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DancZer

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Everything posted by DancZer

  1. DancZer

    AI Discussion (dev branch)

    IMO commanding the AI to drive on the road should be a separated command/mode(eg. toggle option in the action menu). Like "enable road mode" or "follow road". After that when you say forward then the AI should go always on the road. It should not matter how is the road turning. In this mode Left and Right should work for the next crossroad. If there is an obstacle on the road then AI should automatically avoid it for any command(eg. forward). Why this? Because if the driver is a human then you say him follow the road and not forward, left, forward, right, left, left, right, forward, stop .... On the off-road it would be good some sensitive button eg. If you press Shift+A that would mean slow right, if you press Shift+D it would mean slow left. This allow us precise controlling as a commander. Backward: AI should go blindly. Well thats my two cents.
  2. DancZer

    Vehicle handling (dev branch)

    Like: Let them slowing down if the vehicle drifting. Btw, are there features like ABS, ESP implemented? Are those switchable? Could we have a script commands for them like setABSEnabled, setESPEnabled or something like this?!
  3. DancZer

    New update - 1.48 - Experience? FPS loss

    If you played with 1.46 on 90 players server and now you play with 110 players it's not BI fault that you have lower fps. Find balanced servers! Edit: BI should introduce max player count limit, because nothing is enough. I recently saw KoTH with 120 player count and everybody complaining that it's laggy?! WTF?
  4. DancZer

    Terrain Improvement (dev branch)

    Ok, but if 99.58% of the community think it's ugly since 2013-03-14(2 years 4 month) it doesn't worth it? I mean 500 tiles it's ain't that much (((500*10min)/60min)/(6 hour per day) ~ 14 day).
  5. DancZer

    Terrain Improvement (dev branch)

    I agree too. Those images are amazing. Wonder why BI didn't do that. Do they like the aquarell? How much work does it need for a professional? 8-16 hour or more? We will have this blurry mess till Arma 4? :O Edit: They outsource the Taona assets. They should do it with this mid range texture too. I bet the guy would be happy if the put it in the vanilla even if he do it for free.
  6. DancZer

    Why Bohemia Why?

    Wow! Do you have the fluid 60 in MP too?
  7. DancZer

    Why Bohemia Why?

    Would be, if the utilize the available memory and load as much assets into it as possible. We spend lot of money to have acceptable FPS and sometimes it isn't enough!! I hope BI will could do some refact for the expansion and let us play at 60+ FPS IN MP!!
  8. DancZer

    Vehicle handling (dev branch)

    Very good topic! I hope the vehicles will get more focus in the Expansion and they would fix some of the major issues.
  9. Feature or bug? When i go next to the enemy tank(or strider size vehicle and above) with my tank(eg.: T-100, M1A1) and i kill the tank with sabot(the tank explode) i will die inside the vehicle. Is this a feature or a bug? Shouldn't I survive it?
  10. DancZer

    Terrain Improvement (dev branch)

    I did almost 2 years ago, but i my case i want shadows like this. :) I made a feature request ticket too: http://feedback.arma3.com/view.php?id=16421
  11. DancZer

    Why Bohemia Why?

    And what about Gsync? Does it really help when the fps is not stable?
  12. Here is the related ticket: http://feedback.arma3.com/view.php?id=12128
  13. Overclock and wait for the expansion.
  14. DancZer

    New terrain reveal - Tanoa

    I wouldn't buy the expansion if it's not have straw sombrero! Edit: Joking. :) Btw it would be awesome! :D
  15. DancZer

    500th Hour!

    8 hour to 666 :icon_twisted:
  16. DancZer

    DirecxtX 12 for ArmA 3?

    It's logical choice btw. They have lot of time to do it and after that they can tweak it with smaller updates. As things goes with A3 i don't worry now. I feel the difference between A2 and A3 era and i bet BI will do they best, just as they did with DLC-s.
  17. I agree. Instant blackout and sound mute would be much better.
  18. I'm not sure that these are real images or DX12. :confused:
  19. Will they extend the inventory item display(such as the pistol holster) on character to other items such as grenade, magazines? Here is a video of pistol holstering, if somebody haven't seen it:
  20. DancZer

    DirecxtX 12 for ArmA 3?

    I think it's a confirmation too. It's E3. Probably it wasn't a slip of the tongue. I bet some OPREP about DX12 benefits + some fancy charts and measurements in the future will hype the hole community.
  21. DancZer

    New terrain reveal - Tanoa

    I wonder how they will do the jungle brushes and vegetations. Can we walk through them or will collide as now in A3?
  22. DancZer

    New terrain reveal - Tanoa

    This island is perfect location for the first mission from the .
  23. DancZer

    New terrain reveal - Tanoa

    PC GAMER https://www.youtube.com/watch?v=Lrs6ZcIrPb0&t=2h15m23s
  24. DancZer

    New terrain reveal - Tanoa

    Finally proper mid-range! Kick ass! OMG!
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