CSLA Iron Curtain Update 1.2
ADDED
ADDED: CSLA desert faction .. gear, men, vehicles, groups
ADDED: US85 desert faction .. gear, men, vehicles, groups
ADDED: FIA desert faction .. gear, men, vehicles, groups
ADDED: UH-60 (Volcano) helicopter
ADDED: M923A1 (Volcano) Truck
ADDED: M923A1 GunTruck
ADDED: BzK-59A Recoiless Gun
ADDED: OT62D Recoilless Gun Carrier
ADDED: FIA V3S GunTruck
ADDED: FIA V3S + AGS17 GL
ADDED: FIA V3S + M52 Mortar
ADDED: M1008 + M2 HMG
ADDED: M1008 + Mk19 GL
ADDED: M998 Cargo
ADDED: M113A1 + Mk19 GL
ADDED: M113A1 + TOW ATGM
ADDED: HMMWV + Mk19 GL
ADDED: HMMWV + TOW ATGM
ADDED: Static DShKM HMG
ADDED: Static AGS-17 GL
ADDED: Static Mk19 GL
ADDED: Static M60 MG
ADDED: Static M60 MG + PVS4
ADDED: Static M60E3 MG (Short)
ADDED: Static M60E3 MG (Long)
ADDED: Static M60E3 MG + PVS4
ADDED: M-60E3 MG (Short)
ADDED: M-60E3 MG (Long)
ADDED: AN/PAQ1 Laser Target Designator
ADDED: M23 SOCOM
ADDED: M23 Suppressor
ADDED: M23 Flashlight
ADDED: Pu-52 Rifle
ADDED: Pu-52/57 Rifle
ADDED: Pu-52/57 Marksman Rifle + Optics
ADDED: MPV-N1 SMG
ADDED: MPV-N1 Suppressor
ADDED: OP-54 Sniper Rifle
ADDED: P-27 Anti-Tank Weapon
ADDED: LK-52 Machinegun
ADDED: LK-52/57 Machinegun
ADDED: PP-Mi-SR Anti Personnel Mine
ADDED: M87A1 Volcano Mine
ADDED: Krizna-R Mine
ADDED: RM70 9M22 Krizna-R Rocket
ADDED: HGU55P pilot helmet
ADDED: vz53 helmet (Needles) + goggles
ADDED: vz53 helmet (Clouds) + goggles
ADDED: vz53 helmet (Salamander) + goggles
ADDED: Backpack - TOW Tubes
ADDED: Feature - Unflip Vehicles via DTP/Service vehicles
ADDED: Feature - Smokescreen for Some Vehicles
ADDED: Feature - Object/weapon transport on vehicles
ADDED: 200l Barrel object for refuel vehicles (can be transported)
ADDED: Repair box object for repair vehicles (can be transported)
ADDED: New Pi-52 sound
ADDED: New Pi-82 sound
ADDED: New Sa61 sound
ADDED: New Sa24/26 sound
ADDED: New Sa-58 sound
ADDED: New UK-59 sound
ADDED: New M16 sound
ADDED: New M249 sound
ADDED: New M60 sound
ADDED: New DShKM sound
ADDED: New NSV sound
ADDED: PLDvK-53/59 “Lizard” to FIA
ADDED: Missing Weaponholders
ADDED: New Vehicle Siren Sound
ADDED: soundServoVertical
ADDED: turret manual sound
ADDED: turret sound
ADDED: Mi24 Desert Camo
ADDED: CZ Rondel to National Signs
ADDED: New Units and Groups in 3DEN editor
ADDED: Aircraft Weaponry
ADDED: US Aircraft Weaponry Weaponholders
UPDATED
UPDATED: New Static TOW model
UPDATED: New Alice backpack model
UPDATED: New FIA Backpack
UPDATED: vehicles destruct visual effect
UPDATED: AZU DShKM - New DShKM model + Gunner Anim
UPDATED: BTR40 DShKM - New DShKM model + Gunner Anim
UPDATED: AH1 - new HUD
UPDATED: T-72 Tanks - Track and Engine Damage
UPDATED: T-72 Tanks - updated durability and damage
UPDATED: T-72 Tanks - updated mudguards
UPDATED: M1 Tanks - Track and Engine Damage
UPDATED: M1 Tanks - updated durability and damage
UPDATED: M1 Tanks - Elevation
UPDATED: M1 Tanks - Turret Limits Adjustments
UPDATED: M1IP - Turret Config
UPDATED: M1IP - Texture Adjustments
UPDATED: Static TOW Launcher - Reload Anim
UPDATED: Konkurs ATGM - Assembly from 2 Components
UPDATED: Konkurs ATGM - started without ammo
UPDATED: RM-70 - ammo type change via attributes
UPDATED: AH1 - updated Loadouts
UPDATED: AH1 - Pilot Glass Chamfered Edges
UPDATED: Mi-17, Mi24, AH1 updated Head Movement
UPDATED: Mi24 - HUD Impact Crosshair Position
UPDATED: UH60 - M240 Shake Anim
UPDATED: UH60, AH1, Mi17, Mi24 glass damage
UPDATED: Cars/Trucks: updated mirror.rvmat in cargoview
UPDATED: weapons muzzle efects
UPDATED: Hunting rifle reload animation
UPDATED: LAV25 VhC
UPDATED: LAV25 view gunner
UPDATED: LAV25 comm shake anim
UPDATED: LAV25 day/night reticle
UPDATED: M1008 Engine Durability
UPDATED: AZU DShKM - New VhC
UPDATED: BTR40 - New VhC
UPDATED: M923 - Editor Pictures
UPDATED: MU-90 - Editor Picture
UPDATED: MU-90 - Switched TM46 for PtMiBa
UPDATED: OT-62 - added FFV on top
UPDATED: PLDVK - Map Icon
UPDATED: PLDVK - Overall Durability
UPDATED: PLDVK - Texture Set Switching for AA Turret
UPDATED: Civilian V3S - Texture Touch Up
UPDATED: CIV Vehicles' Transported Equipment
UPDATED: Sarka - Grille at Left D Pillar
UPDATED: ShKH-77 DANA - New DShKM model + Gunner Anim
UPDATED: ShKH-77 DANA - Circular Error Probability
UPDATED: ShKH-77 DANA - Vehicle Shake
UPDATED: RM-70 - Spare MagazineHide Animation
UPDATED: US: SF baseman - randomised headgear
UPDATED: US: SF baseman - updated default gear
UPDATED: 200g TNT - increased Efficiency
UPDATED: CSLA/US/FIA vehicles - Turret Manual Sound
UPDATED: M21/M14 - Sound Unification For Single and FullAuto
UPDATED: M14/21 Wood Texture adjustments
UPDATED: M14 - Added HiddenSelections
UPDATED: M14 - Texture Text
UPDATED: UK59 MG reload animation
UPDATED: M60 MG reload animation
UPDATED: Handheld and Static M60 MG Sound Unification
UPDATED: Sa24 Wood Textures
UPDATED: Sa-58 Textures
UPDATED: RG4 Model
UPDATED: MAAWS Ammo Velocity
UPDATED: MAAWS Soundsets
UPDATED: RPG-75 End Cap
UPDATED: LAW72 Reticle Glass
UPDATED: M2, M252
UPDATED: Static UK59 - Optics Hide Animation
UPDATED: CSLA - reloadTime for grenades
UPDATED: CSLA - userAction for URG mode
UPDATED: Smaller MG barrel Smoke
UPDATED: Jak-B Heli MG Parameters
UPDATED: S8 Rocket Weight
UPDATED: US 25mm Ammo Efficiency
UPDATED: US 25mm Ammo camShake
UPDATED: ZD 4x8 optics - SMDI Texture
UPDATED: Supply Crates With New and Missing Gear
UPDATED: US Helmets Shadow LODs
UPDATED: US Goggles Texture Mapping
UPDATED: US Woodland Uniform Texture
UPDATED: CSLA Tank Commander Gear
UPDATED: CSLA Berret Size and Postioning
UPDATED: Mk6 Helmet - New Icon
UPDATED: Mk6 Helmet - Description Short
UPDATED: vz53 Helmet - New Icons
UPDATED: Smoke Grenades and Explosives' Icons
UPDATED: W-3P Detector Icon
UPDATED: AN/PRS-8 Detector Icon
UPDATED: General Cleanup of Gear and config for units
UPDATED: Textures for Uniform Suitpacks
UPDATED: Sa-61 shortened string
UPDATED: String Change from 7.65Browning to 7.65*17
UPDATED: String for UA Cross Attribute
UPDATED: String Change from "Mount bearer" to "Mortarman"
UPDATED: VhC strings changed for "topStuff","mre" and "boxes inside"
UPDATED: Upper/Lower case for some headwear
UPDATED: US - Heli Camouflage Texture sets naming
UPDATED: CSLA - Heli Camouflage Texture sets naming
UPDATED: CZ Air Force String
UPDATED: backpacks icons
UPDATED: TI maps for M14/M21
UPDATED: Sa24/26 TI map
UPDATED: Sensors on BPzV
UPDATED: M923 - added getIn/Out for gunner
UPDATED: M113, M1025, M1043 - updated ViewGunner limits
UPDATED: MP DM Anarchy - small adjustments, V3S Wreck at the Town Square Moved
UPDATED: MP Cleaning - Debug Disabled
UPDATED: MP Anarchy: FirstAidKit -> CSLA_Ob80
UPDATED: MP Anarchy: reduced probability of acquiring a mine
UPDATED: MP Anarchy: gameplay tweaks
UPDATED: MP Anarchy: new weapons from update 1.2 + random PPMiSr2/PPMiBa
UPDATED: RTD (advanced flight model)
UPDATED: Field Manual
UPDATED: Credits
FIXED
FIXED: vehicle attributes - MP compatibility
FIXED: CAR/TRUCK vehicles - driver - set head movement to the side and tilt
FIXED: Mi24 - no longer gains height in flight - community feedback Discord
FIXED: AH1 - no longer gains height in flight - community feedback Discord
FIXED: Sarka Shadow LOD
FIXED: Ada, Sarka - Slingload + ViV
FIXED: M923A1 spare wheel mapping
FIXED: PLDVK - mirrors
FIXED: M113 - TI map on spare wheel
FIXED: RVMAT on T72 NSV colimator
FIXED: T72 - NSV - removed NVG mode
FIXED: Mk6 helmet ragtop shadow LOD
FIXED: M1008 damage
FIXED: M1008 shadow LOD
FIXED: CUCV, HMMWV, M923, V3S, AZU - fording
FIXED: V3S lights hitpoints
FIXED: V3S exhaust
FIXED: Ammo crates - ViV
FIXED: OT-62 - Lights in far LOD
FIXED: M270 - Lights in far LOD
FIXED: CATOR - Beacon
FIXED: M2 static - fixed selections
FIXED: damage of M113
FIXED: damage of LAV25
FIXED: M113 MEV fire geometry
FIXED: CATOR - glass resistance
FIXED: RM-51 - collision resistance too high
FIXED: Field manual typos
FIXED: FIA uniform icons
FIXED: CSLA: DTP-90: maximumLoad
FIXED: ADA, Sarka - terrainCoef
FIXED: BvPZ - turret RVMAT
FIXED: green textures on M113EXT
FIXED: SMAW - eye dir
FIXED: SMAW a MAAWS ballistic curve
FIXED: RESCUE text mirrored
FIXED: AH1 gauges as map
FIXED: AH1 gauges animations
FIXED: AZU - mirrors
FIXED: Mi24 - gunner stick hand anim
FIXED: V3S - mirrors
FIXED: RM-51 - hitpoints + mirrors
FIXED: AH1 pilot HUD glass sharp edges
FIXED: OT62 - light_L selection
FIXED: M1IP recoil
FIXED: OT64 selection FrontDoorP
FIXED: MP Anarchy Strasice - character change
FIXED: MP Warlords - disabled ammo crates with static weapons
FIXED: Mi24 - hide wheels anim
FIXED: Sa24 - bolt anim
FIXED: AZU, V3S - mirros
FIXED: Pi75 - missing faces
FIXED: OT64 - selection FrontDoorP
FIXED: M1 tanks - getIn anim for gunnera and loader
FIXED: M1 tanks - getIn pont for crew
FIXED: AN2 - shadowvolume
FIXED: AN2 - cargo and pilot view
FIXED: Sa24/26 - bolt anim
FIXED: sound of static UK59, M60, M249
FIXED: AFMC M1 tanks - optics aligned with US
FIXED: PLDVK - Summer camo
FIXED: M1IP - Desert camo
FIXED: Hat vz.85 - shadow lod
FIXED: T21 map icon
FIXED: M1A1, M1IP - added recoil
FIXED: SPH-4 - alpha sorting + shadow lod
FIXED: M2 static - selection of getIn points for cargo
FIXED: Sa24/26 - bolt anim
FIXED: typo - TOW ATM -> ATGM
FIXED: damage textures - all helicopters
FIXED: Sandbag proxy - shadow lod
FIXED: weight of RG4 grenade
FIXED: T813 - fire geom for driver
FIXED: M14/M21 - shadow LOD
FIXED: V3S - shadow LOD
FIXED: UAZ - shadow LOD
FIXED: V3S - death anims v3s/rm51
FIXED: T72 - IR light
FIXED: M1 helmet - fixed mapping id far LOD
FIXED: M923 - fire geo and hitpoint
FIXED: M923 - hitpoint for tailgate
FIXED: Sarka - various details on model and textures
FIXED: V3S - shadow on wheels and in cabin
FIXED: vehicles - hiding of beacon once vehicle is destroyed
FIXED: CATOR - mapping on last Lod
FIXED: V3S CIV - color part on chassis
FIXED: ADA, VB ADA - damageHide of seats
FIXED: ADA, SARKA - damage of glass
FIXED: ADA - clocks, shadowvolume, glasses, plate
FIXED: FIA soldiers - hiddenselection on hats
FIXED: UH60M240/M134 selections ZBRAN_1, ZBRAN_2
FIXED: M923A1 - glass6 selection
FIXED: CFG - FIA headgear in CfgPatches
FIXED: damage of weapons on UH60
FIXED: Mi24 - shadow atrifacts on wings
FIXED: M1A1 - assigned materials for camo selections on last reso LOD
FIXED: V3S - incorrect selection of light proxy in 2nd Lod
FIXED: M1008 - back lights once vehicle destroyed
FIXED: HMMWV M60 - recoil
FIXED: M1 tanks - US85_crwDrw -> US85_crwDrv
FIXED: AH-1F - Shooting rockets generates a visual clay effect
FIXED: Mi-24 - gunner's hands imitate pilot's movements despite static joystick
FIXED: Mi17 pylons - pylon preset "2x B-8V (S-8BM), 4x B-8V (S-8OF)" sets 1st and 6th pylon to "<empty>"
FIXED: MH60 FFAR - pylon preset "2x Fuel Tank 230 Gallons" sets pylons on heline as "<empty>"
FIXED: AH1F - SMDI artefacts on exhaust covers removed
FIXED: UH60 - ALT indicator adjustment
FIXED: UH-60 missing left side national symbols
FIXED: Mi-24V - typo in Emblem selection
FIXED: Mi-24V rotor causes flickering underneat helicopter in thermal imaging
FIXED: AH-1F - enable unguided rockets on all hardpoints
FIXED: AH-1F - pilot's joystick clipping through legs
FIXED: UH60 M240 - Cannot insert characters to Left and Right Gunner positions in editor
FIXED: OT-64, BMP, OT62, LAV25, M113 - FFV - Inability to get in after getting out of the open hatch
FIXED: M113A2 - Parts of the turret are missing "destroyed" material
FIXED: M113A2 Repair, Medic - Wrong look around limit setting on Passenger (Gunner)
FIXED: M113 Repair, Medic - Visible dead body in passenger position
FIXED: US/AFMC M113A1 - fix proxy cargo order 11>1 to make Rear Gunner work
FIXED: AFMC M113 ext - abolition of cargoturret
FIXED: M113A2 Extended doesn't move tracks when swimming
FIXED: AFMC M113A2 Extended - incorret rifle in the inventory
FIXED: AFMC M113A1 - incorrect rifle in the inventory
FIXED: M113A1 - driver's animations broken
FIXED: LAV-25 - Commander controls the M240 machine gun from inside the vehicle
FIXED: LAV-25 - Commander hand deformation in M240 machine gun
FIXED: LAV-25 - Cannon clipping into gunner PiP
FIXED: LAV25 - interior has no damage material, corpses are visible in the cargo area after destruction
FIXED: OT-62 - the rear of the vehicle does not have a "damaged" texture
FIXED: OT-62 - Get out animation Rear gunner clipping into tank
FIXED: OT-62 - hide anim addSpareTracks
FIXED: OT-64 VB - when the police gate is broken, the APC's body becomes visibly damaged
FIXED: OT-64, OT-64 VB - entering as gunner doesn't open rear doors
FIXED: T-72 (All Variants) - Misaligned lights
FIXED: T-72 - incorrect tracks from 3rd LOD
FIXED: M1IP "ADD_spareheel" missing in Shadow LOD
FIXED: M988 SF GT (M60) - Gap between vehicle and turret model
FIXED: M1025/M1043 M60 - damage texture updated for m60 turret
FIXED: M1025/43 (M2) - Hand deformation in 1PV
FIXED: M1043 M60 / M1025 M60 - no doors animate on entry
FIXED: M1025/M1043 all - light source position
FIXED: M1025/M1043 M60 M988 FGT supplemented with damage and destruct RVMATs for mounting M60 - M142
FIXED: reload magazine anim (not properly storing the cartridge belt + clipping it over the magazine) on HMMWV M2, M1008 M2, M923 M2, M113 M2
FIXED: M1008/M1025/M1043 - missing gunner Getin/Getout anim
FIXED: M1008 (all variants) - Bad engine hitboxes
FIXED: M1008 - lights not in damageHide
FIXED: M1008 (All Variants) - Damaged glass does not render the player seated in the vehicle
FIXED: M1008 added body material in the last LOD
FIXED: M923A1 - Mirror clips to door
FIXED: M923A1 - Unbreakable glass
FIXED: M923: The speedometer across all versions of the M923 is showing the wrong value
FIXED: M923A1 - Bad rotation of 2 wheel axle
FIXED: M923a1o / US85_M923c / US85_M923o / US85_M923a1cm2 - visible corpses in cargo area (PEGI)
FIXED: M923A2 TT - incorrect 3DEN preview image
FIXED: M923 A1 - quiet environmental sounds
FIXED: M923: The speedometer across all versions of the M923 is showing the wrong value
FIXED: M923A1 (All Variants) - Mirror clips to door
FIXED: trucky a auta CSLA+CIV - damage SPZ
FIXED: vanila toolkit in Sarka
FIXED: Sarka VB/PO: rear sign faces
FIXED: ADA, Sarka - doesn't slow down when fording
FIXED: CSLA_CIV_Sarka1200VB / CSLA_CIV_Sarka1200PO / CSLA_CIV_ADA1600VB - wrong hitpoints (damage to beacon counts as fuselage damage) #966
FIXED: CSLA_F813 / CSLA_F813o AZU VB - wrong hitpoints for beacons (beacon damage counts towards fuselage damage) #856
FIXED: Mk. V3S (All Variants) - Alarm clocks are too bright - material on the alarm clocks in the cargo bay has been replaced
FIXED: V3S Lizard - Cabin corpses are not hidden after destruction (PEGI)
FIXED: V3S - increased resistance of the fuel tank
FIXED: V3S - repair of the white border on the reserve cover
FIXED: CATOR - shooting cockpit glass has no sound
FIXED: DANA - fixed GetIn/GetOut point for commander
FIXED: RM-70 Robinia - requires reload after spawning
FIXED: BTR40_DSKM - missing gunner Getin/Getout anim
FIXED: CSLA_FIA_BTR40_DSKM - missing gunner Getin/Getout anim
FIXED: FIA_BTR40_DSKM / FIA_AZU_T21 / FIA_AZU_DSKM - TRRT indicator does not change state
FIXED: increased resistance of the glass on AZU
FIXED: selection of the FIA AZU T21 for damage
FIXED: P27, RPG-7, RPG-7V, SMAW, MAAWS,Strela, Stinger (Rocket disappears from Launcher after respawn)
FIXED: no muzzle on VG-70
FIXED: M16 Car. fire selector is in a weird 45° position when in full auto
FIXED: M136 AT - empty LOD removed
FIXED: Sa-61 - magazine proxy appears late
FIXED: MPV - missing the sound of these weapons reloading after reloading the magazine
FIXED: MP5 - Fixed firing switch animation
FIXED: Helmet PASGT with Goggles - minor clipping, texture issues, not spawnable
FIXED: M60 - unification of reloadTime between vehicle and standard version in class manual
FIXED: CSLA and US vehicles and palposts - repair of muzzle flashes after destruction during firing
FIXED: static UK-59 - missing damage/destruct RVATS
FIXED: Static weapons - Bad animation of passenger exit
FIXED: M2HB - Has visible ammo even though AI shows 0 ammo
FIXED: 9M113 Konkurs ATGM lacks fired proxy
FIXED: Item 'Para Knapsack vz.61 + RF-10' has no RF-10 visible
FIXED: CSLA_CP_RadioStation - wrong destrType (destroying the radio station will kill the player)
FIXED: Some unarmed soldiers across factions have weapons
FIXED: AFMC_beretBe - has no string in Virtual Arsenal
FIXED: Vz. 60 beret cannot be turned inside out by non-CSLA CDLC characters
FIXED: AFMC units - disappearing headgear shadows
FIXED: FIA: commando medic - medical bag removed (has another one in his backpack)
FIXED: csla_mp_missions - RPT entries related to duplicate strings
FIXED: MP CSLA Zeus - available respawns in the mission do not match the factions in the lobby
FIXED: MP Capture and hold - wrong spawn point rotation for NATO/CSLA
FIXED: MP Capture and hold - The mast spawns out of the zone
FIXED: MP Capture and hold - When a player joins a mission, the zone is relocated
FIXED: MP Cleaning - player can use armoured vehicles without the required score points
FIXED: MP Cleaning - missing message about required score points on dedicated server
FIXED: MP Cleaning - assets debug info in chat