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Everything posted by DancZer
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IMO commanding the AI to drive on the road should be a separated command/mode(eg. toggle option in the action menu). Like "enable road mode" or "follow road". After that when you say forward then the AI should go always on the road. It should not matter how is the road turning. In this mode Left and Right should work for the next crossroad. If there is an obstacle on the road then AI should automatically avoid it for any command(eg. forward). Why this? Because if the driver is a human then you say him follow the road and not forward, left, forward, right, left, left, right, forward, stop .... On the off-road it would be good some sensitive button eg. If you press Shift+A that would mean slow right, if you press Shift+D it would mean slow left. This allow us precise controlling as a commander. Backward: AI should go blindly. Well thats my two cents.
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Like: Let them slowing down if the vehicle drifting. Btw, are there features like ABS, ESP implemented? Are those switchable? Could we have a script commands for them like setABSEnabled, setESPEnabled or something like this?!
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If you played with 1.46 on 90 players server and now you play with 110 players it's not BI fault that you have lower fps. Find balanced servers! Edit: BI should introduce max player count limit, because nothing is enough. I recently saw KoTH with 120 player count and everybody complaining that it's laggy?! WTF?
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Terrain Improvement (dev branch)
DancZer replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Ok, but if 99.58% of the community think it's ugly since 2013-03-14(2 years 4 month) it doesn't worth it? I mean 500 tiles it's ain't that much (((500*10min)/60min)/(6 hour per day) ~ 14 day). -
Terrain Improvement (dev branch)
DancZer replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree too. Those images are amazing. Wonder why BI didn't do that. Do they like the aquarell? How much work does it need for a professional? 8-16 hour or more? We will have this blurry mess till Arma 4? :O Edit: They outsource the Taona assets. They should do it with this mid range texture too. I bet the guy would be happy if the put it in the vanilla even if he do it for free. -
nobody can comment it?
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Wow! Do you have the fluid 60 in MP too?
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Would be, if the utilize the available memory and load as much assets into it as possible. We spend lot of money to have acceptable FPS and sometimes it isn't enough!! I hope BI will could do some refact for the expansion and let us play at 60+ FPS IN MP!!
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Very good topic! I hope the vehicles will get more focus in the Expansion and they would fix some of the major issues.
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Feature or bug? When i go next to the enemy tank(or strider size vehicle and above) with my tank(eg.: T-100, M1A1) and i kill the tank with sabot(the tank explode) i will die inside the vehicle. Is this a feature or a bug? Shouldn't I survive it?
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Terrain Improvement (dev branch)
DancZer replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I did almost 2 years ago, but i my case i want shadows like this. :) I made a feature request ticket too: http://feedback.arma3.com/view.php?id=16421 -
And what about Gsync? Does it really help when the fps is not stable?
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Here is the related ticket: http://feedback.arma3.com/view.php?id=12128
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Upgrading the CPU, worth a thought? Have: Core i7 2600k 3.4 GHz Sandybridge
DancZer replied to tortuosit's topic in ARMA 3 - GENERAL
Overclock and wait for the expansion. -
I wouldn't buy the expansion if it's not have straw sombrero! Edit: Joking. :) Btw it would be awesome! :D
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8 hour to 666 :icon_twisted:
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It's logical choice btw. They have lot of time to do it and after that they can tweak it with smaller updates. As things goes with A3 i don't worry now. I feel the difference between A2 and A3 era and i bet BI will do they best, just as they did with DLC-s.
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I agree. Instant blackout and sound mute would be much better.
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How realistic are the metal military base structures?
DancZer replied to joostsidy's topic in ARMA 3 - GENERAL
I'm not sure that these are real images or DX12. :confused: -
Will they extend the inventory item display(such as the pistol holster) on character to other items such as grenade, magazines? Here is a video of pistol holstering, if somebody haven't seen it:
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I think it's a confirmation too. It's E3. Probably it wasn't a slip of the tongue. I bet some OPREP about DX12 benefits + some fancy charts and measurements in the future will hype the hole community.
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I wonder how they will do the jungle brushes and vegetations. Can we walk through them or will collide as now in A3?
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This island is perfect location for the first mission from the .
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PC GAMER https://www.youtube.com/watch?v=Lrs6ZcIrPb0&t=2h15m23s
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Finally proper mid-range! Kick ass! OMG!