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About cochise

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    Lance Corporal


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    Button pusher 99% of the time

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    Directional consultant for highspeed aluminium tubing

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  1. CSJ, I am sure I speak for a lot of people when I say that your "Hunter Killer" mod is sorely missed! Especially for an avid OH-6 fan like myself :)​
  2. Firstly congrats, this is definitely my most anticipated mod and always has been my favorite throughout the arma series. Don't mean to be nit-picky, this is tiny and just my humble 2 cents. Looking at the OH-6, you guys have done such a great job in changing the tail boom to represent the Loach, any chance you could also make it 4 bladed to complete the model like your previous versions?
  3. cochise

    Codename: Charon - SP

    My favorite mission in arma3. Combined with TPWS it's an epic transport mission. Any chance you could change the function of the script that finds "safe places to land"? Tight spots or even city blocks would make great confined areas. I've even managed to fastrope troops into and LZ and then just skipped to a new mission to prevent the requirement of having to land to skip to the next mission.
  4. cochise

    Advanced Helicopter FDM Feedback

    Ah yes! Poor choice of words on my part. I was thinking in an autorotation scenario.
  5. cochise

    Advanced Helicopter FDM Feedback

    This is true, seems that the loading of the rotors is working in the opposite direction. When you pull back on the cyclic with forward speed you should be able to "load the rotor disc" and increase the rotor RPM.
  6. cochise

    Advanced Helicopter FDM Feedback

    The problem that a lot of people will face is that every time you step into a different helo your control axis curves may have to change to feel closer to the real behavior. I haven't flown a helo with auto trim so I never turn that function on. I fly nothing other than the A/MH-9 and have set my pedals to be slightly less sensitive and it seems to be a good balance. The current FM for this model feels somewhere between a hughes 300 and a 500 which is acceptable to me. I use a logitech G490, central stick, pedals and with the throttles mounted upside down on the side of a chair to mimic a collective. No offence to anyone but if you're flying the FM with a keyboard or mouse then there is no real point of even using the advanced flight model. If you want the FM to feel closer to a helicopter try it as it should be flown and I think you will surprise yourself. Then again each to his own...
  7. cochise

    Advanced Helicopter FDM Feedback

    I can only speak for the A/MH-9 models. These seem to have more of a "weighty" feel now and overall control inputs seem more realistic. This version of the DEV in my opinion is the best so far for these two models.
  8. This mission is hands down my favorite of all time in the ArmA series. Any chance this can be ported to Arma3 with the new upcoming DLC?
  9. Thanks! Really looking forward to this mod!
  10. I know it's small but any chance to fix the LCD displays? I understand this will not be a first priority. Just curious. http://media.globenewswire.com/cache/189/hires/11963.jpg
  11. You rock shay_gman! Thanks for the reply, looking forward to this fix.
  12. I've encountered something similar recently. Spawning vehicles and aircraft work but the Helicopters section is empty.
  13. Has the skirmish been updated to work with multiplayer? Reason I ask is that I was online with a friend last night and forgot to turn off TPWS. He did not have it installed and we could both see the same spawned enemy units, men and vehicles.
  14. cochise

    Advanced Helicopter FDM Feedback

    The roll to the left is from the advancing blades (when viewed from above) being on the right half of the rotor disk, the retreating blades being on the left. The right hand half of the disk will produce more lift causing the AC to roll left. Assuming this is a helicopter with counter clockwise rotating blades. This will have to be counteracted by a right cyclic input. Not sure about the hover...