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Mr. Charles

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Everything posted by Mr. Charles

  1. Axis = one handed sprinting Allies = two handed sprinting ;)
  2. How about attaching a chemlight? Sure, you can't set the properties of the light (intensity, colour), but AFAIK it doesn't flicker.
  3. Mr. Charles

    General Discussion (dev branch)

    Naw, that was yesterday m8: 21st
  4. This looks already great! Finally we know what's behind these nifty signatures :D
  5. Mr. Charles

    Happy Easter

    Happy easter! :party:
  6. Mr. Charles

    will come a chance to camouflage the vehicles ?

    I tried something similar for A2 and it just wasn't fun trying to aim at stuff when all you see is bushes attached to your own tank :/
  7. I couldn't think about anything other than this while watching the video: http://imgur.com/Ro0slfR GOOOOOD JAABBB
  8. Mr. Charles

    Battlefield 4

    Today I only got issues on 1-2 servers from the 10 or so I played on, so I'll keep my fingers crossed :O
  9. Mr. Charles

    Battlefield 4

    I joined the club now too :eek: Is anybody else rubberbanding on some servers? I get infrequent desync issues every now and again, while my ping jumps to 999 :(
  10. Mr. Charles

    @A3MP - ArmA 3 Map Pack

    If you use A3MP_AP, you have to actually include all the additional maps, as they're in the config as required addons. Though Namalsk has some units which you should delete before adding the rest to the game. This is my Namalsk folder:
  11. Mr. Charles

    The decline of Italian performance in war

    This thread is like one of these "Who would win in a fight? A medieval european knight or a japanese samurai?" threads. There's just no way to compare roman military performance, who steamrolled much of europe and the mediterranean and the Italian army of today.
  12. Mr. Charles

    ArmA3 performance survey

    Yeah. I answered 40, because that's where it gets (for me) playable without any real issues. Ideal would be 120+ with no framedrops whatsoever for a 120 hz display xD
  13. For this you can just add markers to the map and sync/group (one of the two) them with the unit. It will appear at one of the marker positions or the position it is placed on the map in the editor. For seemingly random positions you can use 3D Coordinates on map and BIS_fnc_selectRandom like your example.
  14. Mr. Charles

    Would you pay for "modern warfare" dlc

    No I wouldn't. You couldn't use the vanilla units and these contemporary units. I'd rather see the expansion from this thread: http://forums.bistudio.com/showthread.php?175688-Next-DLC-Speculation
  15. Mr. Charles

    Arma 3 Kart DLC

    ༼ 㤠◕_â—• ༽㤠gib karts ლ,á”‘â€¢ïºªÍŸÍ â€¢á”.ლ
  16. Mr. Charles

    Next DLC and Expansion Speculation

    I'd be for Okinawa or even a Korean DMZ map :o
  17. Mr. Charles

    Our friend Randy Stratton is dying

    RIP Randy, never knew you, but 34 isn't an age to go :(
  18. Mr. Charles

    A3 and DayZ share anything?

    /insert comment how ArmA needs this and we didn't get it for 13 years
  19. Mr. Charles

    General Discussion (dev branch)

    Getting a 269 MB update, let's hope it's the preview version of the DLC :eek:
  20. Both sides are understandable imho. If you say that zorrobyte can port GL4, then why shouldn't I be able to take old mods from OFP/ArmA1/2 and port them over to A3 or any other game? On the other hand, if someone doesn't reply to email, youtube, steam and so on, you can't claim that Zorrobyte didn't try.
  21. Mr. Charles

    Zeus Feature Request Thread

    https://community.bistudio.com/wiki/Scripting_Commands_by_Functionality
  22. Thanks for this! It's looking pretty sleek :D
  23. Mr. Charles

    "Get In" objective bugged

    If you place the objective on a non-empty vehicle you get a scripterror telling you that the vehicle isn't empty (paraphrasing). It'd be better if the objective trigger fired when playable units board a vehicle (for heli extraction).
  24. Mr. Charles

    Free Games

    The catch is probably that you want to play the sequels and buy them on Origin?
  25. Mr. Charles

    Zeus Feature Request Thread

    We need a Unit loadout screen and copy gear function now. I manually edited a unit in Zeus with the new execute feature and then found out that when I copy the unit, he still has his standard loadout.
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