aspire
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Everything posted by aspire
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I'm using the ARMA 3 map pack that ports all the A2 maps, and have now downloaded CLAfghan additionally, together with the accompanying A3MP Additional Pack by alduric. Now, I've noticed on the map a graphics glitch that I'm wondering about how to fix, because I'm making a mission for my little community, and I don't want everybody to have to deal with this. Essentially, everytime you get anywhere within 5 km or something to the water there's a horizontal line spanning across your screen on exactly the horizon line. I've made some screenshots to clarify. Gallery of horribad glitches Any clues?
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Pre Apex release on Sneak Preview: Best performance in Arma 3 I've ever had, solved the stuttering I suffered before by switching to SSD, solid 30-40 FPS (which I am happy with). Post Apex release: Stuttering is back, FPS is still supposedly 35 but stutters literally every 2 seconds down to sometimes 8, no matter whats happening or what I'm doing. I mean I know my setup isn't great but performance on sneak preview was amazing, now it's unplayable. What the hell happened, and how can I fix this / when will this be fixed? AMD Phenom X4 965 Radeon 7770 8 GB Corsair Vengeance DDR3 RAM 256 GB Samsung 750 EVO SSD
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Also running a 7770, thank god i dont have this problem I am however suffering from stuttering making the whole ordeal unplayable, something i thought i had solved (replaced HDD with a SSD and arma ran fantastic til last update)
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[WIP] Lockheed Martin's F35B Lightning II STOVL
aspire replied to randomslap's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Uhhh, what? The F-35 is a massively multi-national project, a lot of countries are going to be using them. Like, Australia, Israel, Norway, Netherlands, Japan, South Korea etc. etc. -
-Edit, because I didn't read the post I posted something else-
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How would I go about choosing custom groups to be spawned? I don't want to spawn CSAT but units from a custom faction
- 586 replies
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- ai spawn script pack
- aissp
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(and 1 more)
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The Eridanus Insurrection - An Arma 3 Total Modication
aspire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you gonna add any light or burner effects to the thrusters? -
[WIP]F-16C Fighting Falcon Standalone
aspire replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
F-16's don't really go in the weeds for CAS do they? Their color scheme is the same throughout the airforce if I'm not mistaken (Except for aggressors) -
The Eridanus Insurrection - An Arma 3 Total Modication
aspire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That face when we're gonna get Infinity class and you'll have to manuever 6km of ship around the map somehow -
I like the idea behind the Taru with all the variants and all, but the Huron just looks plain ridiculous. Looks like a tiny chinook that somebody tried to go and make it look stealthy, which turned out to look terrible.
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Less of an actual trouble of mine but more of a hint for Bohemia to fix this because it's a bit goofy. Currently, every time the game is launched via the Launcher on my computer (German), this is shown to me. http://i.imgur.com/y4aeGry.jpg - >1 mb! Now, first off. "Beenden" doesn't really make sense at this point, because it means "to end". Secondly, "Trägerrakete", which I'm guessing was translated from "Launcher" means something like this: http://upload.wikimedia.org/wikipedia/commons/0/05/Ariane_5_Le_Bourget_FRA_001.jpg (695 kB) Just a heads up about that.
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I just recently discovered Dynamic Universal War System for myself and have been playing it with impunity for the past week or so. Now, I decided that I wanted to get some custom mods in there, such as the Mk18 pack or FHQ Accessories. And there I hit the first problem: The modded guns didn't do any sound. Apparently since the Bootcamp update, pretty much all weapon mods out there need to have their configs updated to actually have working sounds, fortunately for me, the maker of the Mk18 pack brought out a temporary fix for the guns that gives them the MX sounds. So thinking everything was working, I tried to mount the FHQ accessories to the Mk18 pack weapons, as that has always worked, after they had both started using ASDG as well. It doesn't, so apparently that is also a thing that the Bootcamp update broke. +FHQ M4 doesn't even appear ingame now, it doesn't work altogether. (I'm pretty sure this isn't an error on my part I checked.) So just mount Bohemia accessories right? Wrong. They can be mounted but the scopes just don't work. The optics are all flawed with modded weapons. Flawed to the level where I need to zero the DMS to 800 meters on the Mk18 to hit something at 300. Please, check these things before releasing Updates, I enjoyed the Bootcamp mini-campaign but this stuff just breaks the whole thing for me again.
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Another update, another modbreaking one
aspire replied to aspire's topic in ARMA 3 - TROUBLESHOOTING
Because most other M4 packs are of terribad quality compared to either the Mk18 Mod 1 or the FHQ M4s. -
Another update, another modbreaking one
aspire replied to aspire's topic in ARMA 3 - TROUBLESHOOTING
But why not just build the update in a way that doesn't break the way 95% of weapon addons work? Like, which part of the update broke everything? -
Arma 3 , project the cave
aspire replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its a bit too loud, like theres 200 freight trains steamrolling through those tunnels loud -
[MELB] Mission Enhanced Little Bird - WIP
aspire replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
None of those pictures are relevant. The stubby wings of the AH-6 act as external stores just like the wings of AH-64 Apaches. If it says that the Mk19 could be mounted, it was mounted at some point. -
I'm calling guns-a-gogo variant!
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The idea of star wars blasters is pretty unrealistic yes. If there were weaponized airborne lasers, they'd probably be mounted on 767's or sth for a long time before they're compact enough
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The Eridanus Insurrection - An Arma 3 Total Modication
aspire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Imho you should stick to a bit more realistic way the gear is set up. In the Halo games the ODST armor didn't really look that feasible for non-spartan infantry, so I would suggest sticking to some of the concept art http://4.bp.blogspot.com/-fUmf3Q_gXVY/TufT3eklXWI/AAAAAAAABeM/2L5FvavBrP8/s1600/Halo3-ODST_CharConcept-01.jpg http://img.4plebs.org/boards/tg/image/1376/96/1376962889764.jpg The concept art shows more of a realistic combo of combat clothing and an armored "tactical vest", Bungie's "leg armor" just doesn't make very much sense as it'd just hinder the wearer. I also very much like the backpack. -
All the things that totally wouldn't happen in real life lead me to 4/10, the episode was so far the most un-believable. Colonel telling Corporal to take command of an entire offensive operation including armored vehicles, support and multiple squads of infantry? YUP. Keep the player a small cog Bohemia.
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IMO the PvP portion of Zeus that is currently running on the Official BI servers is pretty, well, boring. It's essentially just like any other standard DM, CTF or SC mission just on a spot that the game master defines. (This actually felt super boring from the game master's view as well). The coop missions on the other hand are super diverse. There's much more potential for the concept there and being the game master on those missions is one of the fun'est experiences I've had on ArmA 3 yet. Thus I get to my point. The official servers are almost solely running the PvP maps, even though they are basically glorified versions of their standard counterparts, while the coop maps barely get any time on them. Where's the love for coop gone?
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Bump for righteous coop-justice!
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I was just the game master on one of the Bohemia ZEUS servers for like 2-3 hours, and I just gotta say that making scenarios with adequate difficulty for the number of players is super difficult. Even when I set the skill of all CSAT infantry AI's to just about 0, a single one of them would still take out entire squads of players with headshots from 300 meters away. IMO ZEUS needs the ability to not only change unit "skill" but also their accuracy and such, and that ability group-wide. EDIT: Also I am aware of the recent TECHREP or SOPREP or whatever that touched on the topic of accuracy values coming and such. But I don't remember reading that it was going to be included to the ZEUS console as well.
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I was just using a random range here, it was most noticeable at close range when players had 0 chance of survival.
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Hidden Identity Pack V.2 *WIP
aspire replied to Cunico's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's actually not a shemagh but a sniper's scarf.