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Everything posted by DarkDruid
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	Some sounds created with createSoundSource cannot be deleted, but I was able to delete sounds used on this wreck. But no, bug #8231 is not fixed yet. I will look at this bug.
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	Should be fixed in next update of development branch. Thanks for feedback :)
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				SmokeScreen magazines
DarkDruid replied to mindstorm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1) Use this for more magazines (reload time is 1 min.): _vehicle addMagazine "SmokeLauncherMag" 2) You can create particle emitter with same parameters. In variable _object must be stored some object (emitter will be attached to it), or you can use (with small changes in the script) position instead. For more info about particles see http://community.bistudio.com/wiki/ParticleArray. [_object] spawn { _sh=_this select 0; sleep 0.7; _source2 = "#particlesource" createVehicleLocal getpos _sh; _source2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.5], 0, 1.277, 1, 0.025, [0.5, 8, 12, 15], [[1, 1, 1, 0.7],[1, 1, 1, 0.5], [1, 1, 1, 0.25], [1, 1, 1, 0]], [0.2], 1, 0.04, "", "", _sh]; _source2 setParticleRandom [2, [0.3, 0.3, 0.3], [1.5, 1.5, 1], 20, 0.2, [0, 0, 0, 0.1], 0, 0, 360]; _source2 setDropInterval 0.2; _source3 = "#particlesource" createVehicleLocal getpos _sh; _source3 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 7, 0], "", "Billboard", 1, 5, [0, 0, 0], [0, 0, 0.5], 0, 1.277, 1, 0.025, [0.5, 8, 12, 15], [[1, 1, 1, 1],[1, 1, 1, 1], [1, 1, 1, 0.5], [1, 1, 1, 0]], [0.2], 1, 0.04, "", "", _sh]; _source3 setParticleRandom [2, [0.3, 0.3, 0.3], [1.5, 1.5, 1], 20, 0.2, [0, 0, 0, 0.1], 0, 0, 360]; _source3 setDropInterval 0.15; sleep (55+random 3); deletevehicle _source2; deletevehicle _source3; }; - 
	Yep, that's it :)
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				6 Minute Challenge: Helicopter Showcase
DarkDruid replied to Zak757's topic in ARMA 3 - BETA DISCUSSION
04:33 :icon_twisted: http://imageshack.us/a/img14/6438/heli00.jpg Ok, now without cheating :lookaround: http://imageshack.us/a/img145/8167/heli01.jpg - 
	
	
				Sniper rifle/optic available in Alpha?
DarkDruid replied to Bahger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is no sniper rifle in the alpha, you will get it later. :) - 
	It isn't just you. We are doing some changes in the localization database. It's WIP right now. :)
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	Some glasses aren't finished yet, see spotrep: "Most windows in houses are now destructable"
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				Question about Particle Effect
DarkDruid replied to Antorugby's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, scripted particle effects were moved to Functions_F\Effects. Most particle effects are defined in configs (Data_F\ParticleEffects\ParticleConfigs) in A3. There is a new script command for these config effects (it works only with some of them): setParticleClass More info about fire/smoke effect: http://forums.bistudio.com/showthread.php?149032-Spawning-fire&p=2344816&viewfull=1#post2344816 - 
	
	
				IFrit classname changed in Dev update.
DarkDruid replied to rhyswilliams999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These changes will be present in next stable build as well. The game is in alpha stage and some changes are unavoidable. We are sorry for any inconvenience this may have caused. - 
	
	
				Fail to pass a Group as an argument to execVM a sqf Script
DarkDruid replied to trex's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, try to insert this in init of your single enemy rifleman: null = this spawn {sleep 0.1; [_this, ReinGrp] execVM "reinforcement.sqf"}; - 
	
	
				What happened to the "rain" bar in the editor?
DarkDruid replied to victim913's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Rain is temporarily disabled in the game (technical reasons). - 
	
	
				Arma 3 blood decals on damage locations, how to do via script?
DarkDruid replied to cancerous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you mean blood on the ground, then try this (overall damage of the unit must be at least 0.1): http://community.bistudio.com/wiki/setBleedingRemaining - 
	This file doesn't exist anymore. Some scripted particle effects were moved into configs, reworked, renamed, etc. If you need fire and smoke in your mission, you can insert emitter in editor (insert unit > empty > emitters > fire). But unfortunately you won't be able to change the intensity of this effect.
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				ArmA 3 Showcase Hints?
DarkDruid replied to DarkCrisis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These hints are defined in config class CfgHints (see Editor > Config Viewer > configfile > CfgHints) and there is function BIS_fnc_advHint for using them in missions. For description of this function see Editor > Function Viewer > Hints > BIS_fnc_advHint. Hints can be defined in description.ext file in mission folder as well. - 
	Right now about 70 developers :) It was mentioned here (only in czech): http://games.tiscali.cz/rozhovor/rozhovor-o-arma-3-prozrazuje-velke-ambice-tvurcu-z-bohemky-62226
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	Well, the muzzle flashes aren't particles. Heat effects produced by vehicle engines and even the cases produced by (vehicle mounted) guns are particles. There is a lot of work in front of us, I know it. Anyway, thank you. I prepare documentation about new possibilities in particle effects soon.
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	Particles aren't capable of reacting to geometry (cars, houses, etc.) but they can collide with the ground in A3. You can see it in vehicle explosions, mine explosions, etc. :)
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	1. No, small damage remains. 2. If you mean medikit (FAK is not unlimited), than yes only medic can use it. 3. Medic can use unlimited medikit and he can heal you completely. 4. No. 5. No.
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				Particle Effects/Explosions still a Performance Killer?
DarkDruid replied to kridian's topic in ARMA 3 - BETA DISCUSSION
It's a bug in that mission. There are created few thousands of particles more, that should be. We know about it, it will be fixed soon. - 
	You shouldn't be able to open it in MP. It could be used for cheating.
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				How many underwater wrecks have you found ;)
DarkDruid replied to EDcase's topic in ARMA 3 - GENERAL
You can find seven different underwater animals in the alpha right now. And yes, one of them is a catshark. :icon_twisted: - 
	It is not possible to use it in the alpha. There are no UAV's and the UAV Command itself is not finished yet.
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	Scripting commands added into list in last two days (I guess they are missing in syntax highlighting): ctrlSetFontP ctrlTextHeight ctrlSetChecked ctrlIDD ctrlIDC ctrlHTMLLoaded ctrlChecked buldozer_reloadOperMap buldozer_LoadNewRoads setWindForce setHorizonParallaxCoef setApertureNew setLocalWindParams setSystemOfUnits setShadowDistance setRandomLip setObjectViewDistance setObjectMaterial setHUDMovementLevels setDetailMapBlendPars enableCaustics
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				Share your first Arma3 Beta Impressions (all first impression type posts here pls)
DarkDruid replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
You have to open vest (it is item in inventory) of fallen soldier by double click on it. Magazines are there ;) 
            