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negah

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About negah

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    Gunnery Sergeant
  1. Tac-Ops Mission Pack DLC Feedback

    Replayed it yesterday, and got past this objective. It actually was the fuel dump, seems the trigger didn't work the first time or some enemy soldier managed to hide somewhere (I cleared the house at the depot the first time too). Havent finished the mission yet, I'll see If I get some time for the field hospital objective today. The mission is great, though I would like if they would include securing the beachhead (which is mentioned in the briefing) as a previous mission in the campaign. There is a lack of large scale landing operations in the official ArmA series. Only original CWC and Red Hammer campaigns had beach storming missions IIRC. There is one in ArmA2, but your razor team is inserted prior to it and you dont get to see much of it in the unfolding chaos. Though I havent touched Steel Pegasus yet.
  2. Tac-Ops Mission Pack DLC Feedback

    Greatly enjoyed Beyond Hope missions, agree that the first mission should be playable from other perspectives too, like taking part in the main assault with the recon mission already completed with some randomized success. Started Fait Accompli yesterday, but couldnt finish it in part due to third objective (truck repair base?). Cleared the base and patrolled around it for a while to look for any possible enemy survivors but the objective was never completed. Will replay it from the start this week and see if I can complete it. So far the missions are great and I hope to see similar Mission Packs/Campaigns in the future. You actually feel like taking part in some large combined arms operation.
  3. just start...

    First and foremost, you will die, A LOT, its like Dark Souls with rifles and tanks, just that OFP/ArmA was there before Dark Souls. Forget running and gunning playstiles of games like CoD and BF. Staying crouched and/or in cover increases your chances of survival. If you get under fire and survive the first shots, hit the ground and back down or sprint to the next cover. Some missions where you are a simple grunt among many others like you can be won without firing a single shot and even without seeing the enemy at all. On maps with a lot of foliage, firing in the general direction of where the enemy could be is a viable tactic, unless you are low on ammo. Its perfectly normal to finish a mission killing only 2-5 enemies, if any at all. Listen to what the AI bots say, they can spot the enemy quite well. When you are the commander, order your squadmates to hold fire, wait until they aquire their targets or assign them yourself, then order them to open fire. You can split your group in two teams and let one advance while the other gives cover. You can order your AI teammates to go to specific corners around buildings, that can make urban combat much easier. Thats the most basic stuff, there is really REALLY tons of information on how to get better at this game, I suggest to read some tutorials or watch some youtube videos. Reading up on some actual infantry tactics, especially on combat in urban terrain is not a bad idea as well. Play around in the editor, place some friendly and enemy units and just run it, that way you can try different tactics and scenarios quickly wihout playing through long and complex missions.
  4. Arma 4 a look to the future

    Adding to the water stuff, we need more rivers, bridges and some bridge laying vehicles. My biggest wish is for some bigger maps, more suitable for planes and long range tank engagements. Russian steppes, American plains, northern Germany sound quite suitable for that, allowing for some winter maps as well. Add a large scale USA/Russia conflict with campaigns for both sides and no clear good/bad side. Maybe as a dynamic Campaign Add more emphasis on the supply chain of the armies, perhaps some missions where you need to break through enemy lines and wreak havok destroying the food/fuel/munitions supply. Chemical weapons would play a large role in such a conflict, often just as an area denial mechanism. And some tactical nukes as well while were at it. Ill stop here, otherwise I will end up wishing for a fully operational deathstar.
  5. Really tried to answer it honestly, but after the third question about how many hours and minutes Ive played (I think it was the one over the period of 6 months) I gave up. Others may have more endurance than me but you really might want to rethink your questions if you want to get as much answers and reliable data as possible.
  6. Steel Division: Normandy 44

    So the latest update has brought two maps and two division to the game. So Ive played a 1v1 conquest round on Mt Ormel as 21 Panzer Division.against an AI armored divison. The map itself is great, first of all it brings elevation to the game. You have great overwatch positions on the slopes of the mountain covering the valley. Furthermore the road across the mountain is surrounded by woods, so plenty of opportunities for infantry ambushes. The valley and the top of the mountain has some open terrain for tank engagements, lost lots of PzIV tanks to 3 m5 at guns trying to advance without smoke cover on top of the mountain :( Was more successful in the valley once Kingtigers have arrived, they are godawfully slow, especially cross country but once in position, i was able to defeat anything the enemy threw at me. Just dont forget to cover flanks, lost one Kingtiger to a sherman which surprised me from a flank.
  7. Ready or not - new tactical shooter!

    Looks very promising. I hope they will include more missions like at the beginning of SWAT3 where there are only one or a couple lightly armed suspects. SWAT 4 had only the one such mission with the serial murderer (the best mission IMO). Daytime scenarios are welcome too, missed them in SWAT 4. Also any chances for ballistic shields? BTW, it would be great if this will actually be released some day...
  8. Steel Division: Normandy 44

    The AI is still cheating, yesterday an enemy artillery piece was hammering my soft units behind the frontline. No way they could be seen by a scout. As for Points, it seems the AI gets bonus points on difficulties above medium. Still I havent seen non stop braindead rushes along the main road like in Wargame RD so far, although I havent played much yet. Then again I havent seen any attemts to encircle made by AI although there were some opportunities. Graviteam Tactics looks great and I have played Achtung Panzer but I kinda lack the time those game need atm.
  9. Steel Division: Normandy 44

    Couldnt wait any longer so I purchased it yesterday and played a couple of rounds vs AI. So far Im not disappointed. The scale is a bit smaller than RUSE and Wargame but it still feels quite big. The Divisions system is great, you can no longer create an all rounder deck which forces you to try every unit and experiment more. Also it seems they went away from hitpoints and the damage system is now more realistic. The dynamic frontline system is also a great idea. Now Im even more thrilled to see what kind of expansions and DLCs will follow, knowing its coming from Eugen and Paradox there will be tons of them. Ardennes or Hürtgenwald scenarios would be great as DLCs with some winter skins. Also hoping for some Eastern Front expansion featuring Bagration, Kursk or Stalingrad (yay for winter and lots of cqb) but I'll be happy with any kind of scenario.
  10. Has the US Campaign got any voice overs? Been waiting for this for a while fooling around in editor and skirmish. Im also thinking about upgrading to deluxe edition, which will have a German and a Russian campaign in future (as well as access to these factions in mp). Anyway CtA seems to be a good successor to Men Of War games, which have become my favorite RTT games totally outclassing Company of Heroes back in the day.
  11. Steel Division: Normandy 44

    So Normandy again eh? If they want Americans as a selling point so bad then why dont they go for the Battle of the Bulge or Invasion of Italy? Still pretty sure we will see those as DLCs. As for me, I would prefer an eastern front setting with different seasons, different time periods with corresponding units and day/night/weather effects. E.g. Barbarossa Campaign having all the early Panzers in their Panzergrau versus T26s with some rare T34s and KVs here and there. Same goes for infantry, aircraft, arty and so on. Then we would have a Kursk or Bagration Campaign with yellow PzIVs, Panthers and Tigers vs late soviet stuff. Could also include a Black Sea campaign with some naval stuff. The more I think about it, WW2 naval stuff would work much better in a Wargame like game than modern stuff did in Rad Dragon. Oh and Id like to unleash some Katyushas on german positions before rushing in with infantry.
  12. TitanIM

    Thats where ArmA comes to shine, though quite often I wish a Full Spectrum Warrior like MOUT system.
  13. A quantum leap - Arma 4

    Continuing the discussion started in the TitanIM topic about large maps in ArmA. Many people argue against larger maps, pointing out that ArmA is about 50v50 MP or small scale base assaults... well for them it maybe is. But others might wish to implement large scale mechanized combat and most ArmA maps are not well suited for this. There are rare places where you can spot an enemy tank at 3-5 KM range and engage it. Either the elevation, foliage or buildings will prohibit it. The concentrations of Objects is a bit too high on most ArmA maps, which undoubtfully makes them look great and detailed but lowers performance and prohibts some gameplay mechanics. Moreover it would be great to have a map suitable for aerial operations, where you need lets say 2-3 minutes after take off to reach your target, not just one minute to cross the entire map. So how about a northern german plains based map with villages, towns, cities and lots of open terrains. There we would have place for large scale mechanized combat including believable air and artillery support as well as smaller scale infantry/combined ops while promising a realistic scenario (and a wet dream of many cold war wargamers). And please in both summer and winter versions.
  14. Personally I'd like to see some USA based maps, one based in New England (summer and winter) and a map like in GTA San Andreas.
  15. Take-On Aeroplane's: A Thought

    I also wish they would contentrate on improving AFV combat first, but if they plan to do it at some point anyway I'd be perfectly happy. If they make the air combat more realistic it would be great too, but for that we would also need bigger maps, more air defense systems, a rework of how the radar works and so on. ArmA does need some bigger and more open terrain anyway, be it for planes or AFV combat.
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