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tanaka52

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About tanaka52

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  1. Word on the street is this is damn near finished and coming to RHS GREF. 🤔
  2. This is really interesting and may save some overhead for me. I've been using an EH to detect friendly fires and print to log while a discord bot scans the file. I would love a video on how you have been publishing round information if you find time.
  3. tanaka52

    Asian Factions for CUP

    These are great. Any chance on RHS variants as well?
  4. This has been filling my RPT logs since 1.70 released. Running a linux server with or without RHS and it's causing tons of spam for each client. I've tried several basic.cfg settings to no luck as well.
  5. Figured it out. Turns out, with the addition of ifa3aio, there were just far too many PBO's for linux to handle. We switched to the profiling branch v20 for linux and everything is fixed.
  6. One of the communities I'm apart of has recently began testing the new AIO package on our linux-based server. For some unknown reason, it gives no errors, but no one can connect to the server. If you attempt to, it simply says connecting failed. We attempted launching the AIO package with our modpack and the AIO package with CUP terrains/cba. EDIT: Found the problem. ACE3 doesn't like to play with IFA3. Maybe I missed that somewhere, but there's still no errors in our rpt. EDIT2: Figured it out. Turns out, with the addition of ifa3aio, there were just far too many PBO's for linux to handle. We switched to the profiling branch v20 for linux and everything is fixed.
  7. tanaka52

    COALITION

    WEBSITE LINK
  8. Tried. The player gets killed and just stays in first person dead.
  9. I've tried both respawn and killed with no luck. I've also tried just setting respawn = 1; respawnTemplates[] = {"Spectator"}; in hopes that it initializes it by default. No luck. I'll attach the entire framework so it gives a bit more insight in case something is being overwritten. https://drive.google.com/open?id=0B-nPOp9EG8q0RXhQMG94elFFUGc
  10. In my framework, I have: description.ext: respawn = 1; respawnTemplates[] = {"PT_Spec"}; class CfgRespawnTemplates { class PT_Spec { onPlayerKilled = ["Initialize", [player, [], true]] call BIS_fnc_EGSpectator; }; }; However, the player just stays dead after being killed and doesn't change to spec. Any thoughts? I've also tried just having respawn = 1; but spectator never initializes. However, if I use respawnTemplates[] = {"ace_spectator"}; ace spectator works fine.
  11. tanaka52

    Bornholm, Denmark [Terrain]

    It appears Bornholm does not want to load after the new eden update.
  12. I'm adding a stand alone paradrop addaction with an eject.sqf script. In my init I'm using {if (_x isKindOf "AIR") then {_x addAction ["<t color='#FF0000'>PARADROP</t>","f\paradrop\eject.sqf",[1],0,false,true,""," driver _target == _this"]}} foreach vehicles; to add the action to all air vehicles. However, I only want the cargo(passengers) to have the action available. If I change "driver" to "cargo" it doesn't work at all.
  13. Website is now up and running(but mostly under construction!). Check us out at http://1stinfdiv.us Furthermore, our public ACE/ACRE server is now live! http://www.gametracker.com/server_info/216.245.200.178:2332 As always, we are actively looking for new players and will see you in-game.
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