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Everything posted by MANTIA
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How to limit GhostHawk Door-Gunners Ammo
MANTIA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to limit the amount of ammo each door gun has on a vanilla Ghosthawk? And if so how? Trying to limit the ammo on a TvT mission so the Ghosthawk isn't used as a CAS bird. I want to give each door gun something like 25 rounds, basically to protect itself when on the deck. Thanks -
Vanilla End Game Revive System
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, figured out the problem. Turns out that the End Game Revive does not identify the new CTRG "paramedics" as a Medic class. -
An update to have the HMDs work with RHS's version of MELBs would be awesome too :)
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Vanilla End Game Revive System
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm, I already have those recommendations. My character just gets show, drops to the ground, and then the message "Mission Failed, all players dead" I do have other playable characters down but do you mean an actual real life player also logged in with me? -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
MANTIA replied to Placebo's topic in ARMA 3 - GENERAL
ODA-951 | "Moon's Out, Goons Out"- 6859 replies
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Have you played Tactical Battlefield? Why did you stop?
MANTIA replied to Oric-1's topic in ARMA 3 - MULTIPLAYER
I haven't played since Squad was released on Steam.- 8 replies
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- tacbf
- tactical battlefield
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Waypoint Activation Triggers & Headless Client
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No script connecting the HC. Was using the Werthless HC mod & now the ACEx HC modules but this problem is happening without those mods enabled or their modules placed within the mission. Just simply the HC connecting to the server is causing it. -
Not sure if your looking for ideas or requests or not but what about a sleeping animation, more so for OPFOR. An opfor sleeping with a blufor standing over him w/ taclight on would be a great scene.
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ARMA 3 Addon Request Thread
MANTIA replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
REQUEST Suppressors for the vanilla (Apex) SPAR-16's that are not so long and derpy. Something similar to this suppressor on this MK-18: https://s-media-cache-ak0.pinimg.com/736x/4c/4b/00/4c4b00ce45b9f4074a7615a6d221b9ee.jpg I think the new SPAR-16's look and sound great. So much so they could decrease the need for so many of the AR-15 style addons out there. A small suppressor addon like mentioned would help that I believe. -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
MANTIA replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this have to be run as its own @ folder or can I just add the pbo's into the existing @cTab? Thanks -
Any plans to update to work along with the RHS's MELBs now that they are built into RHS?
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Is it possible to still change difficulty settings while logged in as admin while selecting a mission? Is so how please :)
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[1.60] Dedicated Server Difficulty Settings?
MANTIA replied to MANTIA's topic in ARMA 3 - QUESTIONS & ANSWERS
Hmm, I'm no longer seeing this after the 1.60 update. All I see is the box near the top left while selecting a mission. Basically to select the overall difficulty but not the ability to tweak specific difficulty settings. -
L.E.A.P -- HALO / ParaJump Operations
MANTIA replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this version work on a dedicated server as a MP mission? -
[MELB] Mission Enhanced Little Bird
MANTIA replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any details on what exactly was updates, removed, ect in the RHS version? -
RHS Escalation (AFRF and USAF)
MANTIA replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As an real life U.S. 11B I can confirm ALL infantry units deploy with the M320. You'll still find the M203 in a lot of training environments.- 16577 replies
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We have opened up our recruiting program for 18x (SF baby program) to introduce new ground pounders into our team! *Looking for those that can attend weekly events on the regular (TUES, FRI, SAT @8:00PM EST)
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A.I. HVT in Vehicle (Surrender/Captive)
MANTIA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys. I've been banging my head over this one for a day and a half now. I've searched these forums, google, ect and have found a ton of possible solutions but every time I test it out on a dedi server = no success. Basically I want a HVT (no weapon) in a vehicle convoy. When players shoot out the tires or render the vehicle disable the HVT and his body guards jump out. Players eliminate the enemy shooters and then capture the HVT. Everything goes well until its time to capture the HVT. First I just left it up to the players to run him down and use the ACE3 zip ties and "capture". However it turns into a Benny Hill episode with 4 guys chasing the HVT forever trying to get and hold the ace option to capture. Next solution was just to shoot a 40mm stun grenade at him and then grab him up. Except it doesnt work too well and usually turns into the HVT chase again. Best solution is for this HVT to not move or move extremely slow as if "surrendering or giving up". Things I have tried: 3den enhanced (captive) = doesnt seem to work after he gets out of the vehicle on a dedi server (works great in mission preview) ACE3 set captive and surrender = same as above disable simulation in eden editor = same as above this allowFlee 0 = same as above disable "MOVE" = once he is zipped then we cant move him In short I need him to exit the vehicle and then not move while allowing a player to take him captive. Any ideas? -
Squad/Clan List - Please read the rules in first post!
MANTIA replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
GROUP NAME: ODA-951 "Moon's Out, Goon's Out" Timezone/location: EST Gamemode preference: COOP Contact email: mantiamd@gmail.com Website address: http://oda951.enjin.com/ YouTube Link: https://www.youtube.com/channel/UCtR9nNNk_WrAXqCkxDOf9Yg Group Event Times: Tuesdays, Fridays, and Saturdays @8:00PM EST Group Size: 12x man ODA team, 5x man DET-1, 6x 160th Pilots Unit Play-style Milsim relaxed -> Trainings, Exercises, Mission taken seriously but without the virtual drill sergeants Language: English -
Hmm, our settings are "grayed out" and won't let us alter them. Any ideas?
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Addon Compatibility Questions
MANTIA replied to MANTIA's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ya that is one of the biggest I thought of as well. -
Hello, was hoping someone could shed a bit of light on a few questions I have. I'm a part of a group that will be getting together with another group to do some joint operations. Our addon packs are near identical BUT we have all our "@____" folders separate like how the mods are released. The other group uses the same addons we do BUT they compile all the pbo's from various mods and put them into one @folder. For them it simplifies the mod pack for download. A few questions (assuming we have the same mod versions of each of these addons) 1. Should we be able to play together and view each others gear, weapons, ect? Or with them putting all their pbos into the same @folder break this? 2. Are there any benefits to throwing all the pbo's into one folder or vice versa? performance increases/decreases? ect? If anyone is able to help me with these questions it would not only be beneficial with working with this group but also just understanding addons in general. Thank you!
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Addon Compatibility Questions
MANTIA replied to MANTIA's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know how you determine what the order of loading is. Mods thrown into their one pack are things like TYRK, MELB, CTAB, Enhanced Movement, TAW ViewDistance. -
Does just the mission maker need this mod or does everyone else and the server need it as well?
- 1251 replies