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nimrod123

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Everything posted by nimrod123

  1. nimrod123

    Night vision

    they nerfed it into the ground, on release it was the best 1xscope hands down, standard scope, with a big green tint, and every enemy highlighted yellow out to around 150m http://i4.ytimg.com/vi/o9Jw8xFQLbs/maxresdefault.jpg
  2. god only knows if the AI can actually land a heli in that condition and whats "base", the intial waypoint? a invis helipad closest? best bet might be nearest open space of length XYZm, then the onboards move as per waypoints. otherwise just make the AI ditch, since its FUBAR as far as the mission is concered
  3. nimrod123

    Balancing?

    and as was said during a simliar thread for ARMA2, its up to the map maker to balance by other means, such as the opfor in ARMA 2 had far better AA, so BLUFOR had to either get more air assests, or a better postion to start from thats the kind of balance i want, not blufor is just a diffrent skin of OPFOR
  4. thats pretty much exactly what i saw, its like it knew what to do, but it wan't allowed to crash out of the "mission" so it tried to carry on, and everytime it slowed down it went mental
  5. no tail rotar is simple, go high, rock out, make an attempt at landing in a slide at speed to couter tourque. the AI tries to stay at the altituide its waypoint is at, and tries to return to that waypoint (probally due to not being able to deviate enoguh of the projected path between waypoints) so it dosn't crash, but its not going to land either. anyone know what happens when you shot out the rotor when the helis in motion
  6. i spent an hour with the new snipers doing that. the AI also can't handle the tail getting shot out. it dosn't crash but it goes all over the place trying to return to where its meant to be
  7. how does it look under NVG's? either way that dosn't seem right, it may be something left over from the dynamic lighting changes
  8. nimrod123

    Stance indicator

    and before someone says they should have a better fix, they do, the entire IGUI is getting a overhaul for beta, making it fairly customizable according to the dev team
  9. whats it like closer to the ground? also if its not a bug and goes in the feddback tracker, they normally lock it pretty quick anyway
  10. nimrod123

    Tank Interiors

    what i would like is the periscopes to be fully useable, even if they cheat a bit by making it a rotating camera for simplicties sake. the m1a1 was not fun to drive turned in
  11. nimrod123

    Helicopter physics impressions - simplified

    thats what i think he means as well, but i heard nothing on the live stream, (watched later by twitch) unless there is a actually post on this, i remain hopefull for the people that really cares sake. i personally won't use it but i'm sure other will
  12. nimrod123

    DAGRs do not appear to be guided

    he's not to close, they used to have enough of a turn to make it about 15 degrees off centerline at that distance. i wonder if its like the bug i saw on the live stream, where you get the "locked up" icon stright away, before it actually locks
  13. nimrod123

    Helicopter physics impressions - simplified

    they had never promised that any of the helis that shiped with the game would have it. they said that they would try and have the engine capable of taking the config for it if modders wanted to set it up
  14. the whole point of headless client is to remove server load completely from the server, so the server can worry about what everything but AI, and the AI has a dedicated system, multithreading dosn't do that, as the load is still on the server and depending on quality you will bottle neck it no matter what multi threading may improve the single player experince and make servers with significant dormant resources work better, but not the majority of the mid range stuff
  15. for a multiplayer game? with MP mods? its normally a zero sum game, espically many player (so FPS) mp your suggestion plays absoulte hell with stuff like the headless client. and if you make a exception for that client you leave a massive loophole.
  16. you mean something so sercure, that your methods (which i will point out are basicly hacking), are blocked. thats the problem, either you allow alot of unsupervised user content in a MP context and risk people abusing that, or you make it sercure and don't let people change stuff
  17. thats fine until you have 128 man missions and a couple of hundred AI plus all the waypoints and triggers, because at that point you either have a massive server, or your server fails since most of the server side stuff process at server FPS (like AI). they have to chose between the massive coop/PVP options or reduce the scale. the second that scale goes and it basically become RO2 with a bit more sand box they will lose a-lot of the original player base (probally to something like VBS2 or simply back to a depopulated ARMA2). this game was built on playing with people you trust in a very non pub atmosphere, the growth of pubs is what F'ed it, not the insercurites in the engine that let it be what it is you also clearly don't know the history of dayz
  18. nimrod123

    Is the muzzle flash too visible?

    cordite went out of maistream use before WW2, it was only rarely used during it. by the end of WW2 we where already using 2 base powders regually and 3 base as well. most triple base powder produce limited flash due to inert nitrogen, and hardly any smoke either. its intirely likely that in 20 years time there will be no flash in anything but large cannons (tanks and artilery), and the smoke will be a minor haze
  19. oh i thought you meant converting a key press into analogue. i thought if you had peadals you could use them properly. If you can't put it on as a issue on the feedback tracker (See sig)
  20. it was in the first build, you got to see it in the vechile showcase
  21. so max collective, max reverse collective. hate to tell you thats what we already, helis just default to hover (so neither accelerate or reverse) when you arn't pressing anything
  22. qhow do you intergrate analogue controls when 90% of the user base dosn't have a analogue input?
  23. nimrod123

    Better optimisation at release ?

    optimisation, the new buzzword... you might see slight improvement as time passes, and more once they decleare pre gold (no more changes, only fix simple bugs, go to validation and final release compile) you might also see massive drops if they add a much toted feature that dosn't play nice
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