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Everything posted by Mr. Charles
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Axis = one handed sprinting Allies = two handed sprinting ;)
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How to add "red light" inside of chopper?
Mr. Charles replied to darkxess's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How about attaching a chemlight? Sure, you can't set the properties of the light (intensity, colour), but AFAIK it doesn't flicker. -
Naw, that was yesterday m8: 21st
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Project ASTFOR - Astelandic Armed Forces
Mr. Charles replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks already great! Finally we know what's behind these nifty signatures :D- 657 replies
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will come a chance to camouflage the vehicles ?
Mr. Charles replied to jgbtl292's topic in ARMA 3 - GENERAL
I tried something similar for A2 and it just wasn't fun trying to aim at stuff when all you see is bushes attached to your own tank :/ -
Star Citizen - from the creator of Freelancer & Wing Commander
Mr. Charles replied to i76's topic in OFFTOPIC - Games & Gaming
I couldn't think about anything other than this while watching the video: http://imgur.com/Ro0slfR GOOOOOD JAABBB -
Today I only got issues on 1-2 servers from the 10 or so I played on, so I'll keep my fingers crossed :O
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I joined the club now too :eek: Is anybody else rubberbanding on some servers? I get infrequent desync issues every now and again, while my ping jumps to 999 :(
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If you use A3MP_AP, you have to actually include all the additional maps, as they're in the config as required addons. Though Namalsk has some units which you should delete before adding the rest to the game. This is my Namalsk folder:
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The decline of Italian performance in war
Mr. Charles replied to scottmillerukctrg's topic in OFFTOPIC
This thread is like one of these "Who would win in a fight? A medieval european knight or a japanese samurai?" threads. There's just no way to compare roman military performance, who steamrolled much of europe and the mediterranean and the Italian army of today. -
Yeah. I answered 40, because that's where it gets (for me) playable without any real issues. Ideal would be 120+ with no framedrops whatsoever for a 120 hz display xD
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How to set up an array of possible positions?
Mr. Charles replied to surfer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For this you can just add markers to the map and sync/group (one of the two) them with the unit. It will appear at one of the marker positions or the position it is placed on the map in the editor. For seemingly random positions you can use 3D Coordinates on map and BIS_fnc_selectRandom like your example. -
Would you pay for "modern warfare" dlc
Mr. Charles replied to Sterlingarcherz101's topic in ARMA 3 - GENERAL
No I wouldn't. You couldn't use the vanilla units and these contemporary units. I'd rather see the expansion from this thread: http://forums.bistudio.com/showthread.php?175688-Next-DLC-Speculation -
༼ 㤠◕_â—• ༽㤠gib karts ლ,á”‘â€¢ïºªÍŸÍ â€¢á”.ლ
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I'd be for Okinawa or even a Korean DMZ map :o
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RIP Randy, never knew you, but 34 isn't an age to go :(
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/insert comment how ArmA needs this and we didn't get it for 13 years
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Getting a 269 MB update, let's hope it's the preview version of the DLC :eek:
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Licensing issues with porting GL4 to A3
Mr. Charles replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Both sides are understandable imho. If you say that zorrobyte can port GL4, then why shouldn't I be able to take old mods from OFP/ArmA1/2 and port them over to A3 or any other game? On the other hand, if someone doesn't reply to email, youtube, steam and so on, you can't claim that Zorrobyte didn't try. -
https://community.bistudio.com/wiki/Scripting_Commands_by_Functionality
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Spin-Off Release: Simple Conversation System
Mr. Charles replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for this! It's looking pretty sleek :D -
If you place the objective on a non-empty vehicle you get a scripterror telling you that the vehicle isn't empty (paraphrasing). It'd be better if the objective trigger fired when playable units board a vehicle (for heli extraction).
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The catch is probably that you want to play the sequels and buy them on Origin?
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We need a Unit loadout screen and copy gear function now. I manually edited a unit in Zeus with the new execute feature and then found out that when I copy the unit, he still has his standard loadout.