badlucky1776
Member-
Content Count
170 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by badlucky1776
-
I just noticed this in the last two weeks that my vehicles are intermittently getting stuck to the ground. It produces a number of different effects: Slows the vehicle down greatly Causes suspension to load as if there are tons of weight on one side or corner. "Crash" debris gets constantly tossed up underneath the vehicle as if there were dozens of micro collisions happening between the vehicle and ground. I started using AiA TP about 3-4 weeks ago, so initially I thought that was the culprit...but I haven't seen any reports in the AiA thread regarding it. Having a hell of a time isolating the issue. Anyone out there run across this? B
-
Real Light - ReShade Preset by Solano
badlucky1776 replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Went to the link to grab to grab the v7 LUTs... getting this for both v6 and v7? Warning: A non-numeric value encountered in /var/www/web673/html/videopilot/sh8/wp-content/plugins/wp-statistics/includes/classes/statistics.class.php on line 61 Fatal error: 'break' not in the 'loop' or 'switch' context in /var/www/web673/html/videopilot/sh8/wp-content/plugins/types/embedded/common/toolset-forms/lib/adodb-time.inc.php on line 1012 Warning: A non-numeric value encountered in /var/www/web673/html/videopilot/sh8/wp-content/plugins/wp-statistics/includes/classes/statistics.class.php on line 61 -
How do you kill the repeating black box "visual debug" messages that appear in the center of the screen every 45 seconds? I have absolutely no clue whats causing this (and frankly do give a f*** ;-) and trying to do a singleplayer run thru of my mission is useless when I'm staring at a black box with white text right over my sight picture. Here's a pic of what it looks like: https://forums.bistudio.com/topic/188271-intro-sqf-file-error/?hl=error+messages Again, I don't really give a hoot about the error, I just want to do a run thru in peace, sans error spam. Any help would be greatly appreciated B
-
so there is no way to use the eden editor without this? The problem is that in the missions I've done there is a "visual_debug" error, but I have absolutely no idea what it is coming from. I just want to use the editor to do simple run thrus like I have been doing with the 2d editor for the last 15 years I've been playing OFP & ArmA. Now you can't use the editor without being forced to run down every little bug that every addon creator has? I'm not publishing this stuff, It's just for me. This is awesome, so...this editor is basically worthless for what I'm trying to do? And am I correct that I've heard they are removing the old 2d editor? Yeah I throw the BS card on that. If your gonna kill the old editor, you need to allow for a non-codehead like myself to turn that crap off. B
-
deleted
- 35 replies
-
- Eden Editor
- 3D Editor
-
(and 2 more)
Tagged with:
-
TPW SETTINGS graphical user interface to edit TPW MODS' .hpp
badlucky1776 replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah... your values for lines 107 and 108 (asl & azt) are being transposed with lines 117 and 118 (headgoggles & headgear). Looks like its happening only upon the first time the GUI opens the original file and strips it, reorders it and saves it. I can go in and manually fix it and it appears to save correctly from then on. GUI and Game work fine after. B -
TPW SETTINGS graphical user interface to edit TPW MODS' .hpp
badlucky1776 replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah it looks like the GUI is loosing something here... In the HUD LAYOUT Section GUI's version: tpw_hud_asl_txt = {}; tpw_hud_azt_txt = {}; tpw_hud_grd_txt = "%1<t size='0.5'><br />ASL</t>"; tpw_hud_lmt_txt = "%1<t size='0.5'><br />AZT %2</t>"; tpw_hud_tmp_txt = "%1<t size='0.5'><br />GRD</t>"; tpw_hud_hlt_txt = "%1%2<t size='0.5'><br />LMT</t>"; tpw_hud_rng_txt = "%1<t size='0.5'><br />TMP</t>"; tpw_hud_vel_txt = "%2<t size='0.5'><br />BPM %1</t>"; tpw_hud_airvel_txt = "%1<t size='0.5'><br />RNG</t>"; tpw_hud_prx_txt = "%1<t size='0.5'><br />VEL</t>"; TPW's Orig tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; // ASL tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; // AZT tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; // GRD tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; // LMT tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; // TMP tpw_hud_hlt_txt = "%2<t size='0.5'><br />BPM %1</t>"; // HLT tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; // RNG tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; // VEL tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; // VEL IN AIRCRAFT tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color='%8'>%4</t><t size='0.5'><br />PRX</t>"; // PRX The values for the asl and azt sections are just gone in yours. Hope this helps. B -
TPW SETTINGS graphical user interface to edit TPW MODS' .hpp
badlucky1776 replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Gliptal, Just did an .rpt on it... Looks like this is your offending problem...? Only thing in there with any relation to TPW_Mods... 21:15:50 Conflicting addon A3_Anims_F_Config_Sdr in 'anims_f\a3\anims_f\config\sdr\', previous definition in 'MOCAP_noidle_all\' 21:15:50 File userconfig\TPW_MODS\TPW_MODS.hpp, line 107: '/TPW_ANIMSPEED_Key_Setting.tpw_hud_asl_txt': Missing ';' prior '}' 21:15:50 File userconfig\TPW_MODS\TPW_MODS.hpp, line 108: '.tpw_hud_azt_txt': Missing ';' prior '}' ErrorMessage: Config : some input after EndOfFile. -
TPW SETTINGS graphical user interface to edit TPW MODS' .hpp
badlucky1776 replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
config : some input after endOfFile Gliptal, Having this same message anytime I save using the GUI. Just updated to TPW 20160609 Used your 2.20 interface...I don't even have to change any parameter, just hit save or apply and I get the error. If I load the stock .hpp from the TPW 609 Zip the game runs fine. Only fails when I use the GUI to save. Am copying the offending .hpp content. Again, this is the stock .hpp file from the zip verified as working. Opened in 2.20 Gui once and saved with no changes. As Follows: -
TPW SETTINGS graphical user interface to edit TPW MODS' .hpp
badlucky1776 replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
config : some input after endOfFile Gliptal, Having this same message anytime I save using the GUI. Just updated to TPW 20160609 Used your 2.20 interface...I don't even have to change any parameter, just hit save or apply and I get the error. If I load the stock .hpp from the TPW 609 Zip the game runs fine. Only fails when I use the GUI to save. Am copying the offending .hpp content. Again, this is the stock .hpp file from the zip verified as working. Opened in 2.20 Gui once and saved with no changes. As Follows: -
Great Job Lappihuan, Been playing it for a couple hours, works pretty good. Only thing I found was that AI will not cross the railroad tracks on the south end of the island. B
- 122 replies
-
- Namalsk
- Namalsk Arma 3
-
(and 2 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
badlucky1776 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heads up. Just installed the TPW-MODS-20160301-3 version. TPW would not initialize ingame no matter what I did. Thought it might be Gliptal's installed so I tried using the installer and manual after totally uninstalling the old files. No joy. No part of TPW would work. Just rolled back to TPW_MODS_20160224 and all works fine. B- 5762 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
SAMO Squad Action Menu Orders
badlucky1776 replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I isolated just CBA, latest ACE3 and SAMO. Can only get snipers to suppress? They fire, go prone, stand, fire, go prone...cycle 3 times then stop. All other units lock firing stance onto target but do not fire. If I order cease fire they go to relaxed position. This happens with SAMO menu orders or quick order. B -
Looks like 361.43 is having the same issues on the GTX 750ti. Updated about a week ago and just played Arma tonight. Especially bad if you have two characters or vehicles loaded out the same. The seem to "share" shadows via these same kind of point lines.
-
SAMO Squad Action Menu Orders
badlucky1776 replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Weird.. I can't get the new SAMO to suppress at all. Tried disabling everything else AI relate...no joy. Weird. Will try to isolate -
SAMO Squad Action Menu Orders
badlucky1776 replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah SAMO suppression is broken as of Nexus. -
F-14 Tomcat Series Standalone
badlucky1776 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No CSAT versions of it? I know the airframe is old but I think the Iranians are still running the ones they have from the 70's. http://www.aerospaceweb.org/question/planes/q0077.shtml B -
Community Upgrade Project - CUP
badlucky1776 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
rgr that. B -
Community Upgrade Project - CUP
badlucky1776 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Chairborne... Testing vehicles...AVP7A1 works fine on land. Transition to water or spawn in water, wont move. RPMs and engine sound work, just no movement in any direction. LAV 25 works fine, transitions and spawns with full mobililty. Again...where do I find the elusive M1030? :D B -
Community Upgrade Project - CUP
badlucky1776 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Chairborne, I'll try to get signed into the CUP dev forum later today tomorrow. FYI, Just verified with Vanilla Stable Build +CBA & CUP Yes... using AFM (its the only way to fly baby ;-) AH1Z (all vers)...anything past 15% collective starts MROT stress warning, 50% (just enough to cause pos lift) MROT breaks. Any applied rudder, either direction, breaks AROT AH64 (all vers)...Same MROT Collective, AROT breakage as AH1Z. Also spawns 10 feet off ground, falls suffers ariframe damage or rolls on side and explodes. Not sure if this is related to issue 0000140? Possibly spawning with gear in ground causing an initial bounce? PS...where is the damn M1030...been jonesing for a motorbike since A3 showed up...thought you guys had it in there? -
Community Upgrade Project - CUP
badlucky1776 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried out CUP vehicles... AH64's spawn 10 feet off the ground and land kinda wonky. If you get out and re-enter they bounce and explode? AH1z's Start up engine..once RPMs get to take off range the MROT Torque red light comes on. Any additional collective added for takeoff and the Main Rotor breaks. Other than that all looks good so far. -
Thanks for the HeadsUp Haleks Awesome job so far Sir! B
-
Any ideas when you may have ACE3 medical implemented? Running into some weird inconsistencies with other "base" addons I've used for a while for this kind of game (ryans zombies and arma hunting mod, a plethora of weapons addons). -The moment I pull ACE3 medical, things get weird, put it back in everything works. - If I pull ACE3 altogether it works fine as vanilla medical/damage. - Any partial use of ACE3 without medical = weird damage related isses. Weird is: - I'm invincible - or the Zeds/infected are invincible - Some weapons are grossly overpowered, others are like you're shooting blanks - Get injured and can't heal Tried to track it down but it appears that the versions I have are pretty dependent on part of ACE3 that denotes damage type. ACE3 is either all in or all out. Seeing how half my keymapping is inter-dependent with ACE3 stuff, I think I'm stuck going with it. Other than the damage/medical issue this mod is pretty damn awesome, would love to use it in conjunction with standard landwarfare... WW3 => total meltdown scenarios. B
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
badlucky1776 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, did this snakebite...but if you remove interation, modules, and apl...they are tied into tons of not damage related features. Looking for anything that would tie into damage, hitpoints etc. B -
ACE3 - A collaborative merger between AGM, CSE, and ACE
badlucky1776 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Guys, What pbo's do I need to remove to completey disable ACE3 medical? I hate to do this but the problems are getting so clunky I think I'll just do with out it - can't order ai squadmate to heal themselves or each other because of missing FAK - damage scale is crazy depending on what addons I use. Some addons are grossly undamageable, others die if you breath on them - some of the newer survival/infected/zombie mods only do one type of damage that ACE3 doesn't recognize making you invincible - certain types of scritped vanilla damage aren't even accessable anymore. I've tried removing just the medical and medical menu pbo's but certain types of hitdamage issues remain keeping any type of vanilla damage from working. If I deactivate the ACE3 altogether everything's runs smooth vanilla. I would like to keep everything ACE3 thats not damage or medical related, what would I need to pull? B