-
Content Count
520 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by RozekPoland
-
Official Release Of OFPSentry Anti Cheat System
RozekPoland replied to sicilian's topic in MULTIPLAYER
Could somebody upload it? All the links don't work anymore. -
I'm trying to figure out the meaning of PRIMARY in weapon's config. Not much info about it on BIKI - http://community.bistudio.com/wiki/CfgWeapons_Config_Reference primary=10; is default in config.cpp for class Default
-
PRIMARY in config.cpp (regarding weapons) ?
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
What's more primary seems not to apply to handguns and NV Goggles (may be more, not tested all). -
PRIMARY in config.cpp (regarding weapons) ?
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
I'm looking for a way to remove weapons' actions from Action List like Reload, Drop etc. Changing primary to 0 or 1 in weapon's config only hides the action of changing weapon but does not hide all actions concering that weapon. -
Excellent job Faguss!
-
Excellent news! I'm going to try it out soon!
-
I'm looking for a solution to make a tree disappear when it's destroyed or ran over by car/tank. I was experimenting with destructiontype on both config and the model of the tree but none of them was giving me the effect I'm looking for. Any idea?
-
making trees disappear when destroyed
RozekPoland replied to RozekPoland's topic in OFP : O2 MODELLING
destructtent causes that a tree falls like a bush but it's still visible on the ground, dammage bush does not work on a tree. still not solution... -
making trees disappear when destroyed
RozekPoland replied to RozekPoland's topic in OFP : O2 MODELLING
A tree as a model has its own destructiontype that is configureable in O2. Is there any way to create a new kind of destructiontype like DestructMan, DestructBuilding etc.? I have studied the config but I haven't found any example. -
making trees disappear when destroyed
RozekPoland replied to RozekPoland's topic in OFP : O2 MODELLING
Hello, The script you have provided works for trees placed in editor but it does not work for trees already existing on the islands. I have created a config for some trees and included the script in EventHandler Killed but with no effect. Anyway, I really appreciate your help :) -
Downloading now!
-
I recommend you to use OFPMonitor to browse multiplayer servers and join them directly via this program. You can download it from here: https://github.com/Poweruser/OFPMonitor/releases
-
mikebart's Project's
RozekPoland replied to mikebart's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 for replacement config -
This addon is excellent!
-
I have been waiting for the 3D Mission Editor since Arma2. I hope it will finally be available in Arma3.
-
3D mission editor would also make some mission-making/editing less time-consuming.
-
Creating and editing missions would be much more simple in 3D.
-
What does this unofficial update introduce?
-
Sounds great! Waiting for the release to try it out :)
-
The E3 Sneak Preview looks very promising :)
-
I am amazed by the amount of work you have put into it. It will take me some time to discover all the features you have created. Excellent Job! :)