40_DSKM - missing gunner Getin/Getout anim FIXED: FIA_BTR40_DSKM / FIA_AZU_T21 / FIA_AZU_DSKM - TRRT indicator does not change state FIXED: increased resistance of the glass on AZU FIXED: selection of the FIA AZU T21 for damage FIXED: P27, RPG-7, RPG-7V, SMAW, MAAWS,Strela, Stinger (Rocket disappears from Launcher after respawn) FIXED: no muzzle on VG-70 FIXED: M16 Car. fire selector is in a weird 45° position when in full auto FIXED: M136 AT - empty LOD removed FIXED: Sa-61 - magazine proxy appears late FIXED: MPV - missing the sound of these weapons reloading after reloading the magazine FIXED: MP5 - Fixed firing switch animation FIXED: Helmet PASGT with Goggles - minor clipping, texture issues, not spawnable FIXED: M60 - unification of reloadTime between vehicle and standard version in class manual FIXED: CSLA and US vehicles and palposts - repair of muzzle flashes after destruction during firing FIXED: static UK-59 - missing damage/destruct RVATS FIXED: Static weapons - Bad animation of passenger exit FIXED: M2HB - Has visible ammo even though AI shows 0 ammo FIXED: 9M113 Konkurs ATGM lacks fired proxy FIXED: Item 'Para Knapsack vz.61 + RF-10' has no RF-10 visible FIXED: CSLA_CP_RadioStation - wrong destrType (destroying the radio station will kill the player) FIXED: Some unarmed soldiers across factions have weapons FIXED: AFMC_beretBe - has no string in Virtual Arsenal FIXED: Vz. 60 beret cannot be turned inside out by non-CSLA CDLC characters FIXED: AFMC units - disappearing headgear shadows FIXED: FIA: commando medic - medical bag removed (has another one in his backpack) FIXED: csla_mp_missions - RPT entries related to duplicate strings FIXED: MP CSLA Zeus - available respawns in the mission do not match the factions in the lobby FIXED: MP Capture and hold - wrong spawn point rotation for NATO/CSLA FIXED: MP Capture and hold - The mast spawns out of the zone FIXED: MP Capture and hold - When a player joins a mission, the zone is relocated FIXED: MP Cleaning - player can use armoured vehicles without the required score points FIXED: MP Cleaning - missing message about required score points on dedicated server FIXED: MP Cleaning - assets debug info in chat
  2. LeClair

    OPREPs

    Full Report
  3. LeClair

    Community Radars

    Catching up the thread on previous Community Radars. If you haven't had a chance to read through them before, take a look! Community Radar (COMRAD) #45 Community Radar (COMRAD) #46 Community Radar (COMRAD) #47 Community Radar (COMRAD) #48 Our final Community Radar of 2024 is bringing the heat! 🔥 Check out some amazing Arma 3 community content! Community Radar (COMRAD) #49
  4. In collaboration with Tiny Gecko Studios, Bohemia Interactive is proud and excited to present Arma 3 Creator DLC: Expeditionary Forces. If you have any questions or would like to share any suggestions and feedback regarding Reaction Forces, please feel welcome to use this thread. You can find this CDLC on the Steam Store currently. You'll find all the available information in the following links: Website: https://tinygeckostudios.com/ X: https://x.com/TinyGeckoDev Discord Server: https://discord.gg/eMF78KxPrQ Find more information about Bohemia Interactive's Creator DLC project: https://arma3.com/news/arma-3-creator-dlc www.arma3.com/dlc/creator
  5. LeClair

    Community Profiles

    Thread catch-up: Community Profile #40: "Barden" - Full Interview Community Profile #41: "Chewie" - Full Interview Community Profile #42: "LaFlash" - Full Interview ... and an all-new profile! Community Profile #43: "wld427" - Full Interview Get to know Project RACS creator wld427!
  6. LeClair

    Community Radars

    Catching up the thread on previous Community Radar. If you haven't had a chance to read Issue #43 yet, take a look! Community Radar (COMRAD) #43 Another Community Radar has been rapidly deployed for your enjoyment! Check out some brilliant Arma 3 community content! Community Radar (COMRAD) #44
  7. LeClair

    Community Profiles

    Thread catch-up: Community Profile #33: "PuFu" - Full Interview Community Profile #34: "LeClair" - Full Interview Community Profile #35: "mharis001" - Full Interview Community Profile #36: "Melle" - Full Interview Community Profile #37: "UselessFodder" - Full Interview Community Profile #38: "Viper1Zero" - Full Interview ... and an all-new profile! Community Profile #39: "DigbyTW" - Full Interview Get to know military historian, LARPer, and "forever-Zeus" DigbyTW!
  8. LeClair

    Community Radars

    We present the first Community Radar of 2024! Check out some exciting Arma 3 community content! Community Radar (COMRAD) #42
  9. LeClair

    Community Radars

    A new Community Radar has commenced its flyby! Check out some fantastic Arma 3 community content! Community Radar (COMRAD) #41
  10. Arma 3, Bohemia Interactive’s widely acclaimed military simulator with over 10 million copies sold and hundreds of thousands of players monthly, turns ten on September 12, 2023! To celebrate, we are planning an anniversary live stream, a two-week long Steam sale, and recently released a free platform update! After a decade of virtual operations, we continue to support Arma 3 and its exceptional community of millions that make it the genre defining military sim-game that it is! Read the full report here: https://arma3.com/news/arma-3-10th-anniversary-celebration
  11. LeClair

    Community Radars

    Catching up the thread on previous Community Radars. If you haven't had a chance to read through them before, take a look! Community Radar (COMRAD) #25 Community Radar (COMRAD) #26 Community Radar (COMRAD) #27 Community Radar (COMRAD) #28 Community Radar (COMRAD) #29 Community Radar (COMRAD) #30 Community Radar (COMRAD) #31 Community Radar (COMRAD) #32 Community Radar (COMRAD) #33 Community Radar (COMRAD) #34 Community Radar (COMRAD) #35 Community Radar (COMRAD) #36 Community Radar (COMRAD) #37 Community Radar (COMRAD) #38 Community Radar (COMRAD) #39 Our latest Community Radar has just made its landing! Brace yourselves for exciting community content! Community Radar (COMRAD) #40
  12. LeClair

    OPREPs

    Full Report
  13. LeClair

    OPREPs

    Full Report
  14. LeClair

    OPREPs

    Full Report
  15. LeClair

    CSLA Iron Curtain - Changelog

    CSLA Iron Curtain Update 1.1 ADDED ADDED: SP mission - Nimrod ADDED: SP mission - Operation Abort ADDED: AFMC faction (characters & gear & vehicles) ADDED: Mi-24V helicoper ADDED: AH-1F helicopter (include + 3 camo versions) ADDED: Mi-24V wreck ADDED: AH-1F wreck ADDED: MU-90 - armored mine layer based on BVP1 (mines can be unloaded and placed only at low speed) ADDED: RM-51 ADDED: M113A1 APC ADDED: M113A2 extended ADDED: M923A1 truck - transport, ammo, repair and refuel versions ADDED: M923A1 truck with S280 Shelter ADDED: M923A1 truck with M2 HMG ADDED: M1025/M1043 with M2 HMG ADDED: M1025/M1043 - VhC (sandbag turret protection) ADDED: AZU - VB and TAI versions ADDED: OT-64 - VB version ADDED: AZU - CIV blue texture set ADDED: V3S DTP civ. - blue color texture set ADDED: Cator tractor (CSLA, CIV, FIA texture sets) ADDED: Sa24 submachinegun ADDED: Sa26 submachinegun ADDED: M-14 rifle ADDED: M16A1 rifle ADDED: Pi-75SR & Pi-75LR pistols ADDED: all objects/props available in Eden editor + preview pictures + stringtable ADDED: pylon system on all helicopters ADDED: New proxy of weapon systems for CSLA and US air vehicles ADDED: LRM122 launcher - pylon weapon ADDED: LR122 rocket - pylon weapon ADDED: B8V20A launcher - pylon weapon ADDED: S8 rocket model ADDED: UB32 launcher - pylon weapon ADDED: UB16 launcher - pylon weapon ADDED: S5 rocket model ADDED: 9k114 - pylon weapon ADDED: 9k114 rocket model ADDED: GUV 8700 GL - pylon weapon ADDED: GUV 8700 MG - pylon weapon ADDED: UPK 23 250 - pylon weapon ADDED: UH60 FuelPod - pylon weapon ADDED: M260 launcher - pylon weapon ADDED: M261 launcher - pylon weapon ADDED: TOW launcher - pylon weapon ADDED: 70mm HYDRA rocket model ADDED: TOW missile models ADDED: FAB250 & FAB500 bomb models ADDED: RM-70 - "Trnovnik" rocket ADDED: S280 Shelter as placeable object ADDED/UPDATED: Sarka civ. car - VhC (luggage on the roof, 3 variants) ADDED/UPDATED: Sarka civ. car - VhC (racing strips and numbers) ADDED/UPDATED: Sarka civ. car - update of model, exterior + interior, openable doors ADDED: Sarka civ. car - PO and VB textures + beacons ADDED/UPDATED: Ada civ. car - VhC (luggage on the roof, 3 variants) ADDED: Sa61 - new model/textures ADDED: Sa61 silencer - new model ADDED: Sa61 - 10 rounds magazine ADDED: Sa61 - magazines proxy ADDED: M16A1 - model & 20Rnd magazine ADDED: FAL rifle - bipod attachment ADDED: M-2 bipod for M-14/M21 rifle ADDED: Sa58 - 3D scope ADDED: UK59 - 3D scope ADDED: US weapons - cfgMagazineWells ADDED: CSLA weapons - cfgMagazineWells ADDED: AFMC ammo & weapon crates ADDED: AFMC uniform ADDED: AFMC Mk6 helmet + variants ADDED: AFMC beret + variants ADDED: AFMC vest ADDED: AFMC boonie hat ADDED: new model of cap vz60 + texture variants ADDED: new model of CSLA beret ADDED: BoonieHat vz.85 (+ variants) ADDED: FIA uniforma WLD 12 (Oak camo) ADDED: vz85 gear + underarm holster for Sa61 ADDED: Gear with mag pouches for Sa24 & Sa26 ADDED: PASGT helmet + googles ADDED: Cap vz.28 - new CVC helmet model for CSLA ADDED: DH-132 - new CVC helmet model for US ADDED: SPH-4 - new model of helmet for US helicopter pilots ADDED: SPH-4 (Attack) - helmet for pilots of combat helicopters AH-1 with HSS ADDED: POP6 - new model of CSLA helicopter helmets ADDED: ZSh5 - modified model of a helmet for pilots of CSLA combat helicopters ADDED: Da25 - new model of CSLA smoke grenades (several colors) ADDED: W3P - new model of CSLA metal detector (mine finder) ADDED: AN/PRS7 - new model of US detector (mine finder) ADDED: TNT200g - new model of TNT charge & igniter used by CSLA ADDED: Satchel charge - a new model of a bag with TNT charges for CSLA ADDED: FIA Commando Units ADDED: FIA characters with Sa24 and Sa26 ADDED: FIA medic and commander characters - for FIA Combat Patrol MP mission ADDED: FEATURE - changing of CSLA berret (masking to red and vice versa) ADDED: FEATURE - adds/removes pistol for commander, if his behaviour will change (not to walk with pistol in hands while in CARELESS/SAFE mode) ADDED: FEATURE - Automated animation of buttstock for selected weapons when on back/in hands: MP5, M16, FAL, Sa61, Sa58 ADDED: FEATURE - damaged engine and hull effects ADDED: MP mission Combat Patrol on Gabreta FIA vs AFMC ADDED: MP mission Warlods Extreme on Gabreta map ADDED: Building populator script (\csla_scripts\mission\CSLA_fn_populateHouses.sqf) ADDED: Desert texture sets for all vehicles (CSLA, US, FIA) ADDED: flag and coats of arms of Ukraine ADDED: flag and rondel of AFMC ADDED: grey, brown & FIA textures for CSLA ammo boxes ADDED: post soviet states' flags UPDATED UPDATED: effectiveness of tank ammunition UPDATED: fording on cars and trucks UPDATED: added ladder to Hviezda general store UPDATED: BMP-1 - added searchlight on turret UPDATED: sound sets for vehicles' weapons UPDATED: sound sets for launchers UPDATED: sound sets for firearms UPDATED: surfaces in objects due to echo during firing UPDATED: F813 - mirrors UPDATED: M47 Dragon - missile model & textures UPDATED: M47 Dragon - launcher model & textures UPDATED: UH-60 - ESSS installation dependent weapon pylons UPDATED: khaki US uniform textures UPDATED: US soldier - NOHQ texture UPDATED: CSLA soldier - body model & textures UPDATED: FIA soldier - body model & textures UPDATED: M113 - added details UPDATED: M2 HMG - fixes in viewPilot lod UPDATED: CSLA,US,FIA,AFMC,CIV - changes in stringtables, unification UPDATED: RPG-75 - changed to use sights without in-game zeroing UPDATED: LAW72 - changed to use sights without in-game zeroing UPDATED: LAW72 ammo - changed parameters UPDATED: CSLA NVG and Binoculars - changes in models in hand and on the ground UPDATED: PIP periscopes on BVPs UPDATED: PIP periscopes on M113 UPDATED: PIP periscopes on LAV25 UPDATED: Sa58 VG70 - added ability to attach bayonet UPDATED: Sa58 - recoil and reload anim UPDATED: Sa61 - bolt selection UPDATED: Sa61 - zeroing UPDATED: M16 - textures & model updates UPDATED: M16 - rear sight model improvements UPDATED: M16 - front sight model UPDATED: M203 - grenade launcher NOHQ texture UPDATED: M249 - textures & animated zeroing UPDATED: VG-70 launcher - parameters UPDATED: MP5 - buttstock texture UPDATED: Sa58 - reload magazine bolt animation UPDATED: FAL - textures & selector animation UPDATED: FAL - optics glass lens UPDATED: FAL - recoil & fire rate UPDATED: FAL - rifle parameters UPDATED: Sa58 - reload mag animation and sound match UPDATED: M21 - optics glass lens UPDATED: M16 - reload magazine animation UPDATED: AP mines - efficiency UPDATED: Sarka civ. car - textures UPDATED: Helicopters - CM - AI handling UPDATED: CSLA AT & AA Launchers - AI handling UPDATED: US85 AT & AA Launchers - AI handling UPDATED: UH-60 - pylons - pilot control UPDATED: Mi-17 - pylons - pilot control UPDATED: US supply crates - added missing & new UPDATED: CSLA supply crates - added missing & new UPDATED: PLDVK - rear view mirror UPDATED: Props - Greenhouse (Sklenik) - enabled breakable glass UPDATED: CSLA, US85, FIA - changes in headgear weight and protection level UPDATED: CSLA, FIA, US85 gear stringtables UPDATED: camo textures on CSLA helmets (Vz60, OAKS, SALAMANDER) UPDATED: M2 HMG - recoil & animations UPDATED: T72 - darkened "fake" interior UPDATED: M923 - updated tarpaulin texture/RVMAT UPDATED: FIA men - changed weapon M16A2 -> M16A1 UPDATED: FIA men - icons on map UPDATED: weapon holders UPDATED: M1/T72 tanks - damage UPDATED/ADDED: AP ammo for sniper rifles UPDATED: changed beacon system (once the driver gets out with beacon turned on, sound will turn off but light will stay on) UPDATED: M1/T72 tanks - renamed ammo UPDATED: Sarka and Ada civ. cars - PhysX UPDATED: Vz85 backpack & pouches model UPDATED: EventHandlers on CSLA characters UPDATED: Unified naming for "kits" & strings for mine detectors UPDATED: Protective glasses on CSLA helmets UPDATED: Endurance of APCs' hull against 12.7mm UPDATED: Endurance of car engines UPDATED: AZU - PhysX UPDATED: F813 - PhysX UPDATED: LAV25 - turret setting & M240 turret shake UPDATED: M1 steel helmet - size and selection UPDATED: VG-70 - grenades parameters UPDATED: Script to hide spare rocket load on RM-70 when empty UPDATED: "Salamander" cap - name typo UPDATED: UI of various vehicles UPDATED: Function for mapping of national insignias on vehicles UPDATED: Hierarchy of command in some vehicles UPDATED: CSLA backpacks - capacity UPDATED: Ada civ. car - damage UPDATED: HMMWV - antenna animation UPDATED: Dana - antenna animation UPDATED: US characters - map icons UPDATED: FIA supply crates - added missing & new UPDATED: FIA characters - commander, saboteur, rifleman UPDATED: AN2 - PhysX UPDATED: AN2 - geometry & minor texture tweak UPDATED: Model of 7.62x25 cartridge UPDATED: MP Anarchy - added Sa26 submachine gun UPDATED: MP missions (WL full - added Mi24/AH1) UPDATED: MP mission Cleaning - updated land/air patrols, added AI groups UPDATED: Showcase mission on Gabreta - added new vehicles and weapons UPDATED: damage resistance of all vehicles (feedback from community) FIXED FIXED: Fuel consumption of all vehicles FIXED: reported bugs on houses & other map objects FIXED: Gabreta - various fixes from INT Gitlab FIXED: animation on big grey gate FIXED: M1911 - remaining bullet in magazine and hammer animations FIXED: AN2 - propeller animation FIXED: AN2 - propeller texture FIXED: FIA supply crates - not showing in the editor FIXED: OP-61 - magazine with 7.62-PZ-59 FIXED: M939 - anim RPM max value to 2500 FIXED: US GL vests - shadow in 3rd LOD FIXED: CSLA supply crates - texts FIXED: handguns -> firearms text on supply crates FIXED: MH60 DAP - strings FIXED: Mi17 with pylons - strings FIXED: CSLA grenades' description changed from "dopadovy" to "narazovy" FIXED: beacons - component added to px lod FIXED: CSLA rowboat - icon change FIXED: PRC77 - radio gear icon FIXED: RF10 - radion gear icon FIXED: M60 - handling on M1025/M1043 FIXED: T72/M1 tanks - recoil FIXED: UH60 - wreck fire-geometry FIXED: AN2 - glass reflection FIXED: T72 - alpha sorting on driver's periscope FIXED: UH60 MG - ironsights view FIXED: TOW & M2 - landcontacts & geometry FIXED: US - removed unused US85_blackbox FIXED: UK59 - rate of fire FIXED: Sa58 - fixed mass for bayonet FIXED: Fix of rotor blur for Mi17 and UH60 FIXED: Position of wrecks for Mi17 and UH60 FIXED: Mi-17 - weird texture/model while falling from the air if destroyed FIXED: T-72 - fixed commander view FIXED: FIA vehicles - attributes (insignia) FIXED: CSLA vehicles - attributes (insignia) FIXED: Mirrored signs and attributes on vehicles FIXED: Sa61 - bolt position FIXED: VG-70 - disabled 40mm grenades FIXED: CSLA vehicle siren playing after the vehicle is destroyed FIXED: Cz52 - reload animation FIXED: Cz82 - reload animation FIXED: Parameters of RPG-7V - to match with optics FIXED: Picture on a weaponholder for PP-Mi-Na FIXED: slingLoadCargo for vehicles M1025 / M1043 / M998 FIXED: Ada civ. car speedometer animation FIXED: M270 MLRS - damage model FIXED: OP63 - cursor FIXED: F813 - hitglass8 selection FIXED: UH60 - position of memory points for flares FIXED: UH60 - selection of propller in last resolution LOD FIXED: LAV25 - camouflage selection in distant LOD FIXED: M1008 - camouflage selection in distant LOD FIXED: F813 - fire geometry materials FIXED: CSLA - capacity of backpacks for static weapons and backpacks-radios FIXED: M1A1 - textures on VhC FIXED: AN2 - missing memory point for inventory ... and many other minor fixes and updates
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