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Mustang_185

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Everything posted by Mustang_185

  1. Jasło is located in south - eastern Poland, in Carpathian mountains. It is modelled after the real place, although it will be modified for gameplay sake :) The terrain is being created as an addition to PSZ: Polish Armed Forces modification The map itself is 64 square kilometers (8,192 m x 8,192 m), with 4 m cell. It includes one big city, Jasło (already done!), located in a valley where three rivers flow. Yup, three rivers - better storm those bridges or prepare your fording equipment if you want to get anywhere. It is currently in early alpha stage and undergoes closed tests :) There are also several smaller villages (TBD), and wide forest areas (more or less done). The map will offer varied enivronment for different missions. It currently utilizes CUP objects, but we intend to prepare our own building pack, to make it more varied and to add this central Europe atmosphere instead of generic CUP-city :) DOWNLOAD: Steam Download Less talking, more screens:
  2. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Welcome to Stare Szuway (Old Quaqmire) - an old, long abandoned settlement located on swamplands near the river. It is hard to access and unfriendly place, inhabited by a handful of prepper and doomer weirdos wanting to live off-grid. You're probably better off not trying to mess with them!
  3. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    It should be noted that those aren't really light sources (like lamp posts) so the performance hit should be negligible. Also, they'll be only visible at distance (think pilots, HAHO/HALO troops, or encampents on a hills) and will fade/turn off as player gets closer. Will probably try to include some way to turn them off completly for mission makers that would want more 'deserted' or 'post-apo' feel (or, how I call it, our usual A3 town feel 😛 ).
  4. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Thank you for your kind words! Regarding issues mentioned by you, we're aware of them. Many locations on the map are quickly and dirty made placeholders, we're currently replacing them. Also we're enlarging our map to 16x16 km, which means that it'll get a totally new satmap. But because of IRL time issues the work is getting done very slowly.
  5. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Well, it has been three years now. But it's hard to estimate how many manhours it tooks, as we did it in our spare time, and sometimes it hasn't been touched for months. The city itself needed the most work hours.
  6. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Fun (?) fact: those blocky houses are modelled after the real thing. Many of them can be found in souther Poland (they're as numerous as ants, really). They were built during communist rule, I assume because of how easy and cheap they are (all blocky, no fancy shapes, could house two-generations family on its two stories). Or maybe whole country had just one architecture engineer 😛 Their main drawback was that the staircase took about 1/4 of interior, but Istar modelled our build after a modified project, which had the staircase moved outside of walls 🙂
  7. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Our 'Extended Jaslo' road shapefile compared to 'current Jaslo' (left-lower corner). Those are raw GIS data, so most of the roads will be deleted, but it shows quite nicely what we want to achive. Oh, and it isn't 16 x 16 km, I lied 😉 It is 32 x 32 km.
  8. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Another update! - Reworked forests - Kowalowy village rebuilt - Jareniówka village rebuilt - Forresters' Lodge rebuilt - Some small fixes You'll have to wait longer than usual for the next one, as we'll be enlarging the terrain to 16 x 16 km size! We'll add a lot of new areas.
  9. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    New version, sorry for the delay. Fixed the "requires Contact DLC" bug Reworked Kowalowy village Reworked military base in the city
  10. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Small update/hotfix! Repaired the No entry 'bin\config.bin/CfgLocationTypes.null' error Replaced autumn roads with another type (I'll probably change it again, the bitumen colour differs too much for my liking) Several small fixes, like trees in the rivers, mismatched buildings, etc.
  11. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Yes, I know about roads and this error. I wanted to ship next update without further delay, so some thing slipped by. It will be fixed, along with other things that I screwed. We're aiming for period just after joining European Union; you could find quite a few abandoned cars in Jasło back then. And as for destroyed village, we've added it because we found it to be an interesting location, quite different from the rest of the map. This could have historical explaination - Operation 'Wisła' in the '50s. Quite a lot of Boykos and Lemkos villages got totally deported & abandoned back then. When I get visited by friends from other regions I always take them for excursion through these ghost villages.
  12. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Mod updated! - SUMMER IS HERE - Added radar station - Added low-security prison - Oh no, some kind of disaster destroyed village of Lazy Debowieckie!
  13. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Yes, it will be. You won't have to own Contact DLC to play on PSZ Jasło.
  14. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    We're currently porting Jasło to spring/summer season and replacing CUP objects with Livonian ones. The autumn version will remain on Steam Workshop but it will be no longer supported.
  15. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    New update! Added: Gated settlement north of the city Added: New road in NE forest Added: New fording near glassworks Added: Railway station placeholder Modified: Two-lane motorway reworked
  16. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Yup, you're right, I've been living in Jasło for some years now. Hate the economy here, love Beskid mountains 😉 We (I'm not doing this alone) will keep developing this terrain, although in slow pace as we constantly lack free time. ATM we've started creating our custom structures.
  17. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Jasło muncipal authorities assigned some money to rebuild and modernize their railroad station. Results are terrific! 😉
  18. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    New update on Steam Workshop. - Fixed basements in Wolica and Vineyard - Added two river fording points - New locations: Hankowka Oilfield, Logging Camp, Forester's Lodge - Visual update: added MCO texture - Wild grass clutter is now lower
  19. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    I forgot about new structures 😉 We've added some signs and small objects. The thing with our planned structures pack is that we can model them (well... Istar can, I possess no such skill 😛 ), but we don't have anyone to bring them into game. So if anyone is willing to help us, it would be greatly appreciated. It would be also beneficial for terrainmaking community, as we would release structures pack as a standalone mod when it gets big enough, for everyone to use without unneeded dependencies.
  20. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Map updated! Added: - Golesz Castle - Waste Treatment Plant - Winery - Wolica Town - Laski Village Fixes/changes: - Railroads and rail bridges - Clutter changes
  21. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Golesz Castle. In reality - just a pile of rubble, which holds any worth only for archeologists. On our map - important point that lets you control whole valley and national road no. 73. Coming in next update, along with another locations :)
  22. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    * Added new locations: Hospital (054011) Trash burning plant (039025) * Added signature files
  23. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Just a small update: Added: junkyard north of the city I also wanted to ask you guys a question. Street names on the map, do you think they are helpful? Is there a meaning to keeping them/adding more, or should I just throw them away to make map clearer?
  24. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Terrain updated! Fixed: Some bridges now passable by AI Missing bridge east of Jasło (thanks for heads up, Badanov!) Added: Monastery south of Jasło Trzcinica village Łazy Bieździeckie village Abandoned airstrip Trzcinica Łazy Bieździeckie Monastery Alas, no time for that, Piter! And above all I'm into moonshine now. It really helps you deal with Terrain Builder's errors.
  25. Mustang_185

    [WIP, ALPHA] Jasło, Poland

    Thanks for mentioning it! I must've deleted it by accident. I make sure of bridges being functional, although few still are not passable by AI - but they're located in empty areas, so I'll get to them later. As for fords I'll add them when I'll be creating nearby settlements - so they'll be placed with gameplay flow in mind.
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