CSLA Iron Curtain Update 1.1
ADDED
ADDED: SP mission - Nimrod
ADDED: SP mission - Operation Abort
ADDED: AFMC faction (characters & gear & vehicles)
ADDED: Mi-24V helicoper
ADDED: AH-1F helicopter (include + 3 camo versions)
ADDED: Mi-24V wreck
ADDED: AH-1F wreck
ADDED: MU-90 - armored mine layer based on BVP1 (mines can be unloaded and placed only at low speed)
ADDED: RM-51
ADDED: M113A1 APC
ADDED: M113A2 extended
ADDED: M923A1 truck - transport, ammo, repair and refuel versions
ADDED: M923A1 truck with S280 Shelter
ADDED: M923A1 truck with M2 HMG
ADDED: M1025/M1043 with M2 HMG
ADDED: M1025/M1043 - VhC (sandbag turret protection)
ADDED: AZU - VB and TAI versions
ADDED: OT-64 - VB version
ADDED: AZU - CIV blue texture set
ADDED: V3S DTP civ. - blue color texture set
ADDED: Cator tractor (CSLA, CIV, FIA texture sets)
ADDED: Sa24 submachinegun
ADDED: Sa26 submachinegun
ADDED: M-14 rifle
ADDED: M16A1 rifle
ADDED: Pi-75SR & Pi-75LR pistols
ADDED: all objects/props available in Eden editor + preview pictures + stringtable
ADDED: pylon system on all helicopters
ADDED: New proxy of weapon systems for CSLA and US air vehicles
ADDED: LRM122 launcher - pylon weapon
ADDED: LR122 rocket - pylon weapon
ADDED: B8V20A launcher - pylon weapon
ADDED: S8 rocket model
ADDED: UB32 launcher - pylon weapon
ADDED: UB16 launcher - pylon weapon
ADDED: S5 rocket model
ADDED: 9k114 - pylon weapon
ADDED: 9k114 rocket model
ADDED: GUV 8700 GL - pylon weapon
ADDED: GUV 8700 MG - pylon weapon
ADDED: UPK 23 250 - pylon weapon
ADDED: UH60 FuelPod - pylon weapon
ADDED: M260 launcher - pylon weapon
ADDED: M261 launcher - pylon weapon
ADDED: TOW launcher - pylon weapon
ADDED: 70mm HYDRA rocket model
ADDED: TOW missile models
ADDED: FAB250 & FAB500 bomb models
ADDED: RM-70 - "Trnovnik" rocket
ADDED: S280 Shelter as placeable object
ADDED/UPDATED: Sarka civ. car - VhC (luggage on the roof, 3 variants)
ADDED/UPDATED: Sarka civ. car - VhC (racing strips and numbers)
ADDED/UPDATED: Sarka civ. car - update of model, exterior + interior, openable doors
ADDED: Sarka civ. car - PO and VB textures + beacons
ADDED/UPDATED: Ada civ. car - VhC (luggage on the roof, 3 variants)
ADDED: Sa61 - new model/textures
ADDED: Sa61 silencer - new model
ADDED: Sa61 - 10 rounds magazine
ADDED: Sa61 - magazines proxy
ADDED: M16A1 - model & 20Rnd magazine
ADDED: FAL rifle - bipod attachment
ADDED: M-2 bipod for M-14/M21 rifle
ADDED: Sa58 - 3D scope
ADDED: UK59 - 3D scope
ADDED: US weapons - cfgMagazineWells
ADDED: CSLA weapons - cfgMagazineWells
ADDED: AFMC ammo & weapon crates
ADDED: AFMC uniform
ADDED: AFMC Mk6 helmet + variants
ADDED: AFMC beret + variants
ADDED: AFMC vest
ADDED: AFMC boonie hat
ADDED: new model of cap vz60 + texture variants
ADDED: new model of CSLA beret
ADDED: BoonieHat vz.85 (+ variants)
ADDED: FIA uniforma WLD 12 (Oak camo)
ADDED: vz85 gear + underarm holster for Sa61
ADDED: Gear with mag pouches for Sa24 & Sa26
ADDED: PASGT helmet + googles
ADDED: Cap vz.28 - new CVC helmet model for CSLA
ADDED: DH-132 - new CVC helmet model for US
ADDED: SPH-4 - new model of helmet for US helicopter pilots
ADDED: SPH-4 (Attack) - helmet for pilots of combat helicopters AH-1 with HSS
ADDED: POP6 - new model of CSLA helicopter helmets
ADDED: ZSh5 - modified model of a helmet for pilots of CSLA combat helicopters
ADDED: Da25 - new model of CSLA smoke grenades (several colors)
ADDED: W3P - new model of CSLA metal detector (mine finder)
ADDED: AN/PRS7 - new model of US detector (mine finder)
ADDED: TNT200g - new model of TNT charge & igniter used by CSLA
ADDED: Satchel charge - a new model of a bag with TNT charges for CSLA
ADDED: FIA Commando Units
ADDED: FIA characters with Sa24 and Sa26
ADDED: FIA medic and commander characters - for FIA Combat Patrol MP mission
ADDED: FEATURE - changing of CSLA berret (masking to red and vice versa)
ADDED: FEATURE - adds/removes pistol for commander, if his behaviour will change (not to walk with pistol in hands while in CARELESS/SAFE mode)
ADDED: FEATURE - Automated animation of buttstock for selected weapons when on back/in hands: MP5, M16, FAL, Sa61, Sa58
ADDED: FEATURE - damaged engine and hull effects
ADDED: MP mission Combat Patrol on Gabreta FIA vs AFMC
ADDED: MP mission Warlods Extreme on Gabreta map
ADDED: Building populator script (\csla_scripts\mission\CSLA_fn_populateHouses.sqf)
ADDED: Desert texture sets for all vehicles (CSLA, US, FIA)
ADDED: flag and coats of arms of Ukraine
ADDED: flag and rondel of AFMC
ADDED: grey, brown & FIA textures for CSLA ammo boxes
ADDED: post soviet states' flags
UPDATED
UPDATED: effectiveness of tank ammunition
UPDATED: fording on cars and trucks
UPDATED: added ladder to Hviezda general store
UPDATED: BMP-1 - added searchlight on turret
UPDATED: sound sets for vehicles' weapons
UPDATED: sound sets for launchers
UPDATED: sound sets for firearms
UPDATED: surfaces in objects due to echo during firing
UPDATED: F813 - mirrors
UPDATED: M47 Dragon - missile model & textures
UPDATED: M47 Dragon - launcher model & textures
UPDATED: UH-60 - ESSS installation dependent weapon pylons
UPDATED: khaki US uniform textures
UPDATED: US soldier - NOHQ texture
UPDATED: CSLA soldier - body model & textures
UPDATED: FIA soldier - body model & textures
UPDATED: M113 - added details
UPDATED: M2 HMG - fixes in viewPilot lod
UPDATED: CSLA,US,FIA,AFMC,CIV - changes in stringtables, unification
UPDATED: RPG-75 - changed to use sights without in-game zeroing
UPDATED: LAW72 - changed to use sights without in-game zeroing
UPDATED: LAW72 ammo - changed parameters
UPDATED: CSLA NVG and Binoculars - changes in models in hand and on the ground
UPDATED: PIP periscopes on BVPs
UPDATED: PIP periscopes on M113
UPDATED: PIP periscopes on LAV25
UPDATED: Sa58 VG70 - added ability to attach bayonet
UPDATED: Sa58 - recoil and reload anim
UPDATED: Sa61 - bolt selection
UPDATED: Sa61 - zeroing
UPDATED: M16 - textures & model updates
UPDATED: M16 - rear sight model improvements
UPDATED: M16 - front sight model
UPDATED: M203 - grenade launcher NOHQ texture
UPDATED: M249 - textures & animated zeroing
UPDATED: VG-70 launcher - parameters
UPDATED: MP5 - buttstock texture
UPDATED: Sa58 - reload magazine bolt animation
UPDATED: FAL - textures & selector animation
UPDATED: FAL - optics glass lens
UPDATED: FAL - recoil & fire rate
UPDATED: FAL - rifle parameters
UPDATED: Sa58 - reload mag animation and sound match
UPDATED: M21 - optics glass lens
UPDATED: M16 - reload magazine animation
UPDATED: AP mines - efficiency
UPDATED: Sarka civ. car - textures
UPDATED: Helicopters - CM - AI handling
UPDATED: CSLA AT & AA Launchers - AI handling
UPDATED: US85 AT & AA Launchers - AI handling
UPDATED: UH-60 - pylons - pilot control
UPDATED: Mi-17 - pylons - pilot control
UPDATED: US supply crates - added missing & new
UPDATED: CSLA supply crates - added missing & new
UPDATED: PLDVK - rear view mirror
UPDATED: Props - Greenhouse (Sklenik) - enabled breakable glass
UPDATED: CSLA, US85, FIA - changes in headgear weight and protection level
UPDATED: CSLA, FIA, US85 gear stringtables
UPDATED: camo textures on CSLA helmets (Vz60, OAKS, SALAMANDER)
UPDATED: M2 HMG - recoil & animations
UPDATED: T72 - darkened "fake" interior
UPDATED: M923 - updated tarpaulin texture/RVMAT
UPDATED: FIA men - changed weapon M16A2 -> M16A1
UPDATED: FIA men - icons on map
UPDATED: weapon holders
UPDATED: M1/T72 tanks - damage
UPDATED/ADDED: AP ammo for sniper rifles
UPDATED: changed beacon system (once the driver gets out with beacon turned on, sound will turn off but light will stay on)
UPDATED: M1/T72 tanks - renamed ammo
UPDATED: Sarka and Ada civ. cars - PhysX
UPDATED: Vz85 backpack & pouches model
UPDATED: EventHandlers on CSLA characters
UPDATED: Unified naming for "kits" & strings for mine detectors
UPDATED: Protective glasses on CSLA helmets
UPDATED: Endurance of APCs' hull against 12.7mm
UPDATED: Endurance of car engines
UPDATED: AZU - PhysX
UPDATED: F813 - PhysX
UPDATED: LAV25 - turret setting & M240 turret shake
UPDATED: M1 steel helmet - size and selection
UPDATED: VG-70 - grenades parameters
UPDATED: Script to hide spare rocket load on RM-70 when empty
UPDATED: "Salamander" cap - name typo
UPDATED: UI of various vehicles
UPDATED: Function for mapping of national insignias on vehicles
UPDATED: Hierarchy of command in some vehicles
UPDATED: CSLA backpacks - capacity
UPDATED: Ada civ. car - damage
UPDATED: HMMWV - antenna animation
UPDATED: Dana - antenna animation
UPDATED: US characters - map icons
UPDATED: FIA supply crates - added missing & new
UPDATED: FIA characters - commander, saboteur, rifleman
UPDATED: AN2 - PhysX
UPDATED: AN2 - geometry & minor texture tweak
UPDATED: Model of 7.62x25 cartridge
UPDATED: MP Anarchy - added Sa26 submachine gun
UPDATED: MP missions (WL full - added Mi24/AH1)
UPDATED: MP mission Cleaning - updated land/air patrols, added AI groups
UPDATED: Showcase mission on Gabreta - added new vehicles and weapons
UPDATED: damage resistance of all vehicles (feedback from community)
FIXED
FIXED: Fuel consumption of all vehicles
FIXED: reported bugs on houses & other map objects
FIXED: Gabreta - various fixes from INT Gitlab
FIXED: animation on big grey gate
FIXED: M1911 - remaining bullet in magazine and hammer animations
FIXED: AN2 - propeller animation
FIXED: AN2 - propeller texture
FIXED: FIA supply crates - not showing in the editor
FIXED: OP-61 - magazine with 7.62-PZ-59
FIXED: M939 - anim RPM max value to 2500
FIXED: US GL vests - shadow in 3rd LOD
FIXED: CSLA supply crates - texts
FIXED: handguns -> firearms text on supply crates
FIXED: MH60 DAP - strings
FIXED: Mi17 with pylons - strings
FIXED: CSLA grenades' description changed from "dopadovy" to "narazovy"
FIXED: beacons - component added to px lod
FIXED: CSLA rowboat - icon change
FIXED: PRC77 - radio gear icon
FIXED: RF10 - radion gear icon
FIXED: M60 - handling on M1025/M1043
FIXED: T72/M1 tanks - recoil
FIXED: UH60 - wreck fire-geometry
FIXED: AN2 - glass reflection
FIXED: T72 - alpha sorting on driver's periscope
FIXED: UH60 MG - ironsights view
FIXED: TOW & M2 - landcontacts & geometry
FIXED: US - removed unused US85_blackbox
FIXED: UK59 - rate of fire
FIXED: Sa58 - fixed mass for bayonet
FIXED: Fix of rotor blur for Mi17 and UH60
FIXED: Position of wrecks for Mi17 and UH60
FIXED: Mi-17 - weird texture/model while falling from the air if destroyed
FIXED: T-72 - fixed commander view
FIXED: FIA vehicles - attributes (insignia)
FIXED: CSLA vehicles - attributes (insignia)
FIXED: Mirrored signs and attributes on vehicles
FIXED: Sa61 - bolt position
FIXED: VG-70 - disabled 40mm grenades
FIXED: CSLA vehicle siren playing after the vehicle is destroyed
FIXED: Cz52 - reload animation
FIXED: Cz82 - reload animation
FIXED: Parameters of RPG-7V - to match with optics
FIXED: Picture on a weaponholder for PP-Mi-Na
FIXED: slingLoadCargo for vehicles M1025 / M1043 / M998
FIXED: Ada civ. car speedometer animation
FIXED: M270 MLRS - damage model
FIXED: OP63 - cursor
FIXED: F813 - hitglass8 selection
FIXED: UH60 - position of memory points for flares
FIXED: UH60 - selection of propller in last resolution LOD
FIXED: LAV25 - camouflage selection in distant LOD
FIXED: M1008 - camouflage selection in distant LOD
FIXED: F813 - fire geometry materials
FIXED: CSLA - capacity of backpacks for static weapons and backpacks-radios
FIXED: M1A1 - textures on VhC
FIXED: AN2 - missing memory point for inventory
... and many other minor fixes and updates