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120 ExcellentAbout Mustang_185
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terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Welcome to Stare Szuway (Old Quaqmire) - an old, long abandoned settlement located on swamplands near the river. It is hard to access and unfriendly place, inhabited by a handful of prepper and doomer weirdos wanting to live off-grid. You're probably better off not trying to mess with them! -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It should be noted that those aren't really light sources (like lamp posts) so the performance hit should be negligible. Also, they'll be only visible at distance (think pilots, HAHO/HALO troops, or encampents on a hills) and will fade/turn off as player gets closer. Will probably try to include some way to turn them off completly for mission makers that would want more 'deserted' or 'post-apo' feel (or, how I call it, our usual A3 town feel 😛 ). -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your kind words! Regarding issues mentioned by you, we're aware of them. Many locations on the map are quickly and dirty made placeholders, we're currently replacing them. Also we're enlarging our map to 16x16 km, which means that it'll get a totally new satmap. But because of IRL time issues the work is getting done very slowly. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, it has been three years now. But it's hard to estimate how many manhours it tooks, as we did it in our spare time, and sometimes it hasn't been touched for months. The city itself needed the most work hours. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fun (?) fact: those blocky houses are modelled after the real thing. Many of them can be found in souther Poland (they're as numerous as ants, really). They were built during communist rule, I assume because of how easy and cheap they are (all blocky, no fancy shapes, could house two-generations family on its two stories). Or maybe whole country had just one architecture engineer 😛 Their main drawback was that the staircase took about 1/4 of interior, but Istar modelled our build after a modified project, which had the staircase moved outside of walls 🙂 -
Mustang_185 started following PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
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terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our 'Extended Jaslo' road shapefile compared to 'current Jaslo' (left-lower corner). Those are raw GIS data, so most of the roads will be deleted, but it shows quite nicely what we want to achive. Oh, and it isn't 16 x 16 km, I lied 😉 It is 32 x 32 km. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another update! - Reworked forests - Kowalowy village rebuilt - Jareniówka village rebuilt - Forresters' Lodge rebuilt - Some small fixes You'll have to wait longer than usual for the next one, as we'll be enlarging the terrain to 16 x 16 km size! We'll add a lot of new areas. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New version, sorry for the delay. Fixed the "requires Contact DLC" bug Reworked Kowalowy village Reworked military base in the city -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small update/hotfix! Repaired the No entry 'bin\config.bin/CfgLocationTypes.null' error Replaced autumn roads with another type (I'll probably change it again, the bitumen colour differs too much for my liking) Several small fixes, like trees in the rivers, mismatched buildings, etc. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I know about roads and this error. I wanted to ship next update without further delay, so some thing slipped by. It will be fixed, along with other things that I screwed. We're aiming for period just after joining European Union; you could find quite a few abandoned cars in Jasło back then. And as for destroyed village, we've added it because we found it to be an interesting location, quite different from the rest of the map. This could have historical explaination - Operation 'Wisła' in the '50s. Quite a lot of Boykos and Lemkos villages got totally deported & abandoned back then. When I get visited by friends from other regions I always take them for excursion through these ghost villages. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod updated! - SUMMER IS HERE - Added radar station - Added low-security prison - Oh no, some kind of disaster destroyed village of Lazy Debowieckie! -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, it will be. You won't have to own Contact DLC to play on PSZ Jasło. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We're currently porting Jasło to spring/summer season and replacing CUP objects with Livonian ones. The autumn version will remain on Steam Workshop but it will be no longer supported. -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New update! Added: Gated settlement north of the city Added: New road in NE forest Added: New fording near glassworks Added: Railway station placeholder Modified: Two-lane motorway reworked -
terrain [WIP, ALPHA] Jasło, Poland
Mustang_185 replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yup, you're right, I've been living in Jasło for some years now. Hate the economy here, love Beskid mountains 😉 We (I'm not doing this alone) will keep developing this terrain, although in slow pace as we constantly lack free time. ATM we've started creating our custom structures.