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Simas

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Everything posted by Simas

  1. Overcast clouds look weird in the dev build: http://i.imgur.com/01Hvhwl.jpg
  2. Simas

    Tits + nVIDIA PhysX

    Use the feedback tracker? :P Although.. if I may, I propose a new Config.cpp entry: simulation = "titsX";
  3. Simas

    Arma 3 Linux Version ?

    DirectX is a Windows API. You are going in circles now. Exactly, which is what we are discussing here. You were saying that all that is required for them is a port of their graphics code - I am pointing out that this is simply not true. I am also pretty sure you are not qualified to estimate the time and amount of work required to port existing audio and input systems to other (cross-platform) solutions. Irrelevant to this discussion. Same as saying that PhysX is terrible and they should have invested in Havok. Let's no go there, you will be surprised. The title of this thread is "Arma 3 Linux Version" and we are discussing Linux market-share. How is that offtopic? What is a PC desktop market-share of Linux? A simple question for you, can you answer it? The numbers are devastating to your arguments, so please don't mask Linux market-share as part of Steam platform coverage to make it sound more impressive. Irrelevant as the "target design" will run Steam as a game service and all Valve income is from steam game sales anyway (and not hardware sales).
  4. Nice! I am a regular reader of your blog and tutorials. Keep them coming.
  5. I would like to report a bug. When running @CBA_A3 mod - the forced functions (forced=1) in cfgFunctions are executed twice. Grab this simple addon: https://www.dropbox.com/s/gn72ay6v3lmzy3e/%40TEST.zip Make sure you are running Arma 3 without the -world=empty. With -mod=@CBA_A3;@TEST you will see two systemChat entries when launching the game (during the intro/menu mission) With -mod=@TEST you will see one entry I haven't tested if this is just the case with cfgFunctions defined in addons or it actually affects the BIS functions. Here is a list of BIS functions that are forced: BIS_fnc_feedbackMain (FSM) BIS_fnc_missionFlow (FSM) BIS_fnc_missionDebug BIS_fnc_missionHandlers BIS_fnc_initMultiplayer BIS_fnc_initRespawn The addon is quite simple: Config.cpp class CfgPatches { class TEST { units[] = {}; weapons[] = {}; requiredVersion = 0.5; requiredAddons[] = {}; }; }; // Function definitions class CfgFunctions { class TEST { tag = "TEST"; file = "\Test"; class Test { class init { description = "Forced test function."; headerType = -1; forced = 1; }; }; }; }; fn_init.sqf systemChat ("TEST:init"); diag_log ("TEST:init"); Edit: Running the @CBA_A3 beta3.
  6. I meant you can see the results in the menu "intro" UAV-like mission :) Unless you run with world=empty of course. Sorry, it's actually a false alert. Apparently, the issue is with CBA (Community Base Addons). When you run CBA as a mod - the forced functions are executed twice. I will have to report this issue to the CBA team.. Still, thanks for a quick response! Edit: Reported issue here.
  7. I am using DEV build and I am not running a mission, but an addon with cfgFunctions definition. I will make a simple PBO addon with the issue. Be right back.. :)
  8. I was testing locally (where I am both a server and a client). The result is: init true init true
  9. The compileFinal result and built-in SQF commands are now read-only - and it is a great start towards secure MP code. However, the problem still remains with clients being able to publicVariable server-side vars, right? How do you deal with this? Say, I want to create a global "Game Logic" object on a server and prevent it from being overridden. Any options? I was thinking that maybe one can implement some sort of a singleton getter function (with compileFinal) that returns that game logic var. But then again, where do you actually store that game logic instance var (inside that "final" singleton function) securely? Another option would be every time you invoke this getter - check the global var, make sure it's of the correct type and if not - re-create. That would theoretically work - but not with all the objects. Also, I read something about BattleEye filters - but I am not sure I grasp the concept myself. Where do you edit these filters?
  10. Simas

    Arma 3 Linux Version ?

    XAudio2 - Windows only X3DAudio - Windows only XInput - Windows only DirectInput - Windows only MFC - Windows only .. only a couple of other libraries you forgot. And of course, you keep ignoring the colossal amount of work needed to rewrite a DX10/11 game to OpenGL - and more importantly - to maintain both code paths in the future. Wait, what? Linux owns over 87% of PC market-share? What world do you live in? Arma 2: Firing Range does not use or is a "derivative" of Real Virtuality engine. They do not share anything in common. Another example of you making an extraordinary claim without any source whatsoever. And we are not talking about hardware here - the discussion is about another OS. How long have you been following PC as a gaming platform? The things you describe Microsoft did since 2001 - when the first Xbox came out. You really don't get why Valve is investing in Linux, do you? a) Windows Store is the biggest threat to Steam yet (hint: and not because the Windows store is "locked") b) They want to build their own hardware - ala Steam Box (which can't run Windows out-of-the-shop because of high licensing fees).
  11. I put it under "Scripting" as the "Feature Request" category is usually ignored by the feedback tracker managers :P
  12. I have submitted a bug tracker feature request for this new "localNamespace". Bug #8555.
  13. Yes, the Killzone_Kid namespace idea works great as you can't publicVariable outside of the default missionNamespace. I just wish they added another namespace - call it localNamespace (instead of this ui/parsing hack) for us to store safe mission vars. Also the localNamespace lifetime would be identical to missionNamespace.
  14. Which one would be preferred? The Wiki is lacking info.. what variables are usually stored on the parsingNamespace? And what would be the life-time of both namespaces?
  15. Yep, the basic idea is to have two ways how to enable car alarms: 1) You can force alarm using scripting. Place a car in the editor and put the line in the init field "this call VEP_fnc_enableAlarm" and that car will have a guaranteed alarm enabled on mission start (assuming it's not flying, is not underwater and does not meet other edge case conditions). 2) The second way to enable car alarms is with the "Locked" vehicle status. Place a civilian car and set it to "Locked" in the editor. When you do this - there will be a percentage chance for the car to either have the alarm or not enabled automatically (this also depends on the car, for example offroad is less likely to have car alarms compared to hatchback civilian car versions). I am thinking of releasing this addon named as "VEP" - short of "vehicle extras project". As I have some extra ideas (beside this car alarm thingy) I want to add to Arma civilian vehicles :)
  16. Did the terrain (rocks etc) started casting shadows in the latest DEV build or was this also available before? (But why the ugly stencil shadows? I mean not the new soft shadow version).
  17. Today's update EXE revision went from 05455 to 05348. As if reverted?
  18. NVIDIA is revealing the GTX 780/770/760 in a couple of days.. All I can say is - bad timing :P
  19. The LOD vegetation flickering issue has been here for ages. Not sure why the discussion started just now? To reproduce: run forward near runway on the grass - and watch it. The foliage will pop in out of nowhere (and I mean near you, not far in the distance). But IMHO the biggest issue is with bushes.
  20. Simas

    This game is not realistic.

    Mhm, again. I am not siding with anyone, but the beta is coming within like a month.. If you have been following Alpha development from the start you should have a good idea what to expect from Beta by now. Sadly, once the Beta hits the new meme will be "It's BETA!" all again.
  21. Simas

    Is Arma 3 authentic?

    For AH/MH-9 someone made a really nice suggestion as bug #7575. To use NOTAR - this way the heli would at least look like from the near future..
  22. Can't you assign Shift+W for fast and Ctrl+W for slow?
  23. Simas

    Arma 3 Linux Version ?

    There is nothing to discuss, really. The reality is that for Arma to get on Linux - BI has to rewrite EVERYTHING. The graphics engine, the sound engine, even the tools (they are using MFC for GUI right now). Now imagine they actually did that.. what would they gain? They will get their game on an OS that has 1% desktop market share.. So let me get this straight: you make an extraordinary claim, we ask you for a source, you fail to provide the source, you call us trolls and request an apology?
  24. Simas

    Oculus Rift VR headset

    NaturalPoint did something really great more than 10 years ago.. They gave a real headtracking solution for gamers. And then they locked the market and did some shady business (not to mention they didn't really improve their product, it's still infrared tech in the age of tiny precise/cheap accelerometers and gyroscopes... seriously, WTF). Just read this and let me know if you are still interested in buying the next TrackIR. I personally can't wait Oculus Rift consumer version to come out.
  25. They wrote on 2013-05-16 that this issue will be fixed in the next build and the EXE in the DEV branch hasn't been updated since 2013-05-14 (only content).
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