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DAGGER ARMANET

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Everything posted by DAGGER ARMANET

  1. Looks amazing Firewill ! Cant wait for a fully fleshed out F22
  2. DAGGER ARMANET

    1stBN/160th SOAR Mod ArmA III WIP

    Everything is looking great Warlord, looking forward to your continued development on these amazing looking aircraft !
  3. Agreed ! Nice work on the Ghosthawk - R addon Firewill. Really appreciate it !
  4. DAGGER ARMANET

    Suggestion: Collaborative Eden Editor

    I would love to see something like this. I find myself in this position quite frequently with members of my unit who are not mission builders but have great ideas. It would be awesome to be able to collaboratively work on a mission or campaign in the eden editor.
  5. Awesome work Firewill thanks !!!!
  6. Ah. thank you very much Neo appreciate the quick response !!!!
  7. Hey CUP team thanks for the amazing update. Hope you are all doing well ! So I had an error pop up and want to make sure I am not missing something. I saw one poster say it was spoken about in the thread but when I did the search nothing came up. SO I don't know if my search feature is just not working or what... Here is the error. No entry'bin\config.bin/CfgPatches.mbg_noe_buildings'. I only got the error when updating to the latest CUP Terrains Core / CUP Terrains Maps. I do also run MBG Killhouses though too. So not sure the source of this. Any help would be appreciated and I apologize if it was addressed earlier and I couldn't find it.
  8. DAGGER ARMANET

    Ravage

    Another question for you fine folks. Is there anything i can put in the init code of an object to make it have "water" in it? Such as a static prop tank or something. Not sure if thats possible. Thanks !
  9. DAGGER ARMANET

    1stBN/160th SOAR Mod ArmA III WIP

    NICE warlord that is looks badass. Can't wait. Really love the attention to detail here.
  10. DAGGER ARMANET

    United States Air Force( 2015)

    USAF updates are always worth the wait. And they have always been pretty clear that its done when its done. Always remember that unlike a lot of mods out there that focus on one vehicle or one vehicle family. USAF mod has a ton of vehicles, with different weapons, features, abilities, flight characteristics etc. Thats a ton of work. Thanks to the USAF team for working so hard.
  11. DAGGER ARMANET

    Ravage

    Thanks so much Jimmakos I really appreciate the answers. HUGE HELP. On the water issue sorry i didnt see that in the wiki... not sure how i glazed over that one. But again thanks !!!
  12. DAGGER ARMANET

    Jetpack v1

    Hey Riten, question for you and it may just be unanswerable because it involves another mod and thats fine. I am building a survival mission for my group using the Ravage mod by Haleks. In that mod it doesn't cache items you place by hand in the world. Essentially so that the mod has the ability to spawn "loot" in random places, hence the survival part of the mod. HOWEVER it does allow you to cache hand placed vehicles in the world. Which i have been doing. I placed the jetpack in the world as sort of a special treat for my group to find. However because the jet pack is under the "props" section of Eden and not considered a vehicle that you would find say in civilian / helicopters for example, Ravage removes the jetpack once the mission starts. Again because its not caching it. So my question is, is it possible to have the jetpack as a vehicle object perhaps in the civilian faction ? Or is there a limitation or something i am not considering. Sorry this isn't a request more just a curiosity. The jetpack is pretty awesome btw. Love it. Nice work.
  13. DAGGER ARMANET

    Ravage

    Hey Haleks first all Ravage has shaped up to be such an awesome mod with powerful yet easy tools to get something built quickly. For that I thank you. i am currently building a survival mission for my group and have been having a blast. I do have a couple questions and i do know that some of this may have been spoken about previously in this thread, but though i would ask anyways as with each update version you do things can change or be added etc etc. 1. I understand the reason why hand placed objects in the world are not cached. There is the option to do cached vehicles. But is there any other way to handle a specific situation i have. I want to place either Flays hang glider or Ritens jet pack in the world for my survivors to find. However those two vehicles are only placeable as a backpack and backpacks are cached. Is there anyway through the init line to force a specific item to spawn and stay cached ? Thanks 2. I can't seem to fill water bottles or empty canteens near or even in bodies of water. Am i doing something wrong here ? thanks again ! Look forward to the next update.
  14. DAGGER ARMANET

    United States Air Force( 2015)

    As always thanks for the sitrep SGT Fuller, and thanks for the screens. Everything is looking great so far. Cant wait to try it out for myself. Thanks again to you and your team for putting in the countless hours, its very appreciated.
  15. DAGGER ARMANET

    3den Enhanced

    I am sure it's on my end I am gonna see if it's another mod conflicting. Just was curious if anyone had the same. Thanks for the continued updating and support on this r3vo.
  16. DAGGER ARMANET

    3den Enhanced

    Awesome thanks for the hotfix R3vo. Sorry if this has been brought up but is anyone else getting overlapping attributes bars on units. For example the fleeing bar in the attributes ui overlaps with another bar to where you can't see what your changing .
  17. DAGGER ARMANET

    3den Enhanced

    Awesome thanks for the update R3vo !
  18. Awesome update TeTeT ! thanks for the handwork !
  19. DAGGER ARMANET

    FPS drop when shooting

    Our entire group is having the exact same issue. None of us had this issue before 1.62 so its something with the Apex update. However we have no clue what it is. It also seems to happen more frequently on Tanoa than other maps. But as with the original poster, it occurs or starts once we look through optics or switch from first to third person when driving the new apex jeep etc etc. Really weird times. Personally i suspect it has something to do with the way LODs are handled now. But i have nothing to back that up. I only say that because i know the tech was changed with apex , and we seem to get this issue when zooming in etc etc
  20. DAGGER ARMANET

    Loadout Transfer 2

    Sorry if this has been posted. But i am now getting the following error when starting any mission or when starting arma No entry 'bin\config.bin/CfgPatches/lt_transfer.units'. Any thoughts ? Thanks for this amazing mod !
  21. Love the server loadouts and mission loadouts feature Crowe. That is going to really allow me to curate the tone of the missions i build especially in regards to gear and equipment !
  22. DAGGER ARMANET

    1stBN/160th SOAR Mod ArmA III WIP

    Well this just made my day. Number one mod that i have been tracking since it was announced. Looking forward to seeing these in game !
  23. DAGGER ARMANET

    3den Enhanced

    Thanks for working on ambient animations R3vo, i know they aren't a game critical feature but really happy you have continued to work on it to get it functioning again. Cant wait to test.
  24. DAGGER ARMANET

    United States Air Force( 2015)

    very nice !
  25. I want to completely disable the Spectator camera (accessed by any player hitting the esc key and clicking on spectator). I would prefer to eliminate all access to spectator however If i could just eliminate the 'FREE CAM" then that would be fine as well. I have searched and tried various things but they didnt seem to work. Any ideas ?
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