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pandex

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Everything posted by pandex

  1. pandex

    Curator Presets Mod

    Have you tried achilles ? should be able to do the trick.
  2. Just tested it intensively in yesterdays mission and it works like a charm. Instant effect. Great work !!! Nice to have vcom back. Arma is just not the same. We had an op last night, experienced nothing like you decribe.
  3. In the past, it did not work when setting this command on the fly (Atleast i have only ever made it work from the editor.). Does that work now?
  4. Is it suppose to not work when you shoot on your own side, as in blufor on blufor, we cant get it to work like that. but as soon we change we side to opfor it works?
  5. ^ +1 on this, as we are thinking of moving over to ACRE, but we heavily use these radios. and not sure if the ACRE versions actually do anything...
  6. Hey just downloaded your mod, as i think its really nice, just cant get the menu to show up on objects on a dedicated server. it works in editor but as soon i load the mission on our server, there is no menu on the ammobox. I have the mod on the server, but just cant get it to work. Is there anything special in the mod version to get it to work on a dedicated?
  7. pandex

    Moss Targets

    Seems really nice but it fails to load on our dedicated server.. havent changed anything and it works in the editor. This is all i get from the server rpt: Ive checked all the names and that is in global must be in the script somewhere it messes up.
  8. pandex

    RHS Escalation (AFRF and USAF)

    First to say, im really sorry if this have been asked a million times, but this thread is massive, and the search have not let me find what ive looked for. We would like to use RHS, we tested it at release but it some how conflicted with AGM so no one could hear each other shoot, have that been fixed yet? Any other problems that is know to happen with AGM or other mods that one should be on the look out for? Thanks in advance for any help.
  9. Probably because they dont have the mods required to play on that server.
  10. This first part will be in English, then i will write in danish, as that is the language we speak and communicate in. Danish Gaming Club Active since 2008, adopted ARMA 2 about 2009. We are a 18+ community. Our webpage is: www.gaming-club.dk Requirements for joining: Can speak Danish fluently. Over 18 years old. Have a working microphone, and willing to use it. Now i will continue with the recruitment information in danish. Vores community er for alle over 18 år, vi er alle voksne mennesker fra 18 og op over de 60 år. Vi har spillet ARMA 2, i et par år, som noget Casual/milsim, altså vi tager det seriøst uden at gå fuldstændig insane op i det. Vi har det sjovt, og nyder at spille sammen og samarbejde. Vi har egen server til ARMA3, vi er som sådan overgået helt til ARMA 3. Vi er en klub der spiller meget forskelligt, ikke kun ARMA. Men vores hovedpunkter ligger helt klart i Strategi/skydespil. Dette er hvad vi kan tilbyde dig: Teamspeak server. Hjemmeside, med alt hvad det indebærer. Spil servere. Et hyggeligt sted at spille lidt når man skal væk fra dagligdagen. Et udvalg af spillere der er med på næsten alt. Events og udflugter engang imellem. Et årligt Lan party, man skal selvfølgelig ikke komme, men en del synes det er meget sjovt :) Dette er hvad vi kræver af dig: Over 18 år. (eller MEGET tæt på) Mikrofon, og villig til at bruge den når vi spiller. Et aktivitets niveau, som langt fra behøver at være hverdag, men når man har tid og lyst. Der er ingen der forlanger foreksemple, at du er på Søndag fra 10-14 for at træne eller lignende. Vi er en klub for at have det sjovt, og det har vi! Ellers er det faktisk det. Hvis det har vagt din interesse: Enten pm mig her på siden, Eller gå ind på www.gaming-club.dk og skriv en besked til os i kontakt menuen. Vi kan også kontaktes på admin@gaming-club.dk
  11. We are searching for a Clan/Group to do Joint-ops with, Preferable based out of Europe. We love Realisme, of course to the limit that it is a game, but we do play with the intention of making it very realistic. That means thats also the kind of group we are searching for. Only downside, is that we are not trained in (english/us radio protocol, but are very willing to learn) We have specialized in Short/long Range Recon. Not saying we cant play other things :) We are not a huge group, we have tight well trained squad of 8 guys. Many of us have experience from the danish army in some way, and thats also the military standards we play with. But if you or anyone you know might want to talk about some of this, send me a PM and we will talk :)
  12. pandex

    ADV Zeus Script

    Any one have a solution for using it with MCC, then youy have no module with zeus in the mission? really appriciate any help.
  13. pandex

    Authentic Gameplay Modification

    Might be thats blind, but where is the 0.91 download at in there :D
  14. I have been trying for a week or so to get a PVP mission going, with role selection, that works fine. But i cant seem to figure out what im doing wrong with editing the Weapons available and classes loadout. I have put it in the Init.sqf to the mission. but somehow i dont think thats correct. as nothing is happening there. Cant seem to understand where to put it :D Any help much appreciated.
  15. I allow my self to repost since i think the post got missed by everyone :D And working on a mission thats pretty dependent on the roleselection just cant find it in the new mcc.
  16. Just updated to the new and wildly nice MCC :D But where have you hide the Role selection :D have i missed something or am i just blind ? :D
  17. Have no idea what kind of wierd uniforms you use, but we cant have anywhere near that.... at all.. We are lucky if we can have Weapon MAX 10 mags. 4bangages 1 tourniquet (dont use morphine since it has no effect) 4 epi Maybe 2 medkit, but most of the time only room for 1. Defibrilator. 2 bloodbags
  18. Will that be so we cna change that our self.. for the medic gear allready puts alot of toll on our medics... if it will be "heavier" then we cant use it.. way too many people need to be carrying alot. Since there is so much needed to heal a man.
  19. Hey We are looking for a premium server in northen EU, we have tried vilayer. Allright servers for the price, but thats not enough now since the player base has exploded and we need more power. Any good host any of you can recommend?
  20. Go to 3d editor, find the item you want VAS available from, then in the drop down menu on the bottom,you chioce the Virtual ammobox script and press add. and then place your item on the map.
  21. How does it look to get the newest VAS into mcc. And maybe get a setting to configure the vas from the init file, (how many loadouts allowed is what im thinking of there. as the basic is 9(10)) Other then that we havent found problems with MCC and we have used it pretty extensively over the last few weeks.
  22. il try that hehe hope it works :) so i need to remove the entire line? or ? so what do i need to do here to make it so that wp dont show up.
  23. I need help again. Ive put the init.sqf into the existing init.sqf but it still shows the WP line, and cant change it in menu one, it stays on true no matter what i do. any help would be really appriciated as we play tommorow. and thought i had this cleared up. The init.sqf is here.
  24. Is there a way to remove that "move" order there is from MCC so all you have to do is follow that black line to where you are.. we play without markers on map, and players have to figure out where they are from the surroundings, and that black line with the move txt at the end, just ruins that completly, only thing that iretates us with mcc, the rest is really really great.
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