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1para{god-father}

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Everything posted by 1para{god-father}

  1. 1para{god-father}

    Clutter Distance

    true but without your post would not have found it :)
  2. 1para{god-father}

    Clutter Distance

    I would like to THANK YOU SOOOO MUCHHHHHHH , as I updated that on my terrain and looks SOOO much better indeed now at distance !
  3. BIS why have you now broken the EMF export ?!!! FFS was using that to see where all my objects where placed to sort my Sat & mask out - now the only way is to draw poly shapes around every fricking thing. yeeee right going to do Not Another fantastic update thanks........... *Rant Over*
  4. 1para{god-father}

    Clutter Distance

    I am using the standard A3 - midDetailTexture = "A3\Map_Data\middle_mco.paa"; If you have or know a better one please let me know :)
  5. 1para{god-father}

    [WIP] Terrain "X-Cam-Taunus"

    AI walking will be fine I believe, but driving that's another matter, but hey they cannot drive around most maps without crashing anyway ! :)
  6. 1para{god-father}

    [WIP] Terrain "X-Cam-Taunus"

    Wow just, just , just amazing work - cannot wait to get some missions down on this Bad Boy will be truly Epic ....
  7. 1para{god-father}

    OPX - American Building Pack

    Looks very nice indeed, make me want to make another terrain already :)
  8. 1para{god-father}

    slope behaviour

    There is nothing in TB that can do that - but in X-cam there is a Slope function you would need to use that first to set them all the correct angle/slope - then import into TB as it will keep the correct angle / slope
  9. 1para{god-father}

    Group change

    Thank Bush, I give that a go now and let you know how i get on , as i am changing a few things i might just be clicking and not pressing Enter !
  10. 1para{god-father}

    Group change

    I have a few hundred trees and I select them all on my Layer - then I change the relative height to 0 Go back and they are still all over the place not all set to 0 ? Does anyone know if Select all actually works for changing parameters as cannot seem to get it working ?
  11. 1para{god-father}

    X-Cam 1.0 for Arma 3 released

    Hi Silola, I am having a very strange issue , and need some advice please ! I have place a about 20K Trees,bushes & rocks and imported them - then when I look in BD a lot of them are upside down - then if i click or move them they change and automatically correct there position? I only noticed when i was in-game and come across a rock upside down ( never happened before on all my other imports) Example .. Before i click After i just click on it Any idea's what's happening as this is on my existing layer now ( not a temp layer) as did not notice the issue until now so no idea how to fix it :(
  12. Have you got the Object " e76_Objects" and unpacked them so they are in your p:\ ? If so check the paths are correct and the same i.e e76_objects\signs\*** Have you checked you have that .p3d ?
  13. 1para{god-father}

    Can you use the DLC structures?

    no you cannot use them, as they are DLC so you cannot unpack them :(
  14. 1para{god-father}

    Clutter Distance

    Thanks Bush great explanation ! Have been tweaking , I think it is my Sat image then as it need some works hence looking very flat at long distance. Advice welcome ! normal view Zoomed As you can see when zommed you get the no clutter flat area in the distance that looks flat - when it is open terrain is looks very flat indeed, suggestions welcome :)
  15. If your terrain is large or you have millions of Objects then Export to .emf then re-size to the correct scale thn convert that to a .png and you can use that image
  16. 1para{god-father}

    Bridges

    i used JBAD as they have the old A2 Bridges that are high and you can join them up. http://www.armaholic.com/page.php?id=26806
  17. 1para{god-father}

    Civilian Occupation System (COS)

    Yes mate go to cosinit.sqf and change line 177 to :- }foreach whiteListMkrs; now it will just add civ's to your own markers in the Whitelist
  18. 1para{god-father}

    Civilian Occupation System (COS)

    Is there a way to use this on JUST placed markers as apposed to filling up the whole map ? ***Ignore resolved ***
  19. 1para{god-father}

    Sugar Lake [67 sq km river delta terrain]

    Congratz on release, great work !
  20. Is there any way to work out the size of a given town so I can place a marker over the whole town ? i.e AO_locations = nearestLocations [getPosATL player, ["NameCityCapital","NameLocal","NameCity","NameVillage","Strategic","CityCenter","NameMarine"], 25000]; _location = AO_locations call BIS_fnc_selectRandom; _pos = (position _location); //////create marker over town but how big ????////
  21. 1para{god-father}

    Objects not creating map markers

    What are you using to Pack your Project up with ? I have no issue with Custom Objects - what ones are you using that are causing issues ?
  22. 1para{god-father}

    Lost objects in terrain builder

    They Must be in TB to be pulled into the .pbo - make sure you check all your layers as you could have placed it on a hidden layer ? also you could Run Bulldozer and you should be able to delete it there
  23. 1para{god-father}

    White Face on terrain in Sunlight

    No it's on everyone face on,y when looking into the sun and they do not have Custom faces on , but i thing I solved the issue :) it was my "sky_veryclear_lco.paa" that I was using it was just to Bright and causing the face to be white - updated with another one and it seems to have now gone away
  24. I have noticed that when playing some players look very White on there face when they are looking into the sunlight its to white not at all natural , any idea why ? and where can i change this is it the lighting in the config.cpp ? Cheers
  25. 1para{god-father}

    White Face on terrain in Sunlight

    The sat image is fine it is just the players face it happens on which is very strange its like the light casting from the sun is to bright on there head... :(
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