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JKNuke12

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Everything posted by JKNuke12

  1. Automatic Teamspeak plugin installation with Steam, this would make helping others install much easier. Thank You.
  2. Can confirm that it's fixed on Steam. Just did a quick test with CBA and Task Force Radio. http://i.imgur.com/ZaSlFCO.jpg
  3. JKNuke12

    Ravage

    It's RHS that's giving you this error, it's an issue they know about and that came with Apex.
  4. JKNuke12

    RHS Escalation (AFRF and USAF)

    Did the M4A1 Block II's and MK18's get removed, or are they just hiding from me? I didn't see anything about them in the changelog.
  5. I've noticed this too, but running vanilla. I think the last update made animals synced between clients.
  6. I'm excited to see how ACE brings Arma forward. It will be nice to see multiplayer communities united on at least one mod.
  7. CBA changed the debug window in its last update. Nothing to do with TFAR.
  8. That would be awesome. The only time I've ever had more than 20 wounds per body part was a person who was on fire. My only concern would be with our medics carrying enough supplies to work on the team rather than one badly wounded soldier.
  9. I love CSE medical, but my only issue was the number of wounds that someone could take was a bit rediculus. If there's a way to limit the number of wounds to something less than 50, it would be perfect. There's only so many large wounds a person can take before they would just become a larger wound.
  10. Sweet mother of god, so excited to see ACE back.
  11. JKNuke12

    ATLAS Mod: LHD Plus

    For some reason, this mod disables the ability to use any explosives. I've tried running it with other mods and by itself and am still unable to plant explosives. It also replaces all of the explosives except for the satchel. Engineers can still disarm, but any unit can't place them.
  12. 8 hours 47 minutes 19 seconds Do you think if 8 hours just happened to disappear from that timer, we'd get ACRE2 quicker?
  13. JKNuke12

    Atomic Bomb - Module and Zeus (WIP)

    This right here, makes me happy. Awesome work.
  14. First of I have to say that I love VAS. I have one question and one request. The question is, is it possible to disable the alphabetical sorting as it splits up mod packs all over the lists. And my request, is there a way to add a dialog to say what add on pack an item is from. Running multiple weapons packs, it's hard to tell what weapon is from what pack.
  15. No, when you remote control an AI through Zeus, acre keeps your voice tied to your actual character. We're saying that it would be a cool feature if you voice went with you when taking over an AI unit.
  16. JKNuke12

    EricJ Release thread

    I don't believe so, I've been testing on a blank map with nothing but an engineer spawned in. I also tested to see if it was just happening to engineers, but no its everyone.
  17. JKNuke12

    EricJ Release thread

    This is online, both in LAN on dedicated servers. Edit: Just did another test, this also happens in single player as well.
  18. JKNuke12

    EricJ Release thread

    First off, love this pack. But we're having a problem with our explosives. It seams that you're pack is disabling out ability to plant satchel charges. We tested out with running just the @U100 addon and it still happens. If you could take a look at that, it would be awesome. Keep up the good work.
  19. I also use them with nearestobject, but to remove bushes to clear out lanes on a firing range. If you guys could have the grass clippers remove bushes, it would solve all of my issues.
  20. JKNuke12

    [Mission] Dynamic Zombie Sandbox Arma 3

    Awesome work. I've been a fan since playing for the first time with friends in Arma 2. Looking forward to the future of DZS.
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