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Chairborne

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Everything posted by Chairborne

  1. Chairborne

    Community Factions Project

    good job mate!
  2. Corrupt/incomplete download or mods loaded incorrectly from commandline.
  3. Issues go here: https://dev.cup-arma3.org/ 😀
  4. is that the one that mounts directly on the carryhandle? then no, dont think we ever had one, currently even fixed carryhandle colt rifles have a rail that is used to mount top attachments. maybe unsung or the 80s black ops mod had those.
  5. its all good feedback, but as all things go when modding this game there's lots of ideas and not enough manpower 🤪 if there's skilled modelers or terrain artists hiding among you the door is always open. cherno 2020 is still being worked on, we wanted the update out to start getting some more feedback from the community, expect more changes to come in the future.
  6. it probably went unnoticed because, to my knowledge, flags were only used for the old 2d editor's factions, which now in eden dont work anymore. please make a ticket before we forget: https://dev.cup-arma3.org/
  7. The model is fine, there's probably some weird script running in the background or its just the game doing this stuff. Not our problem. 😀
  8. this thread is for terrains only, the one you're looking for is this: anyhow no, they're not in, unfortunately last i heard the person who was working on it lost all their data and those uniforms cannot be retreived. 😥
  9. What is this meant to say exactly?
  10. The LAV needs some fixes, and the Stryker needs the configs to be refactored at the very least.
  11. how does the AI handle this clutter?
  12. Yea its either in greyscale or in .xyz format, dunno if there's more solutions now as it's been a while since i tinkered with them, but if you make a terrain bigger and bigger you'll end up losing detail.
  13. You cannot do that (placing another chunk of terrain so far away) without needing a new heightmap and losing substantial detail on your terrain.
  14. Happy new year! 🤠 Dont tell me about it, when i first looked at the A3 terrain tools i hoped tiling terrains together would've been possible but the old limitations still apply unfortunately.
  15. Sometimes working on the same assets over and over again due to engine changes gets boring and demotivating, unfortunately.
  16. I've been working on this model of a Landing Craft, i got most of the coding done with physx, gearbox, gunner positions, ramp animations and such. The problem however is that im not really good with unwrapping/textures (and the model probably needs a few tweaks in a few spots), so here's the deal: I'm willing to share the model with whoever wants to help out with the texturing (you can do whatever you want with it as long as it's non-commercial and you return the updated files), im either going to add this to CUP Vehicles pack or release it as a personal project. As i said it has most of the coding done (including reload animations and such) and right now it's dependent on CUP Weapons for the M2 config, the few odd things you may see in the video below are most likely easy fixes (like the bullet/link particles or the placeholder stuff). It has room for 22 passengers plus 4 crewmen (still missing the commander next to the driver), it can be driven on with small enough vehicles (will use CUP cargo load framework), the only problem is that physx doesn't like the added weight so it's probably going to need some roll on/roll off system. Haven't decided what to do with cargo anims, i could probably fit more soldiers if they were standing but i don't like the idea of someone taking potshots at them, will add some FFV slots too perhaps. If you're interested in helping me shoot me a PM on here. Anyway here's the video: Regards
  17. Yes that is true but there's no way to control when the particle is underwater and should shut off, it happens automatically as soon as the object is at waterlevel.
  18. you're using a super old version of cup
  19. Chairborne

    Community Factions Project

    good job on the winter vehicles and units!😎
  20. Chairborne

    POOK JF-17

    awesome!
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