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Mr Butlertron

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Everything posted by Mr Butlertron

  1. Fraud? Did something happen?
  2. That challenge being how long can you watch it for before it breaks your brain. I watched half of the first episode, before the sight of a 12 year old school girl unloading an FNC at full-auto on her teacher crush because he looked up her skirt or something made me question every value I hold dear. Overview: Based on the manga of the same name, Upotte!! follows the daily lives of middle school range assault rifles. Our intermediate cartridge heroines face the many trials and tribulations of growing up Assault Rifles in an increasingly modular world. Fighting back rival contracts, their elder Battle Rifle sisters, and dreaming of the day when they can be properly maintained and handled by strong, sensitive hands, the characters of Upotte still find time to relax and enjoy their youth. Trailers: Characters: FN FNC Country of Origin: Belgium Manufacturer: Fabrique Nationale d'Herstal Caliber: 5.56x45mm NATO Action: Gas operated, rotating bolt Overall length: 997mm (776mm with folded stock) Barrel length: 449 mm Weight Empty: 4.06kg Magazine capacity: 30 rounds Rate of fire: ~700 RPM A precocious one, Funko as she's called by her peers (to her ire) has found good use throughout the world's militaries, but can never seem to match her big sister, FAL M16A4 Country of Origin: United States of America Manufacturer: Colt Manufacturing Company Caliber: 5.56x45mm NATO (M855) Action: Gas operated, rotating bolt, 3-round burst only Overall length: 1000mm Barrel length: 508mm Weight Empty: 3.4kg Magazine capacity: 30 rounds Rate of fire: 700-950 RPM (3-round burst only) Best friend to FNC, M16 is energetic and popular, though this can sometimes pull the ire of those around. SIG SG550 Country of Origin: Switzerland Manufacturer: SIG Arms Caliber: 5.6x45mm GP90 (5.56x45mm NATO compatible) Action: Gas operated, rotating bolt Overall length: 998mm (772mm with folded stock) Barrel length: 528mm Weight Empty: 4.05kg Magazine capacity: 20 or 30 rounds Rate of fire: 700 RPM Standard small arm of the Swiss military, and accurate out to longer distances than most of her peers, SIG has been described as precise, graceful, and perhaps the finest assault rifle at Seishou Academy. L85A1 Country of Origin: United Kingdom Manufacturer: BAE Systems Caliber: 5.56x45mm NATO Action: Gas operated, rotating bolt Overall length: 780mm Barrel length: 518mm Weight Empty: 5.0kg Magazine capacity: 30 rounds Rate of fire: 650 RPM The first locally developed mass production assault rifle deployed in the UK, L85A1 has experienced some growing pains and is plagued by unreliability and excessive weight, yet still desires to become better than what she is now. FN FAL Country of Origin: Belgium Manufacturer: Fabrique Nationale d'Herstal Caliber: 7.62x51 NATO Action: Gas operated, tilting breechblock, Semi-auto only Overall length: 1100mm Barrel length: 533mm Weight Empty: 4.45 Magazine capacity: 20 rounds Rate of fire: 650-700 (semi-automatic fire only) The Legend and big sister to FNC, FAL is semi-automatic only, but with a round like the 7.62 NATO, who needs autofire? M14 Country of Origin: United States of America Manufacturer: Browning Arms Company Caliber: 7.62x51 NATO Action: Gas operated, rotating bolt Overall length: 1120mm Barrel length: 559mm Weight Empty: 4.5kg Magazine capacity: 20 rounds Rate of fire: 700-750 RPM Big sister BR to M16, M14 is just as energetic and hotheaded. HK G3A3 Country of Origin: Germany Manufacturer: Heckler & Koch GmbH Caliber: 7.62x51 NATO Action: Roller-delayed blowback Overall length: 1023mm Barrel length: 450mm Weight Empty: 4.5kg Magazine capacity: 20 rounds Rate of fire: 600 RPM Friend to FN FAL and M14 and just as popular. Has many little sisters which spawned from the G3 design, HK33, HK53, MP5A2, and MP5K. AR-18 Country of Origin: United States of America Manufacturer: Armalite/Howa Machinery Co. (Japan) Caliber: 5.56x45mm NATO Action: Gas operated, rotating bolt Overall length: 940mm (738mm with folded stock) Barrel length: 464mm Weight Empty: 3.09kg Magazine capacity: 30 rounds Rate of fire: ~700 RPM Cousin to M16 and of Japanese manufacture. Lighter, politer, and more frugal than her American made relative. Not very popular, though. Human Teacher Country of Origin: Japan Manufacturer: Human Mother Caliber: ??? (bore varies. Often around 20mm) Action: Biochemical reactions Overall length: ~1702mm Barrel length: ??? Weight Empty: ~70.3kg Magazine capacity: ??? Rate of fire: ??? (only usually fires once or twice per day, but out of wrong side) The only human teacher currently operating at Seishou Academy. Currently teaches Homeroom and Literature. The thread that introduced me to it and a boatload of impressions/WTFs http://www.neogaf.com/forum/showthread.php?t=469493 Because in Japan, everything is a sexually precocious schoolgirl. Marvel at the random minute-long crotch shots. And ponder the unfathomable: just why does M16 wear an orange slice in her hair?
  3. Mr Butlertron

    Development Blog & Reveals

    Maybe people should stop pointlessly spamming up the thread.
  4. Mr Butlertron

    How will ArmA 3 differ from Arma 2, and ArmA?

    i just hope it does differ from Arma 1&2 in some way, whether more or less tactical. TBH they've been starting to feel like reskins of the same game with incremental graphics & environment improvements that come with better tech. So far the biggest thing that's actually changed my gameplay is the artillery computer.
  5. Mr Butlertron

    Shooting range or MILES data?

    Not sure if such a thing exists but is there any freely available data from things like an army exercise with the MILES system that tracks the gun's location and the direction of the rounds fired, hits recorded? Like how the Ace Combat games show the path of all planes and missiles in your debriefing after each mission. Even data from a multiplayer FPS would be useful.
  6. They didn't show any of the infantry combat which is where it has the chance to better Arma the most. :/
  7. Mr Butlertron

    Development Blog & Reveals

    Might have wanted to read my post before going off on one: "I like the near-future setting but it is not the fanbase's job to fix the game for BIS. A product should be able to stand alone." I was explaining why the counter-argument of "it doesn't matter if you don't like something because mods will fix it" was meritless. Nice job tearing apart that strawman, sychophant.
  8. Mr Butlertron

    Development Blog & Reveals

    I like the near-future setting but it is not the fanbase's job to fix the game for BIS. A product should be able to stand alone.
  9. Mr Butlertron

    Development Blog & Reveals

    I really hope that isn't just a tweaked version of OA's L-39 model. That'd be... pathetic.
  10. I already put in a request for it in the Arma3 thread but I'm there are plenty of military nuts who want to fantasise over it. http://defensetech.org/2012/01/05/lockheeds-6th-gen-fighter/
  11. Mr Butlertron

    Arma 3: Community wishes & ideas- NO DISCUSSION

    Some concept art for Lockheed's 6th gen fighter that would make a good fictional unit. http://defensetech.org/2012/01/05/lockheeds-6th-gen-fighter/ The source is keen to point out that concept arts this early are about as likely to resemble the final product as all the concept cars we see publicised. Estimated release in the 2030s. Arma3's set in 2025 but with a full-scale war defense research would have been accelerated in all areas.
  12. Mr Butlertron

    Arma 3: Community wishes & ideas- NO DISCUSSION

    A flyby camera view option for vehicles.
  13. Mr Butlertron

    Development Blog & Reveals

    Except a game if they want my £30.
  14. Mr Butlertron

    Codemasters Guildford Studio to close!

    I'm sure there'll be lots of sickening gloating from BIS sychophants over this, but either way, 3 poor performing shooters in a row with Bodycount being an absolute strike out. 'Course Codemasters is to blame too, the flaws in those projects could be seen in every preview.
  15. Mr Butlertron

    New ARMA3.com website with new Intel

    Doesn't seem to be that much new info and next to no new media. Certainly not worth a countdown.
  16. Mr Butlertron

    ArmA3 Wishlist and Ideas

    Requesting the Neopup "Personal Assualt Weapon" (assault rifle/greande launcher hybrid) be included. Never used in a video game before and would fit with Iran's arsenal. Would also be a nice mirror version of BLUEFOR's XM25. http://www.military.com/video/guns/grenade-launchers/neopup-semi-auto-grenade-launcher/1128989897001/?ESRC=marine-a.nl
  17. Courtesy of the ultra high-brow New Yorker. http://www.newyorker.com/reporting/2011/08/08/110808fa_fact_schmidle?currentPage=all Like all their articles it's super-long but details everything such as where each chopper was where and what their loadouts were. Good for anyone who wants to make an authentic mission (BIS? Arma 3?).
  18. Mr Butlertron

    Regarding complaints about realism in ARMA III

    After playing what feels like the same campaign year in and year out I don't really care if they change it up. Just wish they'd get rid of that snore-inducing special forces focus.
  19. This thread looks quite the clusterfuck. My impressions having just completed Red River (for some background, I love original OFP, I think Arma series is fairly lacking and over-rated, I thought Dragon Rising was soulless and empty, I didn't kid myself that this would be any different or have the slightest chance of being like OFP1): 5.9/10
  20. I played VBS2 when it was mistakenly released a while back and I suspected, I played JCOVE just now and it's confirmed. I had more fun with JCOVE's 5 little missions than with Arma 1 & Arma 2 combined. The guns actually feel like guns. I even like the sounds better. I know it's probably down to you removing some stuff because VBS is meant to train things like battlefield awareness, not how to fire your weapon. Truth be told I hated the change in weapon feel post-OFP. They don't feel anything like guns. I think you've overcomplicated the aiming system. It feels like trying to control a reanimated corpse. Certain physical rhythms and movements are maintained subconsciously by our body and just can't be replicated in a game so allowances have to be made. One of your staffers pointed out the exact same thing in the first Arma 2 tutorial, saying how the 3rd person camera shouldn't count as "cheating" because it's compensating for your total loss of peripheral vision, something that can't be replicated ingame. (I actually use 1st person exclusively but it was a good example). Clunky != tactical. and as an aside, have you considered rearranging the orders menu into the form of a numpad? Current system is passable, radial menu would be a failure (as OFP2 showed) but a numpad could be better as you have the shape replicated on your keyboard and people find it very easy to also navigate a numpad with the arrow keys. Disadvantage is that it takes up more of the screen.
  21. Just to say, I think Arma series has a huge amount of problems and that the community here is ridiculously defensive over it, but this....: http://uk.xbox360.ign.com/articles/111/1110533p1.html Burn it. also wtf? Get off your high horse, you pious prat. Your last game let you kill US soldiers as part of an oppressive Communist regime. Don't moralize to us.
  22. Mr Butlertron

    ArmA II: Operation Arrowhead discussion thread

    http://www.tvtech.it/video/680/arma-ii-operation-arrowhead-videoarticolo In this video they show the entire Armory list for the OPFOR side. I took the time to note it down. I would have created a new thread, but with so many stickies who would have seen it?
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