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Everything posted by 1para{god-father}
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What am I doing wrong? Jbad
1para{god-father} replied to Victim_913's topic in ARMA 3 - TERRAIN - (BUILDER)
should look something like this:- p:\Jbad_Structures\afghan_houses\*.p3d p:\Jbad_Structures\afghan_house_a\xx\*.p3d Etc.... Just make sure when you unpack then you keep the folders as is i use PBOManager It is just not picking up the correct location for the .p3d that why it is black / white -
Saint Kapaulio Terrain [ W.IP]
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
***********************UPDATE***************** v.0.03 * Lots & Lots of changes I have added a lot more small Villages, and a few Ports * Tried to fix a lot of misplaced Objects( but there are a lot still to be fixed ( just pm when you see them) * Added a lot more Roads to the Network * Added a lot more trees * Finally Indexed the Terrain for @Alive, WOW it can generate a lot of location on this Terrain :) ! It has only just been sent to @alive so hopefully they will release on next update - but it all seems to work great , Many thanks for their AWESOME INDEXING TOOL !!!! Download Link ........... https://drive.google.com/file/d/0B3cKXZRr8-B3VjJUcHBxQ2VEQUE/view?usp=sharing Any issue please let me know , if you wouuld like to help test the @ ALIVE index pm me and ill send you over the files -
Custom Structures & Vegetation
1para{god-father} replied to PuFu's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Err WOW , just WOW vegetation is just Awesome - Please release it soon would make some awesome Terrains with them :) Amazing !- 37 replies
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- buildings
- structures
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Any idea why this is happening - its ever since the last update - nothing has changed on my Terrain but now I get this on the Dirt texture a weird Bump. Its only the Dirt Texture this is happening , i am using the standard BIS texture ! Any suggestion Thanks
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
1para{god-father} replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, Thought I would start to Index my Map as all towns are now in place just fixing up to do , but it has been indexing now for 50 min and seems like nothing is happening looks like it is stuck on Generating Sector Data. Open the ALiVE interaction menu (default key Right App Menu) and select Map Indexing -- done A cmd.exe window will launch (this is deWRP doing its thing) --- done Press any key when it says so. - done To categorise objects, select all the relevant criteria for the displayed object then click next. Refer to the section below on Static Data for details. -- never see anything Any advice most welcome :) 10:57:33 "No params given for ALIVE_fnc_BUS - exiting..." 10:57:33 [31192,826.795,0,"XEH: PreInit started. v2.3.1.160220. MISSIONINIT: missionName=index, worldName=Kapaulio, isMultiplayer=false, isServer=true, isDedicated=false, hasInterface=true, didJIP=false"] 10:57:34 [31192,827.779,0,"XEH: PreInit finished."] 10:57:35 10:57:35 +MMMMMMMMMMMMMMM 10:57:35 ..MMMMMMMMMMMMMMMM. 10:57:35 ~MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 10:57:35 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 10:57:35 +MMMMMMMM~MMMMMMMM~~~~~~$MMMMMMMMM=~~~~~~~~~~=7MMMMMMM$~~~~==~~~~~~~~~~~~~~~~$MMM. 10:57:35 MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .Z MMMMMMM. .M IMMMM 10:57:35 7MMMMMMMMN MMMMMMMM. IMMMMMMMMM......M. MMMMM.. .+M . 7MMMM. 10:57:35 MMMMMMMMM MMMMMMMM. IMMMMMMMMMMMMMMMMM. MMMMM .MM .MMMMMMMMMMMMMMMM 10:57:35 +MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .MM? MMM .MMM .~~~~~~~~~MMMMMMM 10:57:35 .MMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMM .MMM. ..MMM MMMMMMMM 10:57:35 IMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMM . M .MMMM . .MMMMMMMM 10:57:35 .MMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMMI.. = MMMMM .MMMMMMMMMMMMMMMMMM.. 10:57:35 $MMMMMMMMM+ MMMMMMMM. .MMMMM.. :MMMMM ............MMMMMMM. 10:57:35 MMMMMMMMMM MMMMMMMM. .MMMMMM. . MMMMMM MMMMMMMM 10:57:35 IMMMMMMMMMM MMMMMMMM. .MMMMMM: .MMMMMMM .MMMMMMMM. 10:57:35 10:57:35 ALiVE Global INIT 10:57:35 ALiVE Global Init Timer Started 10:57:35 ALiVE [m_0|1] Module ALiVE_sys_indexer INIT 10:57:35 "FlexiMenu ADD: ALiVE_ui_display" 10:57:35 ALiVE [m_0|1] Module ALiVE_sys_indexer INIT COMPLETE TIME: 0.0010376 10:57:35 [31198,828.833,0,"XEH: PostInit started."] 10:57:35 [31198,828.842,0,"CBA_VERSIONING: cba=2.3.1.160220, alive_main=1.0.4.1604212, "] 10:57:35 [31198,828.882,0,"XEH: PostInit finished."] 10:57:36 Save game type 10:57:36 Mission id: 88c6bdb60be0bc878d38d694bc9c020747aac6d6 10:57:43 >>>>>>>>>>>>>>>>>> Starting indexing for Kapaulio map 10:57:43 >>>>>>>>>>>>>>>>>> Calling DeWRP to get list of objects 10:58:44 Warning: 61005 ms spent in callExtension calling name: "ALiVEClient", function: "StartIndex~@Kapaulio\Addons\Kapaulio.pbo|Kapaulio" 10:58:44 >>>>>>>>>>>>>>>>>> Compiling list of objects from deWRP in wrp_objects array 10:58:44 Warning Message: Script @ALiVE\indexing\kapaulio\x\alive\addons\fnc_strategic\indexes\objects.kapaulio.sqf not found 10:58:44 >>>>>>>>>>>>>>>>>> Checking for existing static data... 10:59:09 >>>>>>>>>>>>>>>>>> Generating Sector Data -
Any idea what tetrahedron.p3d is as keep getting the error now in BD after update - re run ArmaA3p - re installed Tools still getting error * Also now BD looks very Fuzzy - change setting to ultra - low all the same every-time
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RoadVergePosts.tpp pls help
1para{god-father} replied to gingerlikeme's topic in ARMA 3 - TERRAIN - (BUILDER)
what is the class-name for the Posts as just cannot find them :( -
Texture is not correct
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks to ALL it's all sorted and looking much better now ! Cheers -
Texture is not correct
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Ahhh OK , so what is best to convert the .paa into so i can open it in PS ? or does it not matter ? Thanks -
OK thought i would get back onto my terrain and sort things out ! I was using JBAD - but need to change this to CUP - any idea of a quick way to change all the Objects to CUP from JBAD? Thanks
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Update form Jbad to CUP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Great idea just gave that a try but ..........nope they changed the names - well it looks like they removed the "_EP1" at the end - so now i just need to know which ones need the "_EP1", but that should be quicker your way as i can use Notepad++ and add it where needed Thanks ! -
Texture is not correct
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
I am using the BIS standard Textures Do I do that is layers.cfg ? Can you give me a example as this was my Layers which did work fine until update:- class god_dirt { texture = ""; material= "god\Kapaulio_data\data\god_dirt.rvmat"; }; -
Texture is not correct
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Hmmm well it looks really crap never noticed this on Altis , but thanks at least i know its not my Terrain ! -
Realistic repair script
1para{god-father} replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
anyone been able to get this one working on Dedi , as it seems to just remove toolkit and not Repair even if i jump in / out of vehicle ? -
Help with Add action and passing a Value
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Many thanks works like a charm ! -
Help with Add action and passing a Value
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I have a little dialog so a player can drop some cash - this all works they drop the cash fine and _money holds this value but then I need to attach an Addaction to the dropped money and pass the _money to the pickupcash.sqf , so when a player picks it up they get the correct amount. just cannot seem to pass the value to .pickupcash.sqf _cash = createVehicle ["Land_Money_F", [player, [0,1,0]] call relativePos, [], 0, "CAN_COLLIDE"]; ///_money holds how much they dropped but not sure how to pass this using the addaction//// [[_cash ,[("<t color=""#FF0000"">" + ("Collect Money") + "</t>"),{_this execvm "scripts\pickupcash.sqf"},[],0,false,true, "",'']],"addAction",true,true,false] call BIS_fnc_MP; pickupcash.sqf deleteVehicle (_this select 0); /// delete money _money= _this select 1; ????????????? hint "You've acquired xxx money"; // show amount they picked up -
addaction Repair Script help
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
************ignore should have done a search first ! ****************** -
Is there a way to stop an object from being locked ? Thanks
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[RELEASE] Engima's Civilians
1para{god-father} replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice work , a quick question what do the civ's do when they detect gunfire do they run and hide or just stand there like idiots and block you :) Would be awesome to interact with them at some point . -
[SPMC] Supremacy Framework v0.6.0 (September 2nd 2016) - Multiplayer Sandbox Framework.
1para{god-father} replied to SirMrE's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any updates ? :) -
Is there a way to stop players changing sides during a mission ? i.e If i join OPFOR , I cannot disconnect and join Bluefor until mission is restarted ? Thanks
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
1para{god-father} replied to t-800a's topic in ARMA 3 - USER MISSIONS
Awesome Work as we expect from you :)- 115 replies
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- coop
- multiplayer
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I am using the following in my init.sqf to hide all my markers, as they are showing on my map at startup and during the mission. {_x setMarkerAlphaLocal 0} foreach ["marker_xx","marker_xxx"] However when I set a Task I would like the marker to show up , what do I use to show them again ? Many thanks
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[SPMC] Supremacy Framework v0.6.0 (September 2nd 2016) - Multiplayer Sandbox Framework.
1para{god-father} replied to SirMrE's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome Work and very easy to setup - great framework Many thanks !!!!!! -
Right click on your ROAD layer and set it to a texture i.e dirt, concrete what ever you like Then when you export select that texture you get an option ( then change the color to say BLUE) then export You can then in PS remove all the Blue which will leave you with the road network , blend that into your satmask HTH