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Everything posted by MANTIA
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Enemy Mortar Fire When Player in Radius
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where do I put this code? mission init file? -
Enemy Mortar Fire When Player in Radius
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where would I put this code? I'm guessing not in a units init line? -
daveygarys Rangers ArmA 3 update
MANTIA replied to daveygary1979's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any updates to your work? haha I check back daily hoping for a release! -
Enemy Mortar Fire When Player in Radius
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
works perfect! is there a way to add a delay in between the firing? I found a few threads similar but it looks like the discussion was with Arma2 and it doesnt seem to work for me. -
Enemy Mortar Fire When Player in Radius
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so with this sqf the mortars would fire on hostiles within range correct? is there a way to get them to fire on a marker? -
daveygarys Rangers ArmA 3 update
MANTIA replied to daveygary1979's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
IOTVs are for POGs! lol great work! looking forward! -
2/75th Ranger Regiment "Ghost PLT" Recruiting ACTIVE & VETERANS
MANTIA replied to MANTIA's topic in ARMA 3 - SQUADS AND FANPAGES
Ghost PLT is starting a new recruiting push. Next recruit class to start Friday November 18th. Just into our TS3 if interested! Update: Just to be clear we are open to non-military personnel. -
Squad/Clan List - Please read the rules in first post!
MANTIA replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name:- 2/75th Ranger Regiment "Ghost PLT" Timezone/location :EST Gamemode preference (eg coop or pvp):COOP Contact email:mantiamd@gmail.com Website address:http://75thrangersghostplt.enjin.com// Teamspeak 3: 75thrangersghostplt.enjinvoice.com Short description: 2/75th Ranger Regiment "Ghost Platoon" is a MILSIM unit primarily on ARMA 3. We are compromised of Active Military and Veterans with diverse backgrounds in training and combat experience. However, you do not need to have military experience to fit in! We are willing to teach and groom any committed member. Our goal is to effectively and efficiently bring true real world tactics to in game operations. While we are a relaxed group of individuals in game operations are taken serious. 2/75th is based as a United States Army Ranger Unit centered around small unit infantry tactics. Ranger elements are today's premier direct action force. Rangers are capable of arriving by land, sea, and air to conduct various operations to include but not limited to Air Assault & Airborne Operations; Seizing of key terrain such as airfields & strategic facilities; High Value Target elimination/capture; Deliberate and Hasty Ambushes on enemy patrols and logistics. In game rank and roles are enforced but in a relaxed setting. You will not be barraged by wanna be Drill Sergeants 24/7. All member are treated with respect and courtesy and are expected to do the same. Requirements Age: 20+ years old Commitment: Consistently make Operations Night (Sundays 2100 EST) & Training Night (Tuesdays 2100EST). *real life always comes first, however there is no point in joining the team if you can not make these events regularly. Language: -
daveygarys Rangers ArmA 3 update
MANTIA replied to daveygary1979's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Our milsim group is looking forward to the release very much! Cant wait! Looks great! Any plans to implement other types of camo such as Woodland BDU down the road? -
TS3 error: "nickname already in use" also with an audible voice giving the error repeatedly I have newest TS3 Newest TFAR Plugins enabled Ingame and TS3 name "M.Mantia" I thought this would be an easy fix but with some forum and google searches I have found no solution. ***********Found that my in game name had a space at the end. After deleting that space the problem no longer persists.
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I second the request for classnames for Alive please
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Disable AI from fighting back in Init line?
MANTIA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've search around a bit and found a few init lines I thought would server the purpose but still not working. What I'm trying to do? Setting up an AT firing range. I want targets to be able to be hit with Titan Launchers requiring a heat signature for the Titan to lock. \ I've tried this in the init of an opfor armor unit: removeallWeapons this; this allowDamage false; this disableAI "MOVE"; this disableAI "AUTOTARGET" ;this setCombatMode "WHITE" However, after I engage with the Titan the opfor starts to move and returns fire. Are there better init commands for this that I'm missing? Or a better way to achieve what I'm looking for? -
OO PDW - oriented object Persistent Data World
MANTIA replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would this save R3F Logistic building materials spawned in with the creation zone in game? I ask because ALiVE's persistence feature does not work with the creation zone items, only objects placed in the editor. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
MANTIA replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't see Clafghan on the list? Is there a way to use Clafghan with AiA TP? -
Sub Insurgents - Middle east irregulars
MANTIA replied to subroc's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do they work with ALiVE? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
MANTIA replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What are some of the positives to using this over A3mp? -
RHS Escalation (AFRF and USAF)
MANTIA replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having a problem where I can't put down any of the vehicles in the editor. They aren't even coming up in the drop down. I can select Army/Marines ect but then no vehicle below it.- 16577 replies
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any way to get objects placed with R3FLogistics to stay persistent on the server after restart?
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Disable AI from fighting back in Init line?
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
empty tank has no heat signature, thus not good for launchers such as the Titan. -
Tophe's Arma Dedicated Server Tool (TADST)
MANTIA replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Love TADST! Is there a guide or direction someone can put me towards to determine what I should change the Performance Tuning Settings to on our dedicated server? -
Disable AI from fighting back in Init line?
MANTIA replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this setfuel 0;this setvehicleammo 0; Using this will the crew dismount at any time? -
Do all players have to be running the mod to see the symbols in game?
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Randomly generated roadside IEDs
MANTIA replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah thanks a ton I'll give it a try -
Randomly generated roadside IEDs
MANTIA replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys. I'm currently working on a mission where I'm trying to include the EPD script on a dedicated NFO server. Problem: IEDs (no IED marker on the debug) are showing on dedicated server (they are showing in editor preview) Things I've tried: -multiple missions including the template mission that comes with the EPD script download -disabled all mods on server -
[/img] Teamspeak: 275plt.enjinvoice.com Website: http://275plt.enjin.com/ About us: 2/75th Ranger Regiment "Ghost Platoon" is a MILSIM unit primarily on ARMA 3. We are compromised of Active Military and Veterans with diverse backgrounds in training and combat experience. However, you do not need to have military experience to fit in! We are willing to teach and groom any committed member. Our goal is to effectively and efficiently bring true real world tactics to in game operations. While we are a relaxed group of individuals in game operations are taken serious. 2/75th is based as a United States Army Ranger Unit centered around small unit infantry tactics. Ranger elements are today's premier direct action force. Rangers are capable of arriving by land, sea, and air to conduct various operations to include but not limited to Air Assault & Airborne Operations; Seizing of key terrain such as airfields & strategic facilities; High Value Target elimination/capture; Deliberate and Hasty Ambushes on enemy patrols and logistics. In game rank and roles are enforced but in a relaxed setting. You will not be barraged by wanna be Drill Sergeants 24/7. All member are treated with respect and courtesy and are expected to do the same. Recruiting Is Open! We are currently looking for members who are team oriented who are looking to run operations in a realistic manner. Our unit's plan is to operate at the platoon level, meaning there will not be an endless amount of seats at the table within our unit. If interested please apply via our website and then jump into our TS3 (275plt.enjinvoice.com) and contact a NCO for more info. Training: 1. BCT - Roughly completed in 1 hour (Recruits) 2. AIT - Roughly completed in 2 hours (Recruits) 3. Ranger Assessment Program (Current Members) 4. Ranger School (PLT Leadership positions) Schedule: Monday - open training/missions Tuesday- open training/missions Wednesday - Formal Training ( 20:00 EST) Thursday - open training/missions Friday - open training/missions Saturday - open training/missions Sunday - Organized Operations * opening training/missions = Usually members active nightly for small training/operations.