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XSOF - Toxx

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About XSOF - Toxx

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    Sergeant

core_pfieldgroups_3

  • Occupation
    software engineer

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  1. XSOF - Toxx

    Argo Videos

    Ha 15secs in I kill a guy. Remember you well, was a good fight! XSOF Toxx
  2. XSOF - Toxx

    EXP Not Being Rewarded

    Thanks guys
  3. XSOF - Toxx

    Feedback Thread

    Great game so far! However the no-exp-bug and the zombie bug are really annoying. Also as of missing multiplayer features: Auto Team Balance Vote kick (a system that actually works I mean) Adding friends Joining with friends Inviting friends
  4. XSOF - Toxx

    EXP Not Being Rewarded

    Any word, BIS?
  5. XSOF - Toxx

    EXP Not Being Rewarded

    Same bug here, really annoying
  6. XSOF - Toxx

    [Official] Launcher Feedback

    Please don't break the mods with 3rd party launchers! Upvote http://feedback.arma3.com/view.php?id=23435
  7. XSOF - Toxx

    "IF" script help

    I'm sorry, I don't really understand your question. the if-part checks, if the prisoners are NOT already in the UH1H. "!" is the opposite of a statement: if (prisoner1 in UH1H) = checks if prisoner1 is in the UH1H if (!prisoner1 in UH1H) = checks if prisoner 1 is not in the UH1H It would be better to put the "!" in front of a bracket, though "!(prisoner1 in UH1H)" If your question was, how not to have one line per prisoner, put the prisoners in an array and use this: http://community.bistudio.com/wiki/forEach
  8. Put that "-port=2350" without quotation marks in your Arma 2 OA Startup Parameters in Steam (right click on the Arma 3 Icon in your Game Library and go to settings)
  9. XSOF - Toxx

    Sniper Problems

    He clearly stated he likes to play Arma in TDM and thus I have to agree he should get awarded with all the kills caused by taking down the chopper. But for now, when the chopper crashes, the players inside get killed by the impact, not by the player, because Arma doesn't take the cause of the crash into account. For TDM something like this would be crucial though. It's not like the OP invented the Arma TDM game mode - it's even part of the game. Arma is a sandbox and you can play it as you please.
  10. XSOF - Toxx

    Unit specific kill count

    Yeah, with the thread name I actually wanted to disguise it a little at first, so I can be one of the first haha. But then I kinda never worked on it ever again since. I'm waiting for more content on final release, so I can have more kill streak bonuses :) Good luck, and like I said, feel free to ask. ---------- Post added at 12:07 PM ---------- Previous post was at 12:03 PM ---------- Yeah I have separate init.sqf's for client and server. In the main-init I check with isServer and then load either the server\init.sqf or client\init.sqf from subfolders. I don't have the code in my head but give me a second to look it up. ---------- Post added at 12:27 PM ---------- Previous post was at 12:07 PM ---------- Btw what helped me decrease the amount of team kills in close quarter TDM was using blue and red caps for the teams. People seem to have a hard time to distinguish the uniforms. You can find the classname's in this guy's video:
  11. XSOF - Toxx

    Unit specific kill count

    Here you go: http://forums.bistudio.com/showthrea...-on-the-server The code IS working, it's just not finished cause I want to implement more. Feel free to ask if something's not clear. ---------- Post added at 11:55 AM ---------- Previous post was at 11:50 AM ---------- If you want the entire files, you'll have to wait till tomorrow evening, when I'm home.
  12. Check my thread here. I have a basic kill streak system running now. You can take / adjust the code as you please. Feel free to contact me with questions. http://forums.bistudio.com/showthread.php?156565-Running-a-script-on-the-server
  13. XSOF - Toxx

    Close Quarters Mission (AirSoft Style)

    I would be interested in seeing the map you create. I'm also currently trying to make one for my TDM mode, but my problem is that Arma 3 Beta offers only very very few editor-placable objects. Like no buildings, bunkers and such. If you want, I can contribute my kill streak system. You can adjust it and add new kill streaks as you please. Right now it offers a better scope, a RPG, a AI subordinate and a sniper rifle. Also I gave blufor blue baseball caps and opfor red caps, because lots of people struggle to distinguish the uniforms and thus there is a lot of teamkilling going on in close quarter fights. Just let me know if you want to use any of this.
  14. XSOF - Toxx

    Limited artillery

    In the editor you can simply set the mortars amount of ammunition with the slider.
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