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democore

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About democore

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  1. democore

    Real time Browser Map

    Hey, I'm sorry that I abandoned the Project. If you guys want to continue it or just set it up yourself, here's the website and Arma code: https://github.com/democore/RTMV
  2. democore

    ArmA 3 Custom Buildings

    Thanks SO much for theese Buildings!!! Been looking for "non vanilla" buildings for ages! :) They are awesome!
  3. Hey there, doesn't this solve your problem? https://community.bistudio.com/wiki/setObjectViewDistance
  4. democore

    Real time Browser Map

    #Update 31.03.2015 - Still a problem with the units freezing and not being updated anymore. I found the source of the problem kind of, but I don't have a solution so far. It's some problem with thread safety in c#. - It's now possible to change the settings of RTMS on the fly via the .exe! :) http://i.imgur.com/oDeVDs7.jpg (585 kB) #Update 2 31.03.2015 - Follow, Adding waypoints and Teleport are working in the new version now. - Server FPS are shown in the browser. - New version of @RMTS download - New version of ArmaHandleTcp.exe (Included in the above download)
  5. democore

    Real time Browser Map

    I think I will put the code up on github, yea. If you have any specific questions, just add me in Steam and ask me :)
  6. democore

    Real time Browser Map

    Sounds nice! How about we continue our work together? Since we both have the same target. Also you appear to have more knowlege about UI stuff than I do! :) Since I already have the most of the hard stuff done (communication from arma to browser AND the other direction) we could use each others work to do a even better map together I think! If you're interested, just add me in Steam! :) http://steamcommunity.com/id/DemoCoree/
  7. democore

    Real time Browser Map

    Whoopsy, double post >__<
  8. democore

    Real time Browser Map

    The menu for placing markers looks badass! O__o how did you do that? Is it a leaflets thing? For the positioning: Well it depends on your coordination system. If 0,0 is at the bottom left its: mapx = player.x * pixelPerMeter; mapy = player.y * pixelPerMeter; You only have to calculate the pixelPerMeter for your map. (just count the pixel between the 100m marks and divide them by 100 ;D).
  9. democore

    Real time Browser Map

    #Update 30.03.2015 - made a bugfix in the .exe which made units with a groupname containing a space not showing up in the map. - Fixed some smaller issues in the browser version #Credits: A huge thanks goes to Tankbuster and his guys for helping me find bugs and testing in general!
  10. democore

    Real time Browser Map

    Ok, I'll try to get him doing it :) -------------------------------------------------------- #Update 2 29.03.2015 Reimplemented Markers in the current Build. They now also show their description per default without making the browser lag like horrible! :) Screenshot
  11. democore

    Real time Browser Map

    I can ask him to give me some new ones. Which one are you looking for? --------------------------------------------- #Update 29.03.2015 Worked the last 2 days almost nonstop to get the new map version up and running. I sadly really had to rewrite the most of my code from scratch but in the end, this was a pretty good decision, since the old code wasn't that great afterall. The new Version is way smoother than the old one. I also did some fixing on the client side, so here is the new update! http://justdev.de/@RTMS.rar http://justdev.de/newol/map.html is now pretty stable. Stratis and Altis are working fine for me. Didn't test the other ones.
  12. democore

    Real time Browser Map

    Please note, that the new version is just an experiment and won't work at all with the current setup. It's just to test out the speed advances.
  13. democore

    Real time Browser Map

    Update 28.03.2015 I've concidered implementing the new Openlayer 3.4 instead of the old 2.0 for the browser side map implementation. The problem currently is, that the new 3.4 version is built from scratch, meaning it's almost impossible to just take the old code and run with it. I'd have to reimplement the complete drawing routines. The reason why I concider doing this at all, is the way better scrolling/zooming speed, since it caches tiles that have already been shown. You can compare the differences: Old version: http://justdev.de/maptest/map.html new version: http://justdev.de/newol/map.html I'll try to get this in but I'm not sure if that is currently possible. I've also encountered a problem, where with high update speeds, the connection goes lost after only a few seconds. I also want to thank Tankbuster for his help while testing the system! :)
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