tanaka52
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Hey guys. Just to update everyone if you're not in the official discord thread, we just released version 1.0.20: Complete data refactor to be server authoritative Fixed group icons disappearing Fixed role icon "block" bug Fixed replication errors when joining a squad Fixed replication errors when disconnecting from a server Fixed the compass to be more gray than white so it doesn't wash out night missions Fixed max group count to support up to 20 players Fixed players showing on the group list prior to spawning Fixed players not disappearing off the group list if they disconnect Added a squad management UI Added tiered squad management: Squad leaders can now: Promote someone to squad lead Promote squad members to team lead Kick players from their squad Adjust squad size on the fly Adjust squad members role icons Adjust squad members color team Team leaders can now: Adjust squad members role icons Adjust squad members color team Added ability to change group size on the fly from CSI interface Added group management tools Added a keybind to open the squad management UI (default "Home") A big thanks to everyone who has run the mod on their servers and provided feedback. We have now started development on improving nametags as well as the radar functionality in the center of the compass.
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SUMMARY As a stop-gap measure for our beloved DUI missing in Reforger, we have stepped in to create a HUD/UI additive for squads to better coordinate and players to have a quicker understanding of both their and others' statuses around them. FEATURES Circular rotating on-screen compass Three-digit bearing Visible group member list with infantry and vehicle compartment roles Custom role icons enhanced from the default icons Visible stamina bar with color that changes based on stamina drain Support for modded weapons and factions PLANNED FEATURES Assignable color team support (~75% done) Group names under player nametags (~25% done) Capability to hide the UI by default and enable with hotkey A squad radar which identifies friendlies in a 3d space area you, within the compass LINKS Reforger Workshop Github We're still getting used to the structure and intricacies of the Enfusion engine as we transfer from ArmA3/RVEngine so feedback, spot corrections, and PRs are welcomed on github. For everything else, feel free to contact NJPatman, StalinForPresident, or tanaKa on our community discord: discord.gg/armacoalition
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[WIP] Embraer A-29 Super Tucano
tanaka52 replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Word on the street is this is damn near finished and coming to RHS GREF. 🤔 -
[WIP] Embraer A-29 Super Tucano
tanaka52 replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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discord Discord Embed Builder for Arma 3
tanaka52 replied to Connor.'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is really interesting and may save some overhead for me. I've been using an EH to detect friendly fires and print to log while a discord bot scans the file. I would love a video on how you have been publishing round information if you find time. -
These are great. Any chance on RHS variants as well?
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"trying to send too large non-guaranteed message" spam in RPT
tanaka52 replied to tRiKy_ch's topic in ARMA 3 - SERVERS & ADMINISTRATION
This has been filling my RPT logs since 1.70 released. Running a linux server with or without RHS and it's causing tons of spam for each client. I've tried several basic.cfg settings to no luck as well. -
Iron Front in Arm3 LITE - preview versions
tanaka52 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Figured it out. Turns out, with the addition of ifa3aio, there were just far too many PBO's for linux to handle. We switched to the profiling branch v20 for linux and everything is fixed. -
Iron Front in Arm3 LITE - preview versions
tanaka52 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One of the communities I'm apart of has recently began testing the new AIO package on our linux-based server. For some unknown reason, it gives no errors, but no one can connect to the server. If you attempt to, it simply says connecting failed. We attempted launching the AIO package with our modpack and the AIO package with CUP terrains/cba. EDIT: Found the problem. ACE3 doesn't like to play with IFA3. Maybe I missed that somewhere, but there's still no errors in our rpt. EDIT2: Figured it out. Turns out, with the addition of ifa3aio, there were just far too many PBO's for linux to handle. We switched to the profiling branch v20 for linux and everything is fixed. -
Issue initializing end game spectator
tanaka52 replied to tanaka52's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried. The player gets killed and just stays in first person dead. -
Issue initializing end game spectator
tanaka52 replied to tanaka52's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tried both respawn and killed with no luck. I've also tried just setting respawn = 1; respawnTemplates[] = {"Spectator"}; in hopes that it initializes it by default. No luck. I'll attach the entire framework so it gives a bit more insight in case something is being overwritten. https://drive.google.com/open?id=0B-nPOp9EG8q0RXhQMG94elFFUGc -
Issue initializing end game spectator
tanaka52 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
In my framework, I have: description.ext: respawn = 1; respawnTemplates[] = {"PT_Spec"}; class CfgRespawnTemplates { class PT_Spec { onPlayerKilled = ["Initialize", [player, [], true]] call BIS_fnc_EGSpectator; }; }; However, the player just stays dead after being killed and doesn't change to spec. Any thoughts? I've also tried just having respawn = 1; but spectator never initializes. However, if I use respawnTemplates[] = {"ace_spectator"}; ace spectator works fine. -
Bornholm, Denmark [Terrain]
tanaka52 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It appears Bornholm does not want to load after the new eden update. -
Fixed: