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nimrod123

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Everything posted by nimrod123

  1. ah nope, marketing is normally sperate. most large AAA teams are 100+ i will bet that BI has a better ratio of code monkeys to artists then almost any studio out their
  2. i keep wondering if noone here understands project management. ARMA 2 is a example of feature creep, where shit keeps getting added long after you should have decided whats in the game. they may still be adding stuff to this game, but they shouldn't be changing that roadmap, since down that path lies unfinished features and a bunch more bugs. normally it works like this for full features. you get 1 thats pretty decently finished, their may be some bugs and balance issues, but overall its done, or you get 2 that both need a several hundred more hours TLC EACH along with every thing else that will crop up when the game hits a wider audience, with all the hardware configurations that intails if they say they can't do it without compromising the project plan, then we should accept that and look for work arounds also, and this is important MODELER/ARTIST =/= PROGRAMMER/CODER this is a perfect example, dayz became popular ~12 months ago, WTF are you meant to do with 12 months, engines take years to build, RV4 is clearly a extension of what come before, alot of what was in the alpha was clearly done (by looking at screenies) early last year. where they meant to scrap all that and somehow still make the Q3/4 2013 deadline, which if they missed, the community would implode?
  3. try running all the redistrubuites that normally come with a game you probably need to get the vcredist_x86.exe, and directx version off the source websites
  4. depends on round type and stability in the air, if its wobbling (so your standard MG round, thats not perfectly formed) your in a world of hurt. my old Bio teacher mentioned that when he was in bosnia (sniper, 50cal, UK army) people could survive being hit, but they sure as hell weren't going far or doing much once shock wore off
  5. nimrod123

    Helicopter physics impressions - simplified

    anyone used the most recent dev branch update? as alot of the BLUFOR helicopters seem to be more slugish, like what happened to the littlebird. also i just found out small arms fire (6.5mm) causes damage to buildings
  6. i wonder how much of the GEO limit is a preformence limitition for today, and how much is just a hold over from when it was a preformence limit of yesteryear
  7. more that if you are clipped by a round that large your completely combat inoperative no matter what. those rounds can destroy engine blocks on civilan cars, a person stands no chance
  8. before they do that i want them to either add the airplane control menu in, or make it so all plane key are unbound and that helicopters can't change them. its a pain in the ass when you config the helicopter and then go back to default, but the plane keys still conflict
  9. the AI only seems to fail at HALO when you place then "in formation"
  10. in VBS =/= in ARMA. they are in a similar engine, they are not the same game/sim
  11. its a key bind issue. z is turn in, x is turn out, x is E-brake
  12. metioned when people asked about the big cap on the back of the uniform. i think it was in the "is this autentic or not" thread
  13. OPFOR uniform does actually. load up dysleixes paper doll gear menu, and then compare the BLUFOR to OPFOR in the termal mode. OPFOR bodies are singficantly cooler
  14. nimrod123

    Helicopter physics impressions - simplified

    the lift effect when you pull up at high speeds is correct, the rotor is a wing and if you pul up 10 degrees you climb in proption to the speed you are going. most helicopters land along a glide path for this reason, they almost never do a vertical descent into the LZ. easiest way to counter it is to come into the LZ off center, and bank before you start pulling back so you "lift" into the LZ itself. once you understand how the heli will act in different parts of a landing sequence (so do them in the editor) you can go from 300km/h to landed in about 20 secs
  15. nimrod123

    Invasion 1944 V3.0

    i do think that shells for tanks and static guns should have shell type in brackets beside the real name, so [iNSERT GERMAN NAME HERE] (HE) is what the ammo is called
  16. its not a BIS problem, MS has removed that .dll from the windows install its why other games don't work with win 8, as MS put it, its the price of "progress" they clearly state they do not actively support win 8 requirements: Windows Vista SP2/Windows 7 SP1 (Apple OS not supported) and if they have no win8 development PC's they won't see this issue. the fix itself is easy, just find that .dll in another OS instal, and copy it to the ARMA3.exe location on the win8 instal. in win8 has changed the calls for that .dll your out of luck and need to make a feedback tracker report to see if they can recode the game to use another .dll
  17. nimrod123

    Any planes or jets?

    also another point is that the miltary has a far higher tolerence for non-gamebreaking bugs. they also care more about functionality more then style.
  18. nimrod123

    Recoil improvement in beta?

    anyone noticed that the 7.62 LMG has far less recoil then either of the other 2
  19. nimrod123

    Tao Folding Map

    no, but its likely what most modern nations will be using in 5-10 years time. espically if someone can make those flexiable screens viable (they where shown working at CES)
  20. nimrod123

    Any planes or jets?

    the L-159 is a cezch light fighter (fufilling a similar role to the supper tanco) that they are very keen to sell to all comers, hence the US ban on trading of it. its not unlikely that it will be sold to middleeastern nations to provide a cheap yet decent light jet multi role fighter. as to the super tanco being to old, its only just entered into trials (along with some of its contemporaries) to become a cheap CAS plane for SOCOM
  21. nimrod123

    Any planes or jets?

    i want a super tanco (those prop driven CAS planes that iraq has (ithink)) http://en.wikipedia.org/wiki/Embraer_EMB_314_Super_Tucano
  22. nimrod123

    A3B Arcade Helicopters

    looks nice :D i always disliked how the unguided stuff was in the domain of someone that can't control the helicopter
  23. you want convergence. thats normally only useful if your targeting something like a plane and you have significant distance between guns (like WW2 US fighters). but like the uh1y, i suspect IRL the guns are on flexible mounts, and convergence can be set by the pilot. also can we get rid of these piddly 7.62 miniguns and give it some teeth, either the GAU-19 12.7mm minigun, or the 30mm chain gun. both of which the MH-6 mounts. then throw in the hellfires it can also mount
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