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Everything posted by tremanarch
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i saw this in missions.
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so I literally played 8 hours straight - couldnt stop - my head hurts my eyes burn but I feel awesome. My God is this awesome? its is!! its bringing arma to a complete new level of fidelity. Its awesome, i dunno what to say! examples
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is it me or are the vehicles a little too quiet? otherwise good good
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urban environment - perfect since weh have the fluid arma 3 movement system! looking forward
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thx - thats a great one! wow!
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nice one
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multiplayer with vehciles and fights stuff is not possible. some zombie mods seem to work fine. maybe its air / tank stuff thats causing it?
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cars must be louder much louder
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Not just yet. But Next Gen is Possible.
tremanarch replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
still the blurry midrange textures. thst the biggest poroblem atm. cause its game relevant. all the shader and effects arent.. -
the houses and ruins are the mp problem ...
tremanarch replied to jgbtl292's topic in ARMA 3 - GENERAL
can s.o. set up a 50/50 testserver with non destructible houses / trees ? -
Official A3 campaign thread - discussion, wishlists & more
tremanarch replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
the first part was so well made. No campaign ever was so fluent and fun and good to play! Just wow! -
Advanced Combat Sound Environment (A3) WiP Thread
tremanarch replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh my gosh that sounds good - better than any simulation I heard before.. i hope there will be an earplug version - so I can use earplugs when firing a gun ^^ -
So that's it then...? Perrformance
tremanarch replied to Instynct's topic in ARMA 3 - TROUBLESHOOTING
in arma ll events are synced. and there fore the server fps has such a hit on the client fps i guess. in dayZ they want to make smaller sync bubbles - that idea I had 2 years ago aswell.. but i am only a forum pleb.. in games like ps2 there is not so much that has to be snyced>: hitpoints - direction - walking speed. in arma theres more.. the whole environment - car - open - times - state .. and even in ps2 the bubbles are really small sometimes (popping players at 800m or so).. but its the modern approach.. star citizen will do it the same style aswell. -
Terrain Improvement (dev branch)
tremanarch replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
wow what a nice pic. and you say the engine scales down the textures automatically? Yeah I noticed this since ArmA 2 too... I guess the devs have to make this texture stuff - modders cant do it really well - but it looks so nice. -
Arma 3: Community wishes & ideas- NO DISCUSSION
tremanarch replied to Maio's topic in ARMA 3 - GENERAL
some "life" / Movement, done by dust / Cloud shadows moving vegetation. in bf3 it doesnt look realistic - more like sea grass and trees out of gum, but it has an effect still... -
Arma 3: Community wishes & ideas- NO DISCUSSION
tremanarch replied to Maio's topic in ARMA 3 - GENERAL
-weapon rest -
steam should just save the last 5 iterations of uploaded stuff....
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Arma 3 CPU vs RAM performance comparison 1600-2133= up to 15% FPS gain
tremanarch replied to dasa's topic in ARMA 3 - GENERAL
more benchmarks and with altis would be nice -
to make a demo is expensive...
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Arma 3 CPU vs RAM performance comparison 1600-2133= up to 15% FPS gain
tremanarch replied to dasa's topic in ARMA 3 - GENERAL
thats interesting - time to overclock the ram ^^ -
windowed fullscreen is good - its fast and everything..
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puh guys - i really wanna help out and that but pls - this is my rfee time.. imagine what i had to do: find out the error was all the same by browsing forums recreating talking to people find out where files are how they work etc find the right thread upload them after a crash etc find out which mission it was etc if this error is too strong, or it will take more time its okay - but pls - this thread is okay - i dont know how to make feedback trackers and everything.. dwarden - just fire up the mp mode of arma join some I & A - hop in a helo, go back to desktop and do your work -and check every 30 minutes till it crashes - pretty easy to gather rpt files and such...
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THE 3 related files you can find here: C:\Users\[NAME]\AppData\Local\Arma 3 This crash is just happened 5 minutes ago, after playing for 10 minutes... http://www.file-upload.net/download-8119456/arma3_2013-09-27_16-17-12.zip.html To play MP is senseless at the moment... @dwarden: I dont know if it happens in all missions, but this happened in Annex Mission: http://www.file-upload.net/download-8119468/co35_AW_I_-_A_SKS.Altis.pbo.html It happens since March in nearly all MP Missions.. Its not a rare problem, but most people dont know how to find out that its this prob. In fact I bet its the only crash Error that arma has at all. The server gives some random blabla message as error... Dont you have those crashes too?? What MP Missions are you playing then?? Just log into an mp mission let you fly around idle and check back after 20 minutes should have plenty of crashes... Just let the game run in the background...
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they dont have to see you - ignore the "where are you" radio chatter.. ai always knows where u are
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Gain 10-20 frames per second in multiplayer
tremanarch replied to henri's topic in ARMA 3 - TROUBLESHOOTING
windows 8 has no aero