

xgp0006
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Everything posted by xgp0006
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i second this. doesnt even need the AFG, thumb over bore would be enough but either way, what he said!
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awesome and glad to hear it!
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howdy wondering how that MK18 stuff and other mods are doing? need any help?
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WIP - M4A1 with Block II Components
xgp0006 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Piston system stays cooler and cleaner. Means more reliability out of the same neglect periods. So im guessings you are making block 2 m4, and hk416? I noticed the in game text mentioning hk417 so i mean lets see who can beat whom to the punch! Havent seen any of the progress pics since your host went down. Looking forward to it man! Check out the bcm jack carbine if you wanna do something nobody has on the plate yet too :p -
Noticed it on server in mp at agia marina in some foliage, thought it was lightning but during my walk through town using nvg i can see some minor flicker. Im sure its nothing and its only temporary!
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Combat Applications Group (Realism Unit) is looking for dev players!
xgp0006 replied to xgp0006's topic in ARMA 3 - SQUADS AND FANPAGES
updated it in first post -
Combat Applications Group (Realism Unit) is looking for dev players!
xgp0006 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Im going to keep things short n sweet: We are recruiting active players on Dev Branch to Join our realism unit. We play PVP and PVE, we host our own servers and have certain MOS slots to fill. we run certain mods, and generally keep things smooth and easy. If you are interested in something like that please feel free to PM me or ask any questions thanks! We play 7 days a week. with Sat/Sundays in afternoon/evenings We have a private Mumble Server which I wont post publicly Daily activity is current. WE have around 8 members Looking to fill about 8 more slots with 2/3 squad leader positions. To many peoples disbelief we have 1 player of 14yrs which upholds a level of conduct and maturity beyond of the numnut 20yrs olds we have encountered so age is a case by case basis MINOR PAGE IN THE WORKS: http://the4thcag.enjin.com/ -
I have about 4 Raid PVP missions. thing is we run Dev build....so we get max 4 on 4 when the server is an 8 on 8 (2 fire teams ) basically we raid camps, kill/Protect VIP from other teams AND working on a PVP convoy mission right now so i have been known for hosting co-op missions left n right but just stepped into the PVP arena PM me for steam account info if you would like to be invited when servers are running!!!
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WIP - M4A1 with Block II Components
xgp0006 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
whos picking up on this or is this still moving? block 2 would be slick and id actually run this (run magpul grip, Haley Strategic thorntail and DD rail system would be slick just my 2cents) -
WIP - M4A1 with Block II Components
xgp0006 replied to Assifuah's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
great work, Magpul Maid grip variant would be nifty but might fall outta the scope of this project. either way love it. -
animations seem stable, fog seems solid cant say much on the FPS side of things as my processor is an old core 2 quad but my gfx is a 7970 so id say performance gain is noticed all thing considered.
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was digging around didnt see anything new. at least walking works.....ill do more checking around 1pm central. im curious cause dev branch changelog doesnt have anything posted yet
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it worked...by one of my guys whom is NOT flight qualified (not listed in array) was able to get in after trying twice. he got kicked out the first time....then he tried again after getting in co-pilot seat and got in pilot seat of any chopper after that no problem so it only worked once? we are actively testing this right now as i write this. maybe we can chat on steam in real time if you are playing now
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is this placed in the chopper INI? ---------- Post added at 11:37 AM ---------- Previous post was at 11:35 AM ---------- can you make it to where certain authorised people (more than one person) can fly it but others cant?
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Virtual Ammobox System (VAS)
xgp0006 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you felt the effects of the Stanag mag loading tons of mags into the loadouts yet? its happening to us daily at this point. we are sure its the .52 update. Cant wait to see the new version! -
gREAT I SHALL IMPLEMENT THIS TO MY SERVER! THANK YOU!
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agreed. gonna do a full wipe, and wait for his new zip package and try that. on the other hand i did try a different script from someone else...also wasnt working. so it may be arma 3 update? ill try again ---------- Post added at 05:18 PM ---------- Previous post was at 05:06 PM ---------- just got the other script working. so the game can do it. i want to use yours because i like the options and small interface.
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My next suspect was my trigger. i noticed many people said to set it to anyone but i wonder if anyone is broken so im trying it on blufor now and see what i can come up with
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OK Update on script failure: I added : #include "stc_include.hpp" in the "simple_text_control.sqf" Which seemed to fix the missing UC_ShowText_small error. I am still however am not seeing the vehicle get repaired, refueled nor any dialog popping up. progress at least!
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Resource title UC_showtext_small not found? havent been able to get anything to come up or working. i also googled UC_ShowText_small and google told me to go take a hike...lmao followed the instructions, not my first rodeo, and im on Dev .52 could that have something to do with it?
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[Release] Little Bird Addons From Take On Helis
xgp0006 replied to marker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ya know....a kiosk with graphical interface or some sort of "request form" in game to have a LB kitted out to mission spec would be pretty darn neat..... -
Triggering a Module Dynamic Spawn Problem
xgp0006 replied to taltsinth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm i too seem to have issues with it simply activating on existence. chalk me up for another one wanting an answer -
New to mission building BUT loving it, had a few questions.
xgp0006 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have seen many many videos on setting up the virtual UAV, virtual CAS evac and virtual artillery. What I would really enjoy having a setup on my FOB template is the following: Chopper that's playable loaded with a pilot and a gunner set that i can call to CAS evac me from anywhere on the map and bring my squad back to base. Have a UAV that starts off in a hanger, i setup a trigger to start taxi(preset taxi waypoints) take off on runway and start its basic patrol, BUT i want it to still be controlled by UAV terminal A station at the base, A humvee terminal, and UAV pack. I also want to be able to call on the UAV via radio and tell it to patrol an area I select (basically the same function that you have when you call on the virtual script) Thirdly id like to call an A10 airstrike where i have an actual Playable A10 parked in another hanger. Via radio trigger i activate its taxi path, have it take off and proceed on a bombing run where i select a point on the map OR use LaserDesignator Lastly i was wondering about setting up a way to show the arty salvo in flight on the map screen i had seen this before in a youtube video.... I don't necessarily need the full tutorials on how to achieve these functions, BUT links to how to make them happen or links on where to learn to program these above functions would be GREATLY appreciated. I have been searching and browsing these forums learning a great deal with much success. Thanks ahead of time to anyone that can lead to these solutions. :yay: -
New to mission building BUT loving it, had a few questions.
xgp0006 replied to xgp0006's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a bunch! I have downloaded and am checking out this script right now this moment. Ill let ya know how it goes! -
New to mission building BUT loving it, had a few questions.
xgp0006 replied to xgp0006's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah ok thanks a TON! one of the things that confuses me is what goes into scripts, what going into the INI and what goes into On Act. i see lots of people posting scripts that would do what i want in theory but often times they dont say "ok place this in the ini of etc or build a sqf/sqs file and toss this in it" its just a post with a script of code and i am uncertain what to do with it. I ran through that ARMA 2 mission building PDF and i learned a good number of things still not enough for me to build or figure out the above requests. thanks again for pointing me in these directions though.