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Everything posted by OMAC
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Community Upgrade Project - CUP Terrains
OMAC replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great, thanks. -
Community Upgrade Project - CUP Terrains
OMAC replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations on the 1.3.0 release, gentlemen!!!!! By any chance does someone have an official checksum of the 1.3.0 Terrain complete zip file? My results are: File: @CUP_Terrains_Complete-1.3.0.zip CRC-32: ba890c86 MD4: 726a36d6625f55822d24702491400316 MD5: 8cb79575adadd647bc8d6e3ec345b343 SHA-1: dd63f8d8db4b3ec7bf6b3eb88e7da57e38e9969b Just wanted to verify my download... -
Task destinations shown on map but NOT in-game?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, as I haven't needed to. But I'll try it to see if it behaves any differently than what I'm currently using. -
Task destinations shown on map but NOT in-game?
OMAC posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Is there a way to have task destinations shown on the map, but not in-game? Now, task destinations fade out, but is there a way to have them never displayed in-game? setSimpleTaskAlwaysVisible is closest command I can see, but that won't do it as far as I can tell. https://community.bistudio.com/wiki/setSimpleTaskAlwaysVisible -
Task destinations shown on map but NOT in-game?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I see no marker option for Destination field (Create Task module), just "disabled" and "Module position." I've been using "Module position." It would be cool if there was a way to have Task Destinations shown only on map, not in-game. It would require orienteering to task destinations rather than simply pressing J to show the destination! -
hideOnUse for addAction broken?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^^ Yep. -
For the life of me, I cannot get the hideOnUse option for addAction to work. I have been resorting to scripting my own removeAction to solve the problem. HideOnUse will not work with this code: player addAction ["Retake control", "retain.sqf", nil, 0, false, true, "", "getDammage tank < 0.4"]; Can anyone get the hideOnUse to work as expected without resorting to scripting? Is this a bug or am I doing something wrong? https://community.bistudio.com/wiki/addAction
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hideOnUse for addAction broken?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, thanks. BI should consider adding an option to addAction that removes the added action automatically upon use..... player addAction ["Retake control", "{[_x] joinSilent group player;} foreach units tgrp; _this select 0 removeAction (_this select 2);", nil, 0, false, true, "", "getDammage tank < 0.4"]; ^^ An example of code that will remove the action upon use. Could be a nice addition to Biki page.... -
hideOnUse for addAction broken?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So to actually remove the added action from the action menu, removeAction must be used? Looks that way. -
hideOnUse for addAction broken?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It closes after action use, but the darn action is still there when I use action menu (scroll down) again. -
hideOnUse for addAction broken?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The added action stays in Action menu after the action is used. I want that action to be removed from Action menu after it is used. -
Task destinations shown on map but NOT in-game?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's what I thought, but I tried it, and couldn't get it to work. Tried marker name both with and without quotes. I'll try again. -
hideOnUse for addAction broken?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, thanks. I must be doing something wrong, but I have no idea what. Do you see anything obviously wrong with the addAction code I have above? -
Task destinations shown on map but NOT in-game?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, but I'm not using waypoints or markers for tasks, as I'm using regular A3 task module system. But I will experiment with markers; I don't know what the "Marker" box in the Create Task module is for. But I doubt that will do the trick. -
Task destinations shown on map but NOT in-game?
OMAC replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, I wanted the tasks to be assigned normally, but that might be the only way to not have them show in-game. Thanks. -
A relatively minor thing: add jungle/woodland camo to NATO (Pacific) armor from Apex!
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A2/A2:OA beta CorePatch 01.03.2016
OMAC replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Was a new beta released today? I just got a 17.3 MB Steam update. It would be great if everything was finalized and A2 and OA could move to stable branch, forever. -
Check out BI dev oukej's forum rank (Ondřej Kužel)! Holy mackerel!
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I agree. In 1.66 stable, the Task Type dialog box in the Create Task module shows an empty drop-down menu, and it is impossible to type anything into it. How can I get those fancy Task Type icons? Edit: the only way I found to get fancy task icons to show in initial map briefing is shown here.
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Hmm, in 1.66 stable I can't get task icons to work. In Create Task module, the "Task Type" box shows an empty drop-down menu, and it is impossible to type anything in there. Am I missing something? Obviously there is some way to get it to work, as I have seen the fancy task icons in some missions. Hopefully one doesn't have to manually edit the mission.sqm. Edit: There are at least two tickets for the issue in the tracker. The only way I could get the cool icons to display for tasks in mission briefing at very start of SP mission was to edit the mission.sqm for the tasks. Adding calls to BIS_fnc_taskSetType to init.sqf or in a trigger would only display them in map during mission, not on map in initial briefing. What a hassle. :-( class Attribute1 { property="ModuleTaskCreate_F_Type"; expression="_this setVariable ['Type',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="navigate"; }; }; };
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I was shocked to learn of Paul's passing. Although we never met in person, we were "friends" on Skype starting in the CWR2 days. He was always so friendly, responsive, and helpful. He always wished me Happy Birthday even though we hadn't communicated in a while, even as recently as last autumn when I imagine his health was failing. I loved his microterrains, in particular Faffindale, and made a simple little mission for it. I particularly liked his descriptions of the terrains, which often included notes on geologic history and how lithology influences current topography. I have spent so much time on his Everon and Malden for CWR2 that they feel like home. I will always remember Mikero's effusive praise for Paul. Unprompted, he once described Paul as the "quiet king of the hill here" in terms of PboPro development. Mike said that PboPro "was designed around his needs and how he explained it." So there is another way in which Paul greatly helped the community (we all know about Mikero's contributions). I just saw this thread today, or else I would have responded sooner. Paul had a very positive effect on everyone he crossed paths with in the Armaverse, and left a trail of impressive, jewel-like terrain resources behind him, each one demonstrating his attention to detail and eclectic approach that blended information from a diverse background of interests including geology, geography, archeology, and history. Even his moniker, Bushlurker, invoked a sense that he cared deeply about the placement of every minor terrain detail: bushes, rocks, patches of thistle. When I desperately crawled beneath a bush in the heat of combat, I sometimes wondered if Paul had been lurking there before. Rest in peace, mate.
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Got it. Thanks!
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Which LAV updates didn't make it? The Desert LAV-25 is in there... I updated my Sultansafe mission to use it!
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There's always this to go back to.... v1.5 (final) just released by W0lle. http://www.armaholic.com/forums.php?m=posts&q=38647
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YES! Reminds me of Russian use of 14.5mm AT rifles during WWII to shoot out sight glass and other glassed vision slits on armor and APCs.