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Everything posted by Nichols
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From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So the only vehicles are the Pook Sam associated vehicles that they have...guess I need to use the ALiVE ORBAT tool to make a group using vehicles from RHS...was really trying to avoid a big mission download. Any hope of getting the green camo in the mod? http://image.made-in-china.com/2f0j00BCntZecPCYzg/Camouflage-Uniform.jpg -
Has anyone indexed it for ALiVE? Just curious as it would be a good addition to utilize French units for a replay of that conflict.
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From China Virtual Military Engineers: VME PLA mod for ArmA3
Nichols replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am guessing this has ALiVE compatibility. -
Dammit man....making me download another freaking mod and breaking my ALiVE mission all because you are working with the VME team....DAMN YOU POOKIE!!!!! DAMN YOU TO HELLLLLLL!!!!!!!!!!!! :D "Addon 'pook_SAM_PLA' requires addon 'A3_VME_PLA_Men'
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LEA - Loadout Editor for ArmA 3
Nichols replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks for the information. It was a great tool while it lasted. Wish it was still working. -
I have a link somewhere in my content I follow in this thread. I will have a quick look at let you know via PM linked to it.
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Spearhead Gaming - A Combined Arms Community
Nichols replied to 22ndmeu's topic in ARMA 3 - SQUADS AND FANPAGES
Recent changes within the Spearhead Gaming Community have just happened and we are moving forward to make the groups solid again. -
Lightweight PLA mod?
Nichols replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I use Massi's PLA Mod and have been using Pook's Sam Pack but going with the earlier versions of the tracked SAM vehicles. -
I have not had any issues with these weapon sights in missions that I have made after APEX update.
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How did the test work out? I know it is early but I am curious since this would be a massive help in mission building.
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LEA - Loadout Editor for ArmA 3
Nichols replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is there any hope of having this tool to automatically import mods so that we don't have to struggle with getting a complete load of mods into the files to be able to utilize this for building unit configs and crates configs? There are items from several mods that even though I have followed the instructions they are not showing up in LEA to be able to be used and many times the uniforms still have open inventory even though LEA reports that the uniforms, packs and vests are full. -
Nicely done Kiory. If/When you ever decide to release it that would be an awesome plaything.
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I have not had any issues using this one and honestly prefer not using RHS when available in missions due to the size of the mods.
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[IceBreakr/IBIS] Lingor & Dingor for A3
Nichols replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tried using ACE on the top door as well and it was not working...it wouldn't have mattered at all though because I had to get down somehow. This is one reason I really dislike CUP and am trying not to utilize it in missions where possible. -
[IceBreakr/IBIS] Lingor & Dingor for A3
Nichols replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found a bug on Lingor..... Unable to open doors at the tops of the large apartment buildings when you climb up to the top of them and then conversely you can not get out of the ladder area when you attempt to climb down as well. I haven't checked the other apartment types but as of right now we are unable to utilize for an ALiVE mission due to that. Screenshots linked here for locations and type on the map. Map grid for the two buildings are 043/049 in the town of San Arulco "Zona Residencial". http://steamcommunity.com/sharedfiles/filedetails/?id=741382871 http://steamcommunity.com/sharedfiles/filedetails/?id=741382821 -
Yep the steam files are updating as I speak.
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When previewing mission it says i need a DLC
Nichols replied to mobilemick's topic in ARMA 3 - EDEN EDITOR
It happens to some people that have purchased the content and still can't use the items in the Dev Branch also. -
Question: Would missions made in apex preview build work on normal build (if no new units were used)?
Nichols replied to panicsferd's topic in ARMA 3 - QUESTIONS & ANSWERS
They should work but if not then I can't imagine it would take more than reloading in the current (once released) editor and resaving for the mission to update. That is what I did prior to the Eden release. -
I forgot that this was something you were working on...is it still moving ahead.
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[ACE] Chestpack - yet another backpack-on-belly mod
Nichols replied to Freghar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like the idea here. Going to check it out as part of a mission I am working on. Thanks for the opportunity to use it. -
Been having that issue with ACRE for a long time now. I know it was reported but haven't seen it fixed ever.
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ILBE Assault Pack with RT-1523G / TFAR
Nichols replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance you can just add this to the TFAR mod itself? -
Satellite view (SATCOM) for ARMA 3
Nichols replied to chicago's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this function as a true SATCOM for communications or only for viewing the areas you tell it to view? -
Also the thing that is really the shining star for ACRE is retrans and I have been told that it isn't even in the cards for any time in the next several months.
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1stBN/160th SOAR Mod ArmA III WIP
Nichols replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's good to know. I had not tried it with anything other than the stock helos right now and it was pretty slick and that is why I asked in here since I have been following this one for a long time and I wasn't sure how it would be effected with a model in progress. Personally if I was making it I would try a few things during the build to see if it would be compatible BEFORE I released it and realized it broke a bunch of things...just saying.