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Everything posted by MANTIA
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Where can I find a server key for MEC? Not included in the armaholic download...
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Well that explains it! haha I'm an idiot!
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Just curious as to why RH mods like this one are not included in RHS Escalation? Two different teams working independently?
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Where did you grab the @Thirsk from? I grabbed it from armaholic and it is not even showing up as a selectable terrain in the editor for me.
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Tactical Battlefield - A PvP Modification
MANTIA replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No changelog? Anyone have any idea what was changed, fixed, added?- 477 replies
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- pvp
- multiplayer
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(and 2 more)
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Has anyone gotten Thirsk to work with AllInArma TP? I've done quite a few searches and people seem to have problems with crashes BUT I find a lot of videos on youtube of people using it?
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Thanks, looking forward to it.
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Has any of the Arma III patches broke anything that has to do with @RAM? Just curious, our group is looking to add the mod to our addon list.
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Handling Friendly Fire / Team Damage
MANTIA replied to atlantisthief's topic in ARMA 3 - QUESTIONS & ANSWERS
Does this addon work for MP? Looking for something that works on a Dedicated MP Server -
ISIS in ALiVE seems to be working for me. Working on our dedicated server.
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Tophe's Arma Dedicated Server Tool (TADST)
MANTIA replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
I can't get TADST to launch my server with the difficulty settings I have selected. The only way I can change the difficulty is to jump into the game, join the server, and then sign in as admin and change mission. -
Authentic Gameplay Modification
MANTIA replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our group just added AGM. In game its showing all bandage options available even if no one is hurt. Medical Module is placed on map. Any ideas? -
Handling Friendly Fire / Team Damage
MANTIA replied to atlantisthief's topic in ARMA 3 - QUESTIONS & ANSWERS
I too am looking for a fix. However, its more of a problem than just friendly fire. For instance if a pilot is injured and crashes the helicopter it will sometimes make the pilot out to be a team killer, with the friendly AI now shooting at that player. Also if a vehicle is disabled and you decide to destroy the asset instead of recovering it the game will see you blowing the vehicle as a team kill. When you return to base the friendly AI shoot at you. -
Bornholm, Denmark [Terrain]
MANTIA replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Performance wise how is Bornholm doing now? I had heard with the previous version it wasn't good. -
Scripts for lock 3rd person
MANTIA replied to JeckoFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how would I call this script? via mission init or trigger? Any downside on performance or anything if its checking this for each player every 5 seconds? thanks -
Thanks so much for the help
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How do you set the mission up correctly for TFR? You mean with the placement of the TFR modules? Also, if using that init line are players able to change the frequencies in game? Or are they locked into those freqs?
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A problem that happens pretty frequently on our servers. Our Long Range Radios (ASIP and even the 5.11s from TFA mod) randomly change the frequencies), it doesnt seem to happen to the SW radios We have confirmed everyone is using the same up to date version of TFAR. Any ideas?
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Bornholm, Denmark [Terrain]
MANTIA replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How well does Bornholm work with AI? Do they see through objects like trees, bushes, and walls? -
2/75th Ranger Regiment "Ghost PLT" Recruiting ACTIVE & VETERANS
MANTIA replied to MANTIA's topic in ARMA 3 - SQUADS AND FANPAGES
Ghost PLT is starting another recruiting push. Focused on bringing in new ground pounders looking to take the fight to the enemy! -
[Release] Anvil Mission Editor and Framework
MANTIA replied to mecharius's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Been searching around but can't find an answer. Is there a place to put in custom enemy classnames or units? -
[Release] Anvil Mission Editor and Framework
MANTIA replied to mecharius's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Anyone know if this can used along side an ALiVE mission? -
Quick question about server keys. Some of our players like to use Blastcore and other prefer not to because of their computer's limitations. Currently we don't have the blastcore Keys on the server? No one has reported problems and it seems to be working fine. My questions is what do the keys actually do and what are the possible side effects, negatives/ thanks
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Enemy Mortar Fire When Player in Radius
MANTIA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to create a scenario where enemy mortars are firing on a COP or FOB where the mission is to located the enemy mortar tubes and eliminate them. I want the players to have to recon and track where the sound from the mortars are firing in order to locate the tubes. So I was thinking of having the enemy mortar tubes fire when players enter a radius via a trigger. However, I'm stuck on how to make an enemy AI mortar team fire on a target when a players enters the radius. Any ideas? -
Enemy Mortar Fire When Player in Radius
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
He only fires one time. Any way to repeat this every 30 seconds or so? ---------- Post added at 04:30 AM ---------- Previous post was at 03:11 AM ---------- I tried another similar type of loop { _mortar = missionNamespace getVariable "mortar1"; //however you identify the mortar _ammo = getArtilleryAmmo [_mortar] select 0; _targetPosition = getMarkerPos "marker1"; _isInRange = _targetPosition inRangeOfArtillery [[_mortar], _ammo]; my value = 20; while (myvalue > 0) do { myvalue = myvalue - 1; sleep 2; hint format ("%1",myvalue); _mortar commandArtilleryFire [_targetPosition, _ammo, 2]; sleep 5; }; }; and still it only fires once and doesnt display any of the hint as well .