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NightIntruder

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Everything posted by NightIntruder

  1. It's the first thing that comes to my mind - check the path to the texture and if the texture is already there. You can use ImageToPaa for the conversion of the texture from TGA into PAA format.
  2. NightIntruder

    replace default rope model

    This is exactly what I need, thanks for the heads-up, Arend.
  3. NightIntruder

    Creating Custom Key bindings

    That's briliant! Thanks for that, Dedman ๐Ÿ™‚
  4. NightIntruder

    Gearbox always be stuck at the first gear

    Yeah, obviously you're right. I must have had been dizzy afterward a party.
  5. NightIntruder

    Gearbox always be stuck at the first gear

    Not sure whether you've already resolved the issue so just in case, I would get your attention to the apparently too high idleRPM = 1000; in your PhysX config. If the engine cannot go lower than that, it cannot reach the lower RPMs calculated for the higher gears as shown on your first screenshot.
  6. Snoops, I would suggest looking into the F4's envelope and adjusting its curve in config.cpp. Telling from the description, it seems to me that there's too much lifting caused by incorrect values in the envelope. Also, I would look into flaps if they don't create too much lift/drag too (a default value of 0.3-0.4 is just fine). You could also look into drag created by landing gear and speedbrakes and make them higher a little to compensate for unrecognizable lift. The last thing to look at might be inertia factors. However, since AI fliers can land the plane with no issues, I would recommend cautious changes. It's relatively easy to create semi-realistic FM eg. with aplane correctly reacting on crosswind on approach, but it doesn't mean AI pilots would be able to fly the plane ever again ๐Ÿ˜‰ Oh, it's also worth noting that inheritance may bring some values from the inherited config you are not aware of.
  7. NightIntruder

    ARMAHOLIC website not working

    Perhaps,some of my dev packs survived on my external HDDs, but most of those worth of publishing were released by Unsung and CUP anyway, so I didn't need them anymore. Sorry mate, I havn't thought that something like this could ever happen.
  8. NightIntruder

    ARMAHOLIC website not working

    If Foxhound is truly concerned about preserving all the data for the community, it shouldn't bother him what jerryhopper was doing, as the goal is exactly the same. Since he blocked the data scraping, his words contradict his deeds. There is a perfect solution for that every mature man knows - communicating with the community straight, honest, open and in public. Here. If he had done it right from the very beginning, he wouldn't have found hundreds of emails of "spam" in his e-mail box. I've been in love with my wife for almost 30 years and been treated in a hospital a couple of times. I haven't stopped breathing, thinking, using the internet or talking with people in the meantime. I am skeptical. Whatever is going on in this case, the "channel of communication" through his friend, the whole mystery, and the signs of unclear intentions (did he declare that he waits for offers??), all of this is convincing me to not trust this guy anymore. Later I am gonna maile him asking for the removal of my addons from "his" database as their source materials were ported under the "non-commercial" caveat. I'm gonna do it just in case he really wants to sell something. He can fail his contributors if he so wishes, I am not going to. This is the only thing I can do for my contributors in this matter, sadly.
  9. NightIntruder

    Prarie Fire discussion

    I don't get why people are so pissed off with AIs! On a dark Vietnamese night, you cannot safely walk a few steps, but these AIs fly and drop napalm like Rambo! ๐Ÿ˜
  10. NightIntruder

    Prarie Fire discussion

    This is in fact quite a reasonable way of measuring the value of money within the entertainment sector. What's more, you didn't even take into account the replayability of this title in its different forms, and if you would do, it would turn out the game is almost for free. You, however, deprive people of their "rights to critique" and "expectations" towards this DLC using this sort of reasoning, do you realize that? ๐Ÿ˜‰ Soon, you might be accused of alleged affiliation with the DLC devs! ๐Ÿ˜‚ Anyway, I bought the DLC on Friday, and not even a twinge of regret. I'm gonna learn all the aircraft and then look for cool milsim community to have great NAM fun. BTW, is there any list of aircraft hardpoints and weapons so that I could modify some addons for direct use with the DLC's weapon systems?
  11. NightIntruder

    Prarie Fire discussion

    LOL, Krzychu.... I always assess the interlocutor's motivations, regardless of his arguments. Your arguments made some sense, but your motivation? What was the point of discussing the "historical correctness" issue regarding a few minor details in public right before the DLC's release? What was it supposed to change or what to show? Don't even bother answering, I already know the answer as you gave your motivations to me on a silver platter in your replies. And no - I wasn't aggressive, you just stood yourself up and that triggered my funny comment, that's all. EOT.
  12. Indeed, you're right, monk. However, my understanding is the compound's invented to be a standalone object for 3DEN use. For terrain builders, the ability to choose the wall material is useless as they exactly know what kind of environment they're gonna use the compound for (and then what material would fit best). In such an application, the prefered method would be to ask Katie for source material, anyway. But, hey mate, I know so little about terrain making that perhaps there are more cons against the approach I suggested.
  13. I'd go for different materials using hidden selections tech. It just depends on how did you UV map the whole thing, I guess.
  14. NightIntruder

    Prarie Fire discussion

    I can't help but smile seeing the excitement among players :) Just shorten my hospital stay to get the DLC in my hand and check it out. Screw diseases gents, Vietnam war is back! ๐Ÿ˜‚
  15. NightIntruder

    Prarie Fire discussion

    AFAIK, there is 6-mission MP campaign for up to 14 players, and several SP scenarios for familiarization with vehicles, weapons and jungle warfare. At least, this is what they announce at Steam and devs' website.
  16. NightIntruder

    Prarie Fire discussion

    Well, some SP campaign would surely boost sales, imho. I am quite surprised none was made for today's premiere. Lack of funds or time, I guess.
  17. NightIntruder

    Prarie Fire discussion

    I knew it! The layout of the terrain and the mix of micro-terrains looked familiar to me. It resembled some of the famous IceBreaker maps, it's like an artist's signature. I love some of his maps, especially those large ones with multiple airfields/dirtsrips, for almost countless options you have while creating various scenarios.
  18. NightIntruder

    Prarie Fire discussion

    What you gonna do with your frightening findings? Are you gonna protest in front of the Savage Game Designs headquarters with banners and slogans? Do you wan to enforce a ban for yugo ammo crates within A3 series forever? Would you like to fill a pettition against using inappropriate historician consultants by devs ?
  19. NightIntruder

    Prarie Fire discussion

    They have also a Huey chopper. Does it mean it's just an updated version of Huey from UNSUNG or Grumphy Rhino huey pack? Oh man, I love people who haven't even touched a thing but know exactly what it is and how bad is the feeling of touching it! The DLC isn't the terrain alone. It's just a canvas you paint stories on, don't you think? Any great arma's gameplay requires a few things - an appropriate terrain is only one of those things. What you expected - a 200x200km dense jungle map? There are easier and cheaper ways to burn your PC, man ๐Ÿ˜‰
  20. NightIntruder

    Prarie Fire discussion

    I am not a gaming expert, but do you really think the two titles could be compared even remotely to each other? As for the pace, I hope to find that kind of jungle warfare in many of the SOG missions, they actually announced this sort of gameplay, if I am not mistaken. Due to worsening visibility and extremely short distances of engagements, sound discipline and hearing were crucial for survival and mission success, especially at night with no NV devices available (or limited in range and quality). I cannot even imagine they wouldn't replicate that in the title so much focused on MACV-SOG.
  21. NightIntruder

    Prarie Fire discussion

    Well, what I can say at this point is that people often have high expectations (and complain) due to their deep passion for a specific topic or natural tendency to complain about literally everything. I would love to believe that it's rather the former in the case of this DLC and the whole Arma game series. If you love somebody or something you are forgiving rather than critique. That's why I'm not gonna count every single rivet on aircraft fuselage, nor complain about ammo crate texture. I just hope devs have something interesting to say about it in the story they created. I am pretty sure it's just something related to illegal weapon/ammo flows across the globe for decades of local wars. If you read some about it, I am convinced you will learn that very rarely a seller of weapons knows the final destination of a shipment (and then yugo crates in Nam makes sense). What's more, I do not require getting high quality, bug-free product on the day of the premiere as it'd be an unrealistic expectation. It hasn't been happening for the whole gaming industry for at least a decade. I've been making multiple addons in support of specific campaign projects several times, so I can understand all the implications to end-users, including the download size. What I don't understand are your annotations to MP game modes, as I never played one except for MP coop or PvP scenarios (in a few communities), so surely I need to expand my knowledge in this regard. So, peace bro, I appreciate your history knowledge but what you are lacking is apparently some background to fully understand the big picture of developing a game. They are not alone in the whole process and had plenty of time to think and re-think the whole project countless times. They also had the best historical advisors - those who've been fighting there and survived to tell us their stories. So, I would rather like to hear them than some librarian or young historian (no offense!) arguing about not necessarily important trifles. Obviously, I am not associated in any way with the Savage studio nor BI, so it's just my thoughts that you can accept or discard, whatever you like.
  22. NightIntruder

    Prarie Fire discussion

    Yeah, indeed the Mi-4 would fit the story equally better as An-2 would or even Mig-17. But, hey, the DLC is announced to be 24GB of size in download. You could add addons to it forever, but it always ends up in your gaming rig saying to you smth like "ergh, nooo, f@&k off". There were no ambitions from devs to portray the whole conflict, or even part of it but for every side of it, as I understand their intentions. And I fully agree to it. It's just impossible to do from a commercial and technical point of view. I am not expecting 100% historical correctness nor full order of the battle. Instead, I am waiting for amazing semi-realistic gameplay and immersion, and pretty sure I won't be disappointed. And that's what truly drives this game in my humble opinion. If you like it to be an entertaining war encyclopedia - well, congrats, peace bro. I just want to get deep into people's stories from the war the DLC will hopefully bring to me in a more entertaining way that most of us get used to (aka reading books & watching films).
  23. Really nice. You could easily get paid for this quality work outside of the Arma bubble, Katie ๐Ÿ™‚
  24. Huh, sort of fast patrol boat with automatic weapon stations controlled by gunners sitting next to a cox ? The details and the overall feeling are absolutely amazing, great job Katie. How long have you been working on this particular part of a model?
  25. Will a regular supply truck and a SWAT truck-based platform fit through the gate? It'd be great for any hostage rescue scenarios. Unless you plan to create another (and bigger) back gate, sort of a supply one or smth. I'd also look at the sharp road edge (bump) just before the gate. Why? US President traveling in his "Beast" basically hung at such a feature of US Embassy during his visit in Poland once ๐Ÿ˜‰ Anyway, love the perimeter, together with the embassy building forms an integrated whole ๐Ÿ™‚
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