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1para{god-father}

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Everything posted by 1para{god-father}

  1. Need some help on Allowing 3rd person view just for Vehicles / Helicopters Why does this not work ? Thanks init.sqf if( local player ) then { [] execVM "limitThirdPersonView.sqf"; }; limitThirdPersonView.sqf while {(true)} do { if (cameraView == "External") then { if ((vehicle player) == player) then { player switchCamera "Internal"; }; }; sleep 0.1; };
  2. 1para{god-father}

    Group ID and Hunt

    Having an issue trying to use Groups it seem that the group does not Exist - trying to get a AI group to chase playable Group called "Delta" Example... AI Group Leader INIT chaser = group this INIT of players this setGroupId ["Delta"]; _hunted = Delta ; _null = [] spawn { while {true} do { chaser domove getpos(_hunted); sleep 10; }; }; Strange if I check the groups I get "B Delta" ?? _PlayableGroups = []; { if (isPlayer (leader _x)) then { _PlayableGroups= _PlayableGroups + [_x]; }; } forEach allGroups; Hint format["%1", _PlayableGroups]; now I am lost !
  3. 1para{god-father}

    Heli Transport script

    Many thanks will test it tonight on dedi :)
  4. Hi does anyone have a reliable Heli transport script out there they could recommend ? needs to be MP - I did have one a long time ago throw smoke it lands and takes you where you need to go but cannot find it anymore :( Need it to transport players around if no pilot is on Thanks
  5. 1para{god-father}

    Heli Transport script

    Cheers :)
  6. 1para{god-father}

    Heli Transport script

    Hmm does not work on Dedi but is ok on MP so will need some tweaking but will do that over the weekend :)
  7. 1para{god-father}

    Heli Transport script

    Nice find works great , will need to test on MP and dedi but looks cool so far cheers :)
  8. 1para{god-father}

    Heli Transport script

    thanks but that is for SP only and does not work on dedi :(
  9. Saint Kapaulio Terrain by 1PARA {God-father} About this project: Size: 20k x 20k Gridsize: 4096x4096 Cellsize: 5 Satimage: 20480 x 20480px. 2.1Million Objects place to date Totally Fictional Terrain This Terrain was never intended to be a real place and it is heavily designed around our S.A.G mission we play every Sunday & Wednesday @ 1PARA - but thought that others might like the terrain as well for some missions! It is a Tropical Style Island , with various Terrains - 1 Main River running into a big open lake that leads back out to the sea, A desert area to the North , and a small Desert Oasis to the South, There are 2 Swamp areas and the middle of the Island is fairly flat which is just great for Mission ( as with other terrains you always have the high ground to shoot down which I find just a tat like duck shooting )., to the East is all the Mountain ranges , and to the West area's is the hills for those duck shooters out their :) There are 2 Main Airbases 1 North West and the other down in the South east, the one down in the South is still under construction, as well as a few dirt landing strips for those smugglers spotted around the island. There are 3 Major Big Cities and hundreds of smaller villages and settlements, 6 ports , and lots & lots of Military compounds - as well as lots of spare space to build your own Fobs and bases with Zeus This was never meant to look perfect YES there are some roads that are not level and finished and some that you will have to drive very carefully over , but that is the whole point ! . Download HERE :- http://steamcommunity.com/sharedfiles/filedetails/?id=939686262 website:- http://quantumistic.co.uk/kapaulio.co.uk/ If you do like my terrain please consider being a patron i am only asking for $3 ! https://www.patreon.com/saintkapaulio Special thanks to .. ALL @ 1PARA who have helped along the way you are an AWSOME community ! Silola for his x-cam ( just wished i used it from the beginning !) Milkero for his awesome tools. Milkman & Smokedog for Jbad Buildings Giallustio for his Objects and all others who have helped me in forums !!!!!
  10. 1para{god-father}

    Saint Kapaulio Terrain [ W.IP]

    a small update replacing the bridge so now AI can travel over it , and removed the road under the water - v.10
  11. 1para{god-father}

    Enemy occupation system (eos)

    Is there a way to save the green zones that have been cleared out so when I restart my sever it do not have to clear them out again ? was thinking about using Inidbi has anyone done that yet ? Thanks
  12. 1para{god-father}

    Enemy occupation system (eos)

    I am playing as Independence but they do not seem to spawn what am I doing wrong ? Ignore resolved changed trigger to "GUER"
  13. 1para{god-father}

    BMR Insurgency

    Ahh perfect sorry I missed that part as that was what I was interested in as did not want to start again on the zones LOL Many thanks for your kind works should be pushing another update in the next week or so - so any issues suggestions let me know :) and ill be pushing this mission as it is AWESOME :)
  14. 1para{god-father}

    BMR Insurgency

    Wow looks impressive and love it on my Island :) Does it have any Plans for Persistence ?
  15. 1para{god-father}

    Saint Kapaulio Terrain [ W.IP]

    Update v1.09 Added a new village and clean up a lot of misplaced objects. http://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  16. 1para{god-father}

    Config.cpp

    Does TB generate a new config.cpp ? What is everyone else using are you all using the Altis config.cpp but just changing the paths if not could anyone please post an up-to-date config.cpp :) Thanks guys
  17. 1para{god-father}

    Saint Kapaulio Terrain [ W.IP]

    Cheers, any bugs please let em know so i can sort them out !
  18. 1para{god-father}

    Saint Kapaulio Terrain [ W.IP]

    Updated to v.1.08 http://steamcommunity.com/sharedfiles/filedetails/?id=939686262
  19. 1para{god-father}

    Building system

    Does anyone know if there is a good Base building script / addon out there anywhere? I mean similar to exile not R3f logistics. Cheers now
  20. 1para{god-father}

    Building system

    Yep ibuild is what ZoneKiller's has taken over I believe as it looks the same - but i think the major draw back is that the parts take no damage, which is a real shame :( lets hope some talented person release an amazing base building addons ............
  21. 1para{god-father}

    Building system

    is that not just Compositions / moving object like R3f does ?
  22. Trying to only show players position on the map not OPFOR, but for some reason cannot , I thought there was a setting to only show players position and hide those red dots ? My server settings are:- version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=128; battleyeLicense=1; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=2; friendlyTags=1; enemyTags=0; detectedMines=0; commands=1; waypoints=1; weaponInfo=2; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=0; vonID=1; HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently mapContent=1; autoReport=0; multipleSaves=0; }; aiLevelPreset = 3; }; class CustomAILevel { skillAI=0.5; precisionAI=0.2; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=3.125; volumeCD=8; volumeFX=10; volumeSpeech=8; volumeVoN=10; vonRecThreshold=0.029999999;
  23. I am setting up a HC but keep getting :- Client: headlessclient - Kicked off because of invalid ticket: Invalid ticket - Ticket invalid I have battleyeLicense=1; set in my HC profile & also in my server profile it tried to connect but keep rejecting it Any idea's what this means ? Thanks
  24. 1para{god-father}

    Modular Construction Mod by NerdMod

    OMG cannot believe no one has picked this up and run with it looks awesome ! Such a shame :(
  25. 1para{god-father}

    Enemy occupation system (eos)

    Need some help please I am spawning a BASTION but when i leave i.e die and go back is there a way to start the process over again until it is turned green ?
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