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ironhearse

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Everything posted by ironhearse

  1. ironhearse

    Frontline

    bump, another test session tonight 1800 GMT
  2. ironhearse

    Frontline

    testing session this sunday 1800GMT. please join the steam group if you're interested in helping bugtest http://steamcommunity.com/groups/frontline_pvp thanks
  3. ironhearse

    New terrain reveal - Tanoa

    i guess pagan island http://en.wikipedia.org/wiki/Pagan_%28island%29
  4. been trying to find a fix for this since arma 2 - if anyone knows of one please let us know
  5. ironhearse

    Question to all - what volume do you play at?

    they have added the sig key to the server. I hope this is OK, it was me that asked for it to be added, i'll ask for them to remove it if you want me to.
  6. ironhearse

    Question to all - what volume do you play at?

    just to let people know, the kind admins at EUTW have added this to their teetimes servers. My ears aren't tired after 30 minutes play any more, thank you Megagoth
  7. same here, after restart i get 50-60 fps. after an hour or 2 it drops to 15-20 one thing i noticed that gear that had been dropped wasn't removed by any cleanup script (e.g. chemlights,etc dropped at spawn) or the script may not have been working as there were around 20 pickups on the airfield too.
  8. ironhearse

    Arma 3 Benny CTI : How Arma is meant to be played

    the mission seemed to be extremely well made. there was no lag for me even with the server nearly full. i understand that it's the AI (games) fault, i was just expecting them to behave a little better this close to release. i'll upvote the ticket
  9. ironhearse

    no side chat

    My side chat has gone. is this an ingame setting i've accidentally changed, or a bug? thanks
  10. ironhearse

    Arma 3 Benny CTI : How Arma is meant to be played

    just tried to play this mission. The AI are a joke, wouldn't respond to orders. spent an hour driving round picking up my squad. finally thought "ok, ready to go". set a waypoint to the target and let the AI drive me. within 1 minute they'd driven me straight into a wall and lost a wheel. What a waste of time that was! seriously, this is the first non PvP game i've played and i was very disappointed
  11. ironhearse

    What is going on? No CTI servers??

    your inbox is full blue1. i tried to pm you
  12. ironhearse

    What is going on? No CTI servers??

    we've got a few arma 3 players that would be interested in a good PvP CTI mission. Although none of us can script we have access to a dedi box and enough players for testing. if we could help you Victor please get in contact.
  13. ironhearse

    Multiplayer Musicians

    i remember having a jam with a guy on guitar in stratis life. he had quite a crowd on the beach in the end. looking forward to trying this out
  14. ironhearse

    Strange errors in my RPT server log

    google says it's something to do with animals. maybe disable them in your mission for the time being
  15. ironhearse

    Why isn't Capture the Island more popular?

    i sort of blame server owners as much as anything. probably 50% of the servers running Arma3 are playing wasteland. filter by player no. and almost every time wasteland servers take the top 5-10. I'm sure many players that are new to Arma dont realise the different game modes that are available and join the first fairly full server.
  16. nice one, i voted for 3rd person off, but thinking about it you may lose too many players. little bit more feedback. still think there are too many capture points. the southwest of the island was untouched and just became a chore to take in order to win. also in the future maybe add a version with bases in the north and south and different capture points. just to keep things from getting boring (if you've got the time and inclination) although it's an interesting idea the item bases spread around the map seem a little redundant, i see players TKing AI in order to get the kit they want. thanks for the work you've done on the teetimes game-mode, best teetimes server out there. if i can help in any way please contact me. ps, i played a server with the radio mod. could add another element of teamplay if it's easy to include
  17. played for a few hours today, the server was running well. even with 60+ players i only noticed a little lag.
  18. ironhearse

    AMD radeon driver cat 13.4, known issues?

    i get this issue when i take a long time receiving date. i don't think it's a graphics driver issue as re-logging fixes. i'm on 13.6
  19. ok, i jumped to Dev branch and then back. this seemed to fix for me, but i have no idea why
  20. could you move the vehicle spawns a few 100 metres from the base maybe? could that help? when i've played on the server there's often been dozens of trucks left at spawn. would it be possible to limit the amount that can spawn at any one time? thanks again for the work you and others have put into this mission
  21. i'm now getting the same problem with the Blue1 teetimes server. very frustrating
  22. me too, hope this is fixed soon
  23. I'm still getting the PhysX crash. As are at least 2 other friends that dont post on the forums
  24. it's a shame ARMA3 servers seem to be plagued by idiots. i don't think i have played one session without someone griefing or hacking the server :( thanks for the work you and others have done so far.
  25. Hello, I've enjoyed playing your server. my feedback would be that I'd like to see less capture points (to focus the fighting a little more) and also squad leader spawn if possible. thanks for the work you've done on this game mode so far
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