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About skulldragon

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  1. Signed. I confess that I had some doubts about the game for a while, but I'm now fully confident that, given time, Arma 3 will become by far my favourite and most played game (and I'm saying this with Rome 2 just around the corner)
  2. skulldragon

    Development Blog & Reveals

    I'm excited by how he says a few new features - getting just one out of deferred shading, the nice clouds, improved rain etc would be great, and it seems like we might get them all! Smurf, by double sun, do you mean this?
  3. I'll just start by saying: Great Work! I was wondering whether this mod could be made to have different levels of severity based on the unit being suppressed. I know that all the units in game so far are regular troops, but it seems reasonable to me that guerillas/militia/untrained soldiers would suffer more under suppression and could possibly break down altogether (this could also happen for trained soldiers under enough stress). I feel that this would really help to make fighting regular and irregular troops quite different experiences.
  4. skulldragon

    General Discussion (dev branch)

    True. For some reason, I was thinking of the new scopes as being fundamentally different from the aimpoints and such. With that in mind, I wonder what stopped BI from implementing 3D scopes earlier, like back in A2.
  5. skulldragon

    General Discussion (dev branch)

    Well, I meant compared to the lack of gun drawing whatsoever currently whilst looking through a scope. But yeah, it shouldn't impact compared to not aiming down the sights at all. As to the FOV, good point, though again I can't see there being much of a difference.
  6. skulldragon

    Tank Interiors

    I do wonder, though, about the marketing value of doing tank interiors. People who like tanks may be drawn to the game by the idea. That said, it may make no difference whatsoever.
  7. skulldragon

    ARMA 3 - still unrealistic optics

    As to the problem of people disabling PP to remove the blur around a zoomed in scope, surely BI can make this blur unaffected in such a way by the video settings?
  8. skulldragon

    General Discussion (dev branch)

    Drawing the scope and gun in 3D as opposed to just a 2D image with a hole might cause a slight performance decrease. I can't see it being significant, though, and the trade off is more than worth it!
  9. Thanks for the quick response, it cleared things up perfectly :)
  10. Does anybody know if the default branch patches will simply be collections of all the dev branch patches, or will they include anything extra?
  11. skulldragon

    Size of final map.

    It was, but that 225 km2 included the sea, which wasn't really used much in Arma 2. The 270 km2 figure for Altis is just its landmass, I think it's supposed to be 900 km2 including the ocean.
  12. I don't think Crossfire has been optimised much (at all?) yet, but I don't think that's the problem so much as that many people are getting poor performance. Its been reported many times, so I don't think you need to and it really ought to be fixed before released (they're working on it now, but I have no idea how much progress they're making.)
  13. Starting with Arma 3 and then heading back will probably kill your enjoyment of the older titles quite a lot, as they're a lot 'clunkier' than Arma 3. I'd say start with the oldest and work forwards, that way your experience will keep improving and by the time you reach Arma 3, it should be more polished and have more content. You could just start with Arma 3 and stick with it - you'll have a lot of fun, but I'd imagine you want to play all the other games you've paid for. Quick warning - if you play the older titles and don't like them, don't give up with the series, just move on to the next game. Each new game brings quite a lot of improvements.
  14. I'm currently using an HD 5770 and I can run it smoothly on mostly 'standard' settings, a couple on high, with a view distance of 2.5km. It looks very nice
  15. This may be of use to people: http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fgamegpu.ru%2Faction-%2F-fps-%2F-tps%2Farma-iii-alpha-test-gpu.html&act=url (sorry if its already been posted). Admittedly, they don't seem to have Ivy Bridge CPUs on the CPU section, but I'd guess they'd be about 10% faster than their Sandy Bridge equivalents.