Jump to content

giallustio

Member
  • Content Count

    1713
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by giallustio

  1. giallustio

    [MP] =BTC= Hearts and Minds

    I don't understand very well. At the moment i've added: - blacklist area (for edited version) - ai skill and i've improved some part of the code. Persistence it's a big step, and I could achieve it in two ways. With a mod or I could load all the mission needs in the server profile (this way is not really recommended). I'd like to make the mission playable as redfor and integrate the AGM mod. I've to re-write a lot of parts of the mission, so it could take some time. Thank you for your interest, it really helps to improve the mission!
  2. Yeah jbad! Sorry it's hard posting from the phone. Hod did u fix it?
  3. giallustio

    why im i seeing flying turtle's

    They are not turtles, they are UFOs
  4. giallustio

    [MP] =BTC= Hearts and Minds

    It's not in the current version sadly. All this requests make me enough happy to re-start working on it ;) H&M in the next free time, I promise! If you have some request write now or never :p
  5. giallustio

    [A3 Island] Alpha: Pianosa!

    It's amazing! Keep up the good work!
  6. giallustio

    [MP] =BTC= Hearts and Minds

    I've several points on my to-do list, but i'm struggling with time. I'm creating a map too and it takes a lot of time, it's my first priority at the moment
  7. giallustio

    [MP] =BTC= Hearts and Minds

    You need to re-define them in the define_mod.sqf Copy them the enemy definition from define.sqf and change the classnames
  8. giallustio

    [MP] =BTC= Hearts and Minds

    You wrote "patrol group size" too. For aiming you could use a mod (ASR for example) or edit the missions directly. Open the mil\create_group.sqf and add something like: {_x setSkill 0.01} foreach units _group;
  9. giallustio

    [MP] =BTC= Hearts and Minds

    I wrote something about it few pages back. If you can't find it I'll re-write it for you. I'm often not at home in this period and it could be hard on the phone
  10. giallustio

    [MP] =BTC= Hearts and Minds

    I'd like to be a wizard or something like that, but i'm not, so you should tell me some more details and maybe the rpt
  11. giallustio

    [MP] =BTC= Hearts and Minds

    I'm pretty busy with others projects (Chessab, EI and few others no announced yet) and i've a very little free time at the moment. Does you have any bug to report? I didn't get much
  12. giallustio

    [MP] =BTC= Hearts and Minds

    Just de-pbo the mission, change altis to takistan, open it in editor and adjust the fob position. Done.
  13. giallustio

    [MP] =BTC= Hearts and Minds

    serialtasted is working on it AFAIK, he didn't post a link yet though
  14. giallustio

    [MP] =BTC= Hearts and Minds

    patrol_create.sqf
  15. giallustio

    [MP] =BTC= Hearts and Minds

    Before the final _group and change allunits to units _group
  16. giallustio

    [MP] =BTC= Hearts and Minds

    Nope, you need to edit the spawn units function. Look inside the mil's folder. I can't remember if i added an init event handler function.
  17. giallustio

    Iron Front as mod in Arma 3

    I've just tried it and it's amazing! Thank you so much guys!
  18. giallustio

    [MP] =BTC= Hearts and Minds

    It's an edited version, I don't know what you modified
  19. giallustio

    [MP] =BTC= Hearts and Minds

    Thank you for your kind words! I'm really happy that you guys enjoy my work! All the edited version are more than welcome as long as the tag and the credits will be given! Have fun!
  20. giallustio

    [MP] =BTC= Hearts and Minds

    If you want I could add your edit version in the first post. An AGM version is more than welcome ;)
  21. giallustio

    [MP] =BTC= Hearts and Minds

    Good work! For the side could be a bit tricky. It's on my to-do list but i'm running out of time. Just few tips. You should define the btc_enemy_side and change a bit the fnc inside the civ folder. It won't be that hard. I'm happy that the mission is still played!
  22. the last should work. You're executing the script with an array of parameters [this], so should be _this select 0 in the script. If you use the code more than few times it's better to load it as fnc
  23. giallustio

    =BTC= Quick revive

    It's an AI feature, players are not count, but they can hear you Not supported, grab it from there and add it
×