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10 GoodAbout cochise
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Rank
Lance Corporal
core_pfieldgroups_3
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Interests
Aviation
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Occupation
Button pusher 99% of the time
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Biography
Directional consultant for highspeed aluminium tubing
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The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
cochise replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CSJ, I am sure I speak for a lot of people when I say that your "Hunter Killer" mod is sorely missed! Especially for an avid OH-6 fan like myself :)​ -
The Unsung Vietnam Mod 3.0 WIP THREAD
cochise replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Firstly congrats, this is definitely my most anticipated mod and always has been my favorite throughout the arma series. Don't mean to be nit-picky, this is tiny and just my humble 2 cents. Looking at the OH-6, you guys have done such a great job in changing the tail boom to represent the Loach, any chance you could also make it 4 bladed to complete the model like your previous versions? -
My favorite mission in arma3. Combined with TPWS it's an epic transport mission. Any chance you could change the function of the script that finds "safe places to land"? Tight spots or even city blocks would make great confined areas. I've even managed to fastrope troops into and LZ and then just skipped to a new mission to prevent the requirement of having to land to skip to the next mission.
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Ah yes! Poor choice of words on my part. I was thinking in an autorotation scenario.
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This is true, seems that the loading of the rotors is working in the opposite direction. When you pull back on the cyclic with forward speed you should be able to "load the rotor disc" and increase the rotor RPM.
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The problem that a lot of people will face is that every time you step into a different helo your control axis curves may have to change to feel closer to the real behavior. I haven't flown a helo with auto trim so I never turn that function on. I fly nothing other than the A/MH-9 and have set my pedals to be slightly less sensitive and it seems to be a good balance. The current FM for this model feels somewhere between a hughes 300 and a 500 which is acceptable to me. I use a logitech G490, central stick, pedals and with the throttles mounted upside down on the side of a chair to mimic a collective. No offence to anyone but if you're flying the FM with a keyboard or mouse then there is no real point of even using the advanced flight model. If you want the FM to feel closer to a helicopter try it as it should be flown and I think you will surprise yourself. Then again each to his own...
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I can only speak for the A/MH-9 models. These seem to have more of a "weighty" feel now and overall control inputs seem more realistic. This version of the DEV in my opinion is the best so far for these two models.
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SP - WORKHORSE (A random generated Chinook transport mission)
cochise replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
This mission is hands down my favorite of all time in the ArmA series. Any chance this can be ported to Arma3 with the new upcoming DLC? -
Ivory Aircraft - UH-1Y Venom
cochise replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks! Really looking forward to this mod! -
Ivory Aircraft - UH-1Y Venom
cochise replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know it's small but any chance to fix the LCD displays? I understand this will not be a first priority. Just curious. http://media.globenewswire.com/cache/189/hires/11963.jpg -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
cochise replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You rock shay_gman! Thanks for the reply, looking forward to this fix. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
cochise replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've encountered something similar recently. Spawning vehicles and aircraft work but the Helicopters section is empty. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
cochise replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great news! Thanks- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
cochise replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has the skirmish been updated to work with multiplayer? Reason I ask is that I was online with a friend last night and forgot to turn off TPWS. He did not have it installed and we could both see the same spawned enemy units, men and vehicles.- 5767 replies
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- realism
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The roll to the left is from the advancing blades (when viewed from above) being on the right half of the rotor disk, the retreating blades being on the left. The right hand half of the disk will produce more lift causing the AC to roll left. Assuming this is a helicopter with counter clockwise rotating blades. This will have to be counteracted by a right cyclic input. Not sure about the hover...