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Everything posted by headswe
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F3 Mission Development Framework (F2 for ArmA 3)
headswe replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes doing that i just had too gut assigngear -
Do you have combined A2/A3? Are you sure you haven't added any additional paths to the Additional Addon folders in settings?
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Like returning variables in functions. fnc_returnPlayername = { _name = name player; _name };
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I'm unsure what you are hinting at?. Is there vanilla A2 launching with beta event when the profile is set not too? Or is there something else going on? I'd rather not release the source. I'd assume we had have 400 copies of it in a few days. The only connections the launcher is to my own personal web server where it will read one file containing the current version number.
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As always thank you fox.
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http://bit.ly/headpage Version 1.2.1 released.
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Simple but useful mod that moves the GPS to the upper right just below the ammo/weapon status dialog. Issues: Hint's might obscure part of the gps. Download
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Original factions were US/Iran.
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Any command similar to 'isKindOf' for Weapons ?
headswe replied to Igitur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use this, _class = [secondaryWeapon player] call BIS_fnc_classWeapon; _parents = [_class,true] call BIS_fnc_returnParents; if("Launcher_Base_F" in _parents) -
http://community.bistudio.com/wiki/moveInCargo
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http://scr.hu/0p97/y4vpn http://www.twitch.tv/headswe/b/419892663
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http://scr.hu/0p97/nqqou 8min ~
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Auto LoadOut depending of IDs
headswe replied to McKeewa's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make sure it gets run on every client ( eg call it from a init or init.sqf) -
Moving target practice (training)
headswe replied to mk-l's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_curPos = getpos _sign; _mode = -1 // or 1 while(true) { _sign setpos [_curPos select 0 + _mode,_curPos select 1,_curpos select 2]; _curPos getpos _sign; sleep 0.3; } Depending on West to east or North to South you need to switch the + mode around. -
_x is the current element that is being looped when using foreach on a array
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Player x kicked off, Steam ticket check failed: (null)
headswe replied to farooqaaa's topic in ARMA 3 - TROUBLESHOOTING
Guessing here, But i assume steam is trying to check is trying to check something, while the process is busy and then timing out and thus the steam ticket check returned null. Just a guess tho. -
How do you remove nightvision goggles from a unit
headswe replied to Rossrox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If they are spawned from a site, add a small sleep for a second or two otherwise it might become a issue where the code is run before the units are spawned in. -
ARMA 3 Editor creating squads.
headswe replied to SethAten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There can only be one leader per group. the thing you are looking for is High Command to set up a coc, but i don't think thats in alpha. Ungroup the two fireteam leader from yourself. -
try [font=arial]player playActionNow "[color=#000000]RepairingKneel"; [/color]sleep 5; // might need to be tweaked[/font] http://community.bistudio.com/wiki/ArmA2:_Moves
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Most betas by other companies are glorified demos.
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Right, i know where the issue lies,so you can expect a update today.
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Smoke Grenade from Helicopter
headswe replied to travisneids's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
use a addaction that creates a "SmokeShell" under the helo. -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
headswe replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whooo knoooows?- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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Helicopter Insertion 'Transport Unload' Not Unloading
headswe replied to global688's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I did some research on this for FA,you can find the thread here.