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LeClair

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About LeClair

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  1. LeClair

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    Community Radars

    Catching up the thread on previous Community Radars. If you haven't had a chance to read through them before, take a look! Community Radar (COMRAD) #45 Community Radar (COMRAD) #46 Community Radar (COMRAD) #47 Community Radar (COMRAD) #48 Our final Community Radar of 2024 is bringing the heat! 🔥 Check out some amazing Arma 3 community content! Community Radar (COMRAD) #49
  3. In collaboration with Tiny Gecko Studios, Bohemia Interactive is proud and excited to present Arma 3 Creator DLC: Expeditionary Forces. If you have any questions or would like to share any suggestions and feedback regarding Reaction Forces, please feel welcome to use this thread. You can find this CDLC on the Steam Store currently. You'll find all the available information in the following links: Website: https://tinygeckostudios.com/ X: https://x.com/TinyGeckoDev Discord Server: https://discord.gg/eMF78KxPrQ Find more information about Bohemia Interactive's Creator DLC project: https://arma3.com/news/arma-3-creator-dlc www.arma3.com/dlc/creator
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    Community Profiles

    Thread catch-up: Community Profile #40: "Barden" - Full Interview Community Profile #41: "Chewie" - Full Interview Community Profile #42: "LaFlash" - Full Interview ... and an all-new profile! Community Profile #43: "wld427" - Full Interview Get to know Project RACS creator wld427!
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    Community Radars

    Catching up the thread on previous Community Radar. If you haven't had a chance to read Issue #43 yet, take a look! Community Radar (COMRAD) #43 Another Community Radar has been rapidly deployed for your enjoyment! Check out some brilliant Arma 3 community content! Community Radar (COMRAD) #44
  6. LeClair

    Community Profiles

    Thread catch-up: Community Profile #33: "PuFu" - Full Interview Community Profile #34: "LeClair" - Full Interview Community Profile #35: "mharis001" - Full Interview Community Profile #36: "Melle" - Full Interview Community Profile #37: "UselessFodder" - Full Interview Community Profile #38: "Viper1Zero" - Full Interview ... and an all-new profile! Community Profile #39: "DigbyTW" - Full Interview Get to know military historian, LARPer, and "forever-Zeus" DigbyTW!
  7. LeClair

    Community Radars

    We present the first Community Radar of 2024! Check out some exciting Arma 3 community content! Community Radar (COMRAD) #42
  8. LeClair

    Community Radars

    A new Community Radar has commenced its flyby! Check out some fantastic Arma 3 community content! Community Radar (COMRAD) #41
  9. Arma 3, Bohemia Interactive’s widely acclaimed military simulator with over 10 million copies sold and hundreds of thousands of players monthly, turns ten on September 12, 2023! To celebrate, we are planning an anniversary live stream, a two-week long Steam sale, and recently released a free platform update! After a decade of virtual operations, we continue to support Arma 3 and its exceptional community of millions that make it the genre defining military sim-game that it is! Read the full report here: https://arma3.com/news/arma-3-10th-anniversary-celebration
  10. LeClair

    Community Radars

    Catching up the thread on previous Community Radars. If you haven't had a chance to read through them before, take a look! Community Radar (COMRAD) #25 Community Radar (COMRAD) #26 Community Radar (COMRAD) #27 Community Radar (COMRAD) #28 Community Radar (COMRAD) #29 Community Radar (COMRAD) #30 Community Radar (COMRAD) #31 Community Radar (COMRAD) #32 Community Radar (COMRAD) #33 Community Radar (COMRAD) #34 Community Radar (COMRAD) #35 Community Radar (COMRAD) #36 Community Radar (COMRAD) #37 Community Radar (COMRAD) #38 Community Radar (COMRAD) #39 Our latest Community Radar has just made its landing! Brace yourselves for exciting community content! Community Radar (COMRAD) #40
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    CSLA Iron Curtain - Changelog

    CSLA Iron Curtain Update 1.1 ADDED ADDED: SP mission - Nimrod ADDED: SP mission - Operation Abort ADDED: AFMC faction (characters & gear & vehicles) ADDED: Mi-24V helicoper ADDED: AH-1F helicopter (include + 3 camo versions) ADDED: Mi-24V wreck ADDED: AH-1F wreck ADDED: MU-90 - armored mine layer based on BVP1 (mines can be unloaded and placed only at low speed) ADDED: RM-51 ADDED: M113A1 APC ADDED: M113A2 extended ADDED: M923A1 truck - transport, ammo, repair and refuel versions ADDED: M923A1 truck with S280 Shelter ADDED: M923A1 truck with M2 HMG ADDED: M1025/M1043 with M2 HMG ADDED: M1025/M1043 - VhC (sandbag turret protection) ADDED: AZU - VB and TAI versions ADDED: OT-64 - VB version ADDED: AZU - CIV blue texture set ADDED: V3S DTP civ. - blue color texture set ADDED: Cator tractor (CSLA, CIV, FIA texture sets) ADDED: Sa24 submachinegun ADDED: Sa26 submachinegun ADDED: M-14 rifle ADDED: M16A1 rifle ADDED: Pi-75SR & Pi-75LR pistols ADDED: all objects/props available in Eden editor + preview pictures + stringtable ADDED: pylon system on all helicopters ADDED: New proxy of weapon systems for CSLA and US air vehicles ADDED: LRM122 launcher - pylon weapon ADDED: LR122 rocket - pylon weapon ADDED: B8V20A launcher - pylon weapon ADDED: S8 rocket model ADDED: UB32 launcher - pylon weapon ADDED: UB16 launcher - pylon weapon ADDED: S5 rocket model ADDED: 9k114 - pylon weapon ADDED: 9k114 rocket model ADDED: GUV 8700 GL - pylon weapon ADDED: GUV 8700 MG - pylon weapon ADDED: UPK 23 250 - pylon weapon ADDED: UH60 FuelPod - pylon weapon ADDED: M260 launcher - pylon weapon ADDED: M261 launcher - pylon weapon ADDED: TOW launcher - pylon weapon ADDED: 70mm HYDRA rocket model ADDED: TOW missile models ADDED: FAB250 & FAB500 bomb models ADDED: RM-70 - "Trnovnik" rocket ADDED: S280 Shelter as placeable object ADDED/UPDATED: Sarka civ. car - VhC (luggage on the roof, 3 variants) ADDED/UPDATED: Sarka civ. car - VhC (racing strips and numbers) ADDED/UPDATED: Sarka civ. car - update of model, exterior + interior, openable doors ADDED: Sarka civ. car - PO and VB textures + beacons ADDED/UPDATED: Ada civ. car - VhC (luggage on the roof, 3 variants) ADDED: Sa61 - new model/textures ADDED: Sa61 silencer - new model ADDED: Sa61 - 10 rounds magazine ADDED: Sa61 - magazines proxy ADDED: M16A1 - model & 20Rnd magazine ADDED: FAL rifle - bipod attachment ADDED: M-2 bipod for M-14/M21 rifle ADDED: Sa58 - 3D scope ADDED: UK59 - 3D scope ADDED: US weapons - cfgMagazineWells ADDED: CSLA weapons - cfgMagazineWells ADDED: AFMC ammo & weapon crates ADDED: AFMC uniform ADDED: AFMC Mk6 helmet + variants ADDED: AFMC beret + variants ADDED: AFMC vest ADDED: AFMC boonie hat ADDED: new model of cap vz60 + texture variants ADDED: new model of CSLA beret ADDED: BoonieHat vz.85 (+ variants) ADDED: FIA uniforma WLD 12 (Oak camo) ADDED: vz85 gear + underarm holster for Sa61 ADDED: Gear with mag pouches for Sa24 & Sa26 ADDED: PASGT helmet + googles ADDED: Cap vz.28 - new CVC helmet model for CSLA ADDED: DH-132 - new CVC helmet model for US ADDED: SPH-4 - new model of helmet for US helicopter pilots ADDED: SPH-4 (Attack) - helmet for pilots of combat helicopters AH-1 with HSS ADDED: POP6 - new model of CSLA helicopter helmets ADDED: ZSh5 - modified model of a helmet for pilots of CSLA combat helicopters ADDED: Da25 - new model of CSLA smoke grenades (several colors) ADDED: W3P - new model of CSLA metal detector (mine finder) ADDED: AN/PRS7 - new model of US detector (mine finder) ADDED: TNT200g - new model of TNT charge & igniter used by CSLA ADDED: Satchel charge - a new model of a bag with TNT charges for CSLA ADDED: FIA Commando Units ADDED: FIA characters with Sa24 and Sa26 ADDED: FIA medic and commander characters - for FIA Combat Patrol MP mission ADDED: FEATURE - changing of CSLA berret (masking to red and vice versa) ADDED: FEATURE - adds/removes pistol for commander, if his behaviour will change (not to walk with pistol in hands while in CARELESS/SAFE mode) ADDED: FEATURE - Automated animation of buttstock for selected weapons when on back/in hands: MP5, M16, FAL, Sa61, Sa58 ADDED: FEATURE - damaged engine and hull effects ADDED: MP mission Combat Patrol on Gabreta FIA vs AFMC ADDED: MP mission Warlods Extreme on Gabreta map ADDED: Building populator script (\csla_scripts\mission\CSLA_fn_populateHouses.sqf) ADDED: Desert texture sets for all vehicles (CSLA, US, FIA) ADDED: flag and coats of arms of Ukraine ADDED: flag and rondel of AFMC ADDED: grey, brown & FIA textures for CSLA ammo boxes ADDED: post soviet states' flags UPDATED UPDATED: effectiveness of tank ammunition UPDATED: fording on cars and trucks UPDATED: added ladder to Hviezda general store UPDATED: BMP-1 - added searchlight on turret UPDATED: sound sets for vehicles' weapons UPDATED: sound sets for launchers UPDATED: sound sets for firearms UPDATED: surfaces in objects due to echo during firing UPDATED: F813 - mirrors UPDATED: M47 Dragon - missile model & textures UPDATED: M47 Dragon - launcher model & textures UPDATED: UH-60 - ESSS installation dependent weapon pylons UPDATED: khaki US uniform textures UPDATED: US soldier - NOHQ texture UPDATED: CSLA soldier - body model & textures UPDATED: FIA soldier - body model & textures UPDATED: M113 - added details UPDATED: M2 HMG - fixes in viewPilot lod UPDATED: CSLA,US,FIA,AFMC,CIV - changes in stringtables, unification UPDATED: RPG-75 - changed to use sights without in-game zeroing UPDATED: LAW72 - changed to use sights without in-game zeroing UPDATED: LAW72 ammo - changed parameters UPDATED: CSLA NVG and Binoculars - changes in models in hand and on the ground UPDATED: PIP periscopes on BVPs UPDATED: PIP periscopes on M113 UPDATED: PIP periscopes on LAV25 UPDATED: Sa58 VG70 - added ability to attach bayonet UPDATED: Sa58 - recoil and reload anim UPDATED: Sa61 - bolt selection UPDATED: Sa61 - zeroing UPDATED: M16 - textures & model updates UPDATED: M16 - rear sight model improvements UPDATED: M16 - front sight model UPDATED: M203 - grenade launcher NOHQ texture UPDATED: M249 - textures & animated zeroing UPDATED: VG-70 launcher - parameters UPDATED: MP5 - buttstock texture UPDATED: Sa58 - reload magazine bolt animation UPDATED: FAL - textures & selector animation UPDATED: FAL - optics glass lens UPDATED: FAL - recoil & fire rate UPDATED: FAL - rifle parameters UPDATED: Sa58 - reload mag animation and sound match UPDATED: M21 - optics glass lens UPDATED: M16 - reload magazine animation UPDATED: AP mines - efficiency UPDATED: Sarka civ. car - textures UPDATED: Helicopters - CM - AI handling UPDATED: CSLA AT & AA Launchers - AI handling UPDATED: US85 AT & AA Launchers - AI handling UPDATED: UH-60 - pylons - pilot control UPDATED: Mi-17 - pylons - pilot control UPDATED: US supply crates - added missing & new UPDATED: CSLA supply crates - added missing & new UPDATED: PLDVK - rear view mirror UPDATED: Props - Greenhouse (Sklenik) - enabled breakable glass UPDATED: CSLA, US85, FIA - changes in headgear weight and protection level UPDATED: CSLA, FIA, US85 gear stringtables UPDATED: camo textures on CSLA helmets (Vz60, OAKS, SALAMANDER) UPDATED: M2 HMG - recoil & animations UPDATED: T72 - darkened "fake" interior UPDATED: M923 - updated tarpaulin texture/RVMAT UPDATED: FIA men - changed weapon M16A2 -> M16A1 UPDATED: FIA men - icons on map UPDATED: weapon holders UPDATED: M1/T72 tanks - damage UPDATED/ADDED: AP ammo for sniper rifles UPDATED: changed beacon system (once the driver gets out with beacon turned on, sound will turn off but light will stay on) UPDATED: M1/T72 tanks - renamed ammo UPDATED: Sarka and Ada civ. cars - PhysX UPDATED: Vz85 backpack & pouches model UPDATED: EventHandlers on CSLA characters UPDATED: Unified naming for "kits" & strings for mine detectors UPDATED: Protective glasses on CSLA helmets UPDATED: Endurance of APCs' hull against 12.7mm UPDATED: Endurance of car engines UPDATED: AZU - PhysX UPDATED: F813 - PhysX UPDATED: LAV25 - turret setting & M240 turret shake UPDATED: M1 steel helmet - size and selection UPDATED: VG-70 - grenades parameters UPDATED: Script to hide spare rocket load on RM-70 when empty UPDATED: "Salamander" cap - name typo UPDATED: UI of various vehicles UPDATED: Function for mapping of national insignias on vehicles UPDATED: Hierarchy of command in some vehicles UPDATED: CSLA backpacks - capacity UPDATED: Ada civ. car - damage UPDATED: HMMWV - antenna animation UPDATED: Dana - antenna animation UPDATED: US characters - map icons UPDATED: FIA supply crates - added missing & new UPDATED: FIA characters - commander, saboteur, rifleman UPDATED: AN2 - PhysX UPDATED: AN2 - geometry & minor texture tweak UPDATED: Model of 7.62x25 cartridge UPDATED: MP Anarchy - added Sa26 submachine gun UPDATED: MP missions (WL full - added Mi24/AH1) UPDATED: MP mission Cleaning - updated land/air patrols, added AI groups UPDATED: Showcase mission on Gabreta - added new vehicles and weapons UPDATED: damage resistance of all vehicles (feedback from community) FIXED FIXED: Fuel consumption of all vehicles FIXED: reported bugs on houses & other map objects FIXED: Gabreta - various fixes from INT Gitlab FIXED: animation on big grey gate FIXED: M1911 - remaining bullet in magazine and hammer animations FIXED: AN2 - propeller animation FIXED: AN2 - propeller texture FIXED: FIA supply crates - not showing in the editor FIXED: OP-61 - magazine with 7.62-PZ-59 FIXED: M939 - anim RPM max value to 2500 FIXED: US GL vests - shadow in 3rd LOD FIXED: CSLA supply crates - texts FIXED: handguns -> firearms text on supply crates FIXED: MH60 DAP - strings FIXED: Mi17 with pylons - strings FIXED: CSLA grenades' description changed from "dopadovy" to "narazovy" FIXED: beacons - component added to px lod FIXED: CSLA rowboat - icon change FIXED: PRC77 - radio gear icon FIXED: RF10 - radion gear icon FIXED: M60 - handling on M1025/M1043 FIXED: T72/M1 tanks - recoil FIXED: UH60 - wreck fire-geometry FIXED: AN2 - glass reflection FIXED: T72 - alpha sorting on driver's periscope FIXED: UH60 MG - ironsights view FIXED: TOW & M2 - landcontacts & geometry FIXED: US - removed unused US85_blackbox FIXED: UK59 - rate of fire FIXED: Sa58 - fixed mass for bayonet FIXED: Fix of rotor blur for Mi17 and UH60 FIXED: Position of wrecks for Mi17 and UH60 FIXED: Mi-17 - weird texture/model while falling from the air if destroyed FIXED: T-72 - fixed commander view FIXED: FIA vehicles - attributes (insignia) FIXED: CSLA vehicles - attributes (insignia) FIXED: Mirrored signs and attributes on vehicles FIXED: Sa61 - bolt position FIXED: VG-70 - disabled 40mm grenades FIXED: CSLA vehicle siren playing after the vehicle is destroyed FIXED: Cz52 - reload animation FIXED: Cz82 - reload animation FIXED: Parameters of RPG-7V - to match with optics FIXED: Picture on a weaponholder for PP-Mi-Na FIXED: slingLoadCargo for vehicles M1025 / M1043 / M998 FIXED: Ada civ. car speedometer animation FIXED: M270 MLRS - damage model FIXED: OP63 - cursor FIXED: F813 - hitglass8 selection FIXED: UH60 - position of memory points for flares FIXED: UH60 - selection of propller in last resolution LOD FIXED: LAV25 - camouflage selection in distant LOD FIXED: M1008 - camouflage selection in distant LOD FIXED: F813 - fire geometry materials FIXED: CSLA - capacity of backpacks for static weapons and backpacks-radios FIXED: M1A1 - textures on VhC FIXED: AN2 - missing memory point for inventory ... and many other minor fixes and updates
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