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Everything posted by JackSpyder
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ACE3 - A collaborative merger between AGM, CSE, and ACE
JackSpyder replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
omg omg omg omg omg omg omg omg WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO -
Nice work guys, good luck with the contest!
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Bornholm, Denmark [Terrain WIP]
JackSpyder replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks phenomenal! Can't wait to wage war here! -
Looks incredible! The old versions i found to be too .... "partically" if that makes any sense. These look completely phenomenal in all the light conditions. Very natural and real looking fireballs and effects. This is going to be one of the best visual mods ever.
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
JackSpyder replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You're mistaken, This is doable> the notes should read 1 2 and 3 And the talk over radio button is whatever you've got currently selected. This has worked since forever and is how people juggle multiple radios. -
As ever, amazing work! The attention to small detail, while it prolongs the project, will make the wait worth while. Its never a bad thing to wait longer for a product with exquisite detail, but also function that comes along looking beautiful and functioning smooth and error free. There is no rush to slap content out in haste! Looking forward to future updates as always! Good job guys!
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To be fair, arma2 is an absolutely terribad god awful game, until you pile the mods on. ArmA3 is a huge leap from stock arma2, though its still behind a well modded A2. A well modded A3 will eventually be fairly god damn insane awesome. When we get a new arma, all we really get is engine enhancements and an editor. Thats personally how i treat the new arma. Engine and editor, its the players that build the actual game in the style that appeals to our tastes.
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Taviana Island for ArmA 2!
JackSpyder replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awhh man, its like finding your soul mate, only for her to be hit by a bus the following day. :( -
Taviana Island for ArmA 2!
JackSpyder replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm getting a lot of RPT file errors with this map. Missing configs, .paa files, and that extremely spammy vertex shader error. A lot of it stems from a large building in the main city on the main island. The building with all the red stars on it, gold inside with all the pictures on the wall. Looking at that will give you about 1mb/minute of RPT errors per person. There also seems to be a lot of invisible walls around that city preventing access to some streets. Am i missing anything here? Are we to expect updates/fixes. Do you need specific RPT errors from me. (just load the map with 1 unit on in that city and run around for 30 seconds and you'll get these errors) I'm running the SixUpdater version. My unit would LOVE to be able to use this map if there is any sign of a fixed and working version that would be amazing. -
ArmA 2 Game Launcher
JackSpyder replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
It would be really nice if this was updated to include both arma3 and 2 at the same time. giving us a nice one stop shop! This arma launcher is far superior to its competition. -
Fluttershy I'm glad you've finally found somewhere with some like minded professionals! Can't wait to see the work you guys put out. Its going to be something special! As always, I appreciate the time and effort you guys put in! SWEET!
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[Utility] - Arma FOV Changer
JackSpyder replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Its got nothing to do with the Arma3 exe at all. You're doing it wrong. you should be pointing the program to your .ArmA2OAProfile (or arma3) C:\Users\Jack\Documents\Arma 3 Alpha - Other Profiles\JackSpyder or C:\Users\Jack\Documents\ArmA 2 Other Profiles\JackSpyder -
Whats the deal with bad players?
JackSpyder replied to massasster's topic in ARMA 3 - BETA DISCUSSION
The reason public play dwindles over time, is all the moronic griefers get filtered out of the good servers. The best servers have modpacks or are passworded which eliminates a good chunk of morons and the good players gravitate towards these servers in search of other good players and fun times. Admins ban all the morons and so eventually the morons play together and the good guys play together. Sucks for the new guy. -
What computing system do you have for the Arma 3 Beta?
JackSpyder replied to Yett71's topic in ARMA 3 - BETA DISCUSSION
Its interesting. I'd go as far to say, based on this data, the average PC spec for arma3 users is quite powerful. intel i5 quad core. 8-16GB ram, nvidia 670 gpu with a 128-256gb SSD and a 24" monitor. -
AEG - ArmA Electrical Grids Script Pack and Addon for ArmA 3
JackSpyder replied to loyalguard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This will no doubt once again mature into a very neat little feature opening some new and unique gameplay objectives and tactics. Nice work! Especially being able to shutdown the bloody lighthouses! -
New Helicopter flight model by HTR dev
JackSpyder replied to FredAirland's topic in ARMA 3 - BETA DISCUSSION
If we dont get an advanced flight model, at the least I'd prefer the arma2 one to the arma3 one. I find the arma2 model to be marginally more realistic than the arma3 one and both accessible but just complex enough to need some real time to master. Now granted Its still "too easy" but I feel the arma3 one is closer to the battlefield3 model than the arma2 one. A turn for the worse in my mind. Just my opinion of course. -
New Helicopter flight model by HTR dev
JackSpyder replied to FredAirland's topic in ARMA 3 - BETA DISCUSSION
I'd love this but i feel you'd be doing twice the work by starting now. For something like this where we know BI are going to implement further flight model enhancements throughout the test phases I'd wait until we have the full base game. Then you can tweek and improve what they bring. I'd think this will give you a much more powerful base line to work from and bring an even better finished product. To jump in now may require constant updates as the game evolves through alpha/beta. Though if you're totally up for that, then hell yes! -
Love the animations and options overall, though the stamina needs to be cut right down particularly when in the tactical glide stance. Sure as a controlled burst of accurate aggression (Clearing a building) but currently its all just a tiny little bit too fast and FAR FAR too long lasting. Enemies look like ants they move so fast, and terrain is no problem. It really shrinks the map down when you move so quick on foot. Just a little bit more attention to what ACE2 brought, think about it a bit and work it in. ACE did a phenomenal job of striking the balance I believe. I'm not sure why BI are trying to reinvent the wheel? overall though I'd rather have the animations as they are now, than what they were previously!
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Use experience! In real life, i'm told pilots will stick tape or blu tack to the windshield or use a marker pen. :)
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
JackSpyder replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok ok, but only because you need it for everything else :) -
Which island/map would you like to be ported to A3 First?
JackSpyder replied to zukas3's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
a redone fallujah and/or clafghan using all the arma3 goodness you can manage. I'm not particularly hot on the idea of just porting old ones in. The featureless terrain (in comparison with arma3!) would just be depressing. Its a shame because those old A2 maps are astounding but when you compare it with the potential we see from little strasis... I don't think I could go back! -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
JackSpyder replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ACRE has become THE MUST HAVE mod in arma now days. Its the absolute uncontested #1 necessity. Really excited to have this back! As always, thank you ever so much for taking the time to develop and work this! Really looking forward to it! -
Helicopters. What do you guys think of the A3 versions?
JackSpyder replied to JojoTheSlayer's topic in ARMA 3 - BETA DISCUSSION
I dont quite understand why they made a whole new flight model just as a placeholder for arma3 which is inferior to arma2 and it going to be scrapped eventually anyway. Why not just stick the old arma2 model in until TOH was ready for implementation? strange. -
Up to my Old Tricks again: God like powers of Vision
JackSpyder replied to big_t's topic in ARMA 3 - BETA DISCUSSION
Be happy knowing that the guy using 3rd person against you wont be able to scope to you, or potentially "no-scope" shoot you effectively compared to being in 1st person. So while he believes he has the advantage, when it comes to shooting he is at a big disadvantage. 3rd person also breeds terrible pilots. 1st person, although admittedly harder to land with allows you much finer control and view allowing for lower level flight. 3rd person is ideal for looking at the SCHWEET animations/visuals or perhaps if you're recording stuff. -
Basics of performance in the Arma world
JackSpyder replied to zapat's topic in ARMA 3 - BETA DISCUSSION
In regard to low settings low fps, low CPU usage there are several things you may be missing. If i have a fully loaded single thread, task manager will only read this as about 12-13% CPU usage. So your CPU usage is low but one of your cores is possibly choked up at 100% and everything else is waiting for it. The other thing could be if you're connecting to a server. Once a server drops below 10FPS (server side) performance starts to degrade and once it goes down below 8FPS it affects the clients in an extreme way and becomes totally unplayable for everyone. Even though your CPU and GPU will look like they're running fine, the server is lagging so bad and it brings client FPS down as everyone is sat waiting for data. This might not be your issue. But its a possibility for some.