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Everything posted by Nightrain
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Thank you so much Gunter! Your dedication is incredible :) I just wish I had arma with me at college hahaha. I can't wait to give it a try when I get back home!
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I don't know if this has been suggested but in the original Mercenaries, when you were disguised as a different faction, normal grunts couldn't spot the difference but officers would notice you. Perhaps they could do something based on rank? Then it would also make user made missions more interesting.
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Which AI mod are you guys using? And why?
Nightrain replied to thegame1615's topic in ARMA 2 & OA - GENERAL
True that! ;) I'm using Zeus, GL4 and SLX but might ditch Zeus for ASR_AI. -
Russian radar systems WIP
Nightrain replied to Hand of MoscoW's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome work! :D Its stuff like this that really adds to the games overall realism and makes for a good fun playing experience! Tons of possiblities with these. :) -
Cold War Rearmed² Discussion
Nightrain replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Brings back the memories from After Montignac running in the forest and hearing this thing fly around above you. Terrifying.- 1308 replies
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- cold war rearmed
- cwr2
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And when people wonder why I don't play mp, i point them to topics like this. Anyways, I think this is pretty much a done conversation. It will be in the game no matter what. I don't really care either way, i like the option of both for making missions and what not. And Woore, the devs do read these topics, and I bet they would say the same thing they have always said. ArmA is a game first and always will be. ;)
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Try flying a plane in any direction, i bet you'll never get to the edge. See this thread: http://forums.bistudio.com/showthread.php?t=90222
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I agree with Vinc3nt. I rarely use it as infantry unless I'm behind an object that is to tall to see over while crouched or exposes me two much while standing. I really only use it in Helicopters, as i have trouble flying them. Planes/vehicles are a little easier for me to use so I only use 3rd person while driving somewhere to just look around and admire the game. I see no reason why to disable it completely, especially for those of us who play mostly sp.
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Thanks man! I'll write something up later and check it!
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Hey guys, I need some help with a script/trigger (which ever is best) that makes a plane/helicopter return to base after giving air support. I want this to happen when it has like 10% fuel and/or is completely out of ammo. I just don't know how to check the fuel/ammo and the commands to use from there. Thanks, Nightrain :) Edit: by rtb I mean fly to the edge of the map and get deleted.
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ArmA3 Interview with Ivan Buchta by nordrassilradio
Nightrain replied to jerryhopper's topic in ARMA 3 - GENERAL
They're thinking about weapon resting!!!! Yay :D But its good to hear about the setting and gameplay. We can finally put all the worries anyone had about future weapons to rest. -
Taviana Island for ArmA 2!
Nightrain replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome work! I don't know whether I want to liberate the city or go for a sight seeing tour :D -
Copehill Down WIP Thread
Nightrain replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice! Love small maps like this for some small infantry group action! -
Mod for longer, more real-life like firefights?
Nightrain replied to Recta DP's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Pretty much this. I do the same thing (minus dac and asr) and it works great. It just takes a lot of tweaking and combining to get it how you want it. :) But its totally worth it. For me, the AI use cover, don't stand in the open, aren't 100% accurate, and recongnize advantages and disadvantages of combat areas (hills, empty buildings, etc). Much improvement over vanilla and since I only play sp, it's a must for me. -
Does anyone else get a ctd when using the USMC (Desert) AT Rifleman (SMAW)?
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Hey man! I've been playing with the russians alot recently and just wanted to say how menacing their armor sounds! Especially the BMP3, its engine plus its two cannons scares the crap out of me and I'm on the same side! :D
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Ragdolls = In .... Realistic wounds ???
Nightrain replied to guiltyspark's topic in ARMA 3 - GENERAL
I don't see why we need "full gore" or even dismemberment. I see the point of this game to complete objectives not to watch bodies being ripped apart. I'm sure BIS could find a way to keep soldiers from flying up in air and just keep the same wound textures. The only thing I would be for is SLX's bleeding, which allows you to follow a blood trail. I think thats as far as they need to go. -
Guilty as charged :o :p I can see why this happens though, its what I thought at first until reading the readme and seeing everything you could do. The readme is how to find the more awesome features in mma.
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I actually didn't know this Sickboy. Maybe I will give a shot then ;)
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While ACE has many cool features some of us, me included, don't want to force ourselves to use all of it. Its no the be all end all of mods. There are plenty of other mods out there that you can substitute for quite a few of ACEs features and not have to deal with the other ones your not interesested in. For me ArmA is a game to play for a couple hours on hte weekends and since i only play sp, I like to use my huge combo of mods. I said my favorite was Zeus+GL4 for the AI, but GL4 also adds in stuff like getting blown back from launcher backwash, fire and burning effects, and better explosion effects. Then I also use some stuff from SLX for more realistic ballistics/wounding/vehicles. Then theres the small stuff from GDT and ASR. I recongize that ACE is an incredible mod and huge chunk of work, but its not for everyone.
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Replacement File Problem
Nightrain replied to Nightrain's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok, I figured it out if you didn't see though. Here is my working config: #define _ARMA_ //Class config.bin{ class CfgPatches { class ak_replace { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAWeapons","CAWeapons_E","CAWeapons_AK","CAWeapons_bizon","RH_aks_cfg"}; }; }; class CfgWeapons { class AK_107_BASE; class AK_107_gl_kobra: AK_107_base { model = "\RH_aks\RH_AK107gl.p3d"; picture = "\RH_aks\inv\AK107gl.paa"; }; class AK_107_kobra: AK_107_base { model = "\RH_aks\RH_AK107.p3d"; picture = "\RH_aks\inv\AK107.paa"; }; class AK_107_gl_pso: AK_107_gl_kobra { model = "\RH_aks\RH_AK107glsp.p3d"; picture = "\RH_aks\inv\AK107glsp.paa"; }; class AK_107_pso: AK_107_base { model = "\RH_aks\RH_AK107sp.p3d"; picture = "\RH_aks\inv\AK107sp.paa"; }; class AK_BASE; class AK_47_M: AK_BASE { model = "\RH_aks\RH_akm.p3d"; picture = "\RH_aks\inv\akm.paa"; }; class AK_47_S: AK_47_M { model = "\RH_aks\RH_akms.p3d"; picture = "\RH_aks\inv\akms.paa"; }; class AKS_GOLD: AK_47_S { model = "\RH_aks\RH_aks47g.p3d"; picture = "\RH_aks\inv\aks47g.paa"; }; class AK_74: AK_BASE { model = "\RH_aks\RH_ak74.p3d"; picture = "\RH_aks\inv\ak74.paa"; }; class AK_74_GL: AK_BASE { model = "\RH_aks\RH_ak74gl.p3d"; picture = "\RH_aks\inv\ak74gl.paa"; }; class AKS_BASE; class AKS_74_kobra: AKS_BASE { model = "\RH_aks\RH_aks74k.p3d"; picture = "\RH_aks\inv\aks74k.paa"; }; class AKS_74_pso: AKS_BASE { model = "\RH_aks\RH_aks74sp.p3d"; picture = "\RH_aks\inv\aks74sp.paa"; }; class AKS_74_U: AKS_BASE { model = "\RH_aks\RH_aks74u.p3d"; picture = "\RH_aks\inv\aks74u.paa"; }; class AKS_74_UN_kobra: AKS_BASE { model = "\RH_aks\RH_aks74usdk.p3d"; picture = "\RH_aks\inv\aks74usdk.paa"; }; class Rifle; class VSS_Vintorez: Rifle { model = "\RH_aks\RH_asvalsp.p3d"; picture = "\RH_aks\inv\asvalsp.paa"; }; class SVD: Rifle { model = "\RH_aks\RH_svd.p3d"; picture = "\RH_aks\inv\svd.paa"; }; class bizon: Rifle { model = "\rh_aks\RH_bizon.p3d"; picture = "\rh_aks\inv\bizon.paa"; }; class bizon_silenced: bizon { model = "\rh_aks\RH_bizonsd.p3d"; picture = "\rh_aks\inv\bizonsd.paa"; }; class Pistol; class Makarov: Pistol { model = "\RH_aks\RH_pm.p3d"; picture = "\RH_aks\inv\pm.paa"; }; class MakarovSD: Makarov { model = "\RH_aks\RH_pmsd.p3d"; picture = "\RH_aks\inv\pmsd.paa"; }; }; //}; The RH config is way too long and I don't see the point in posting it since I figured it out. Thanks Kju, Nightrain -
Hey guys, So Lennard gave me permission to release his retextured FN Fal, with a replacement config here: BI Forums. So I made my first ever addon, a simple replacement for the FN FAL and FN FAL ANPVS. I used multiple examples as reference but I am running into a problem. When I launch the game, I get an error saying Addon 'fn_replace' requires 'len_tk_wp'. Thing is I have both of these files in a modfolder with other weapon packs (rhs stuff). So if someone could look at the config and try to help me find out why its not finding len_tk_wp I would appreciate it. In the game the replacement works, you can see the new rifle. I just can't solve this launch error. Here is the config.bin: #define _ARMA_ //Class config.bin{ class CfgPatches { class fn_replace { units[] = {}; weapons[] = {"FN_FAL","FN_FAL_ANPVS4"}; requiredVersion = 0.1; requiredAddons[] = {"CAWeapons_E","len_tk_wp"}; }; }; class CfgWeapons { class M16A2; class FN_FAL: M16A2 { model = "\len_tk_wp\fnFal.p3d"; picture = "\ca\weapons_E\Data\icons\fnfal_CA.paa"; }; class FN_FAL_ANPVS4: FN_FAL { model = "len_tk_wp\fnFal_anpvs4"; picture = "\ca\weapons_E\data\icons\w_fnfal_anpvs4_ca.pa"; }; }; //}; Thanks, Nightrain
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Replacement File Problem
Nightrain replied to Nightrain's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Problem Solved!!!! :D Just needed to add class "AK_107_BASE;" before the lines for replacing the ak107s. -
What is wrong with the ARMA Community!
Nightrain replied to SSgt Decker's topic in ARMA 2 & OA - GENERAL
Exactly Nouber, and you can tell with his comment he's never tried the M109A6. I've been practicing with it since its been released and I still need more training. Its tough to get right but when you do its so powerful :D -
What is wrong with the ARMA Community!
Nightrain replied to SSgt Decker's topic in ARMA 2 & OA - GENERAL
lol, this is why I play sp. I can always do what I want haha :D I still think you are taking clans the wrong way. Its not like you are getting a job, you're not required to miss things because your clan is playing. Jeez listen to what we say.